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Author Topic: 3 left over High Resolution Textures (2048x2048)  (Read 8647 times)

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Uufflakke

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3 left over High Resolution Textures (2048x2048)
« on: July 06, 2014, 08:03:57 AM »

I still have 3 high resolution textures left over on my hard disc which I only used as a test.
Leaving them on my system is one thing but sharing is another option.

After extracting drop the folder 'summer2048' in: Modded Install/MapMods/maps/_Tex/land/
In case you already have the folder 'summer2048' (because of my Retextured Crete map http://www.sas1946.com/main/index.php/topic,41447.0.html) drop the 3 textures in there.

Coral texture, coral with sunken ship wreck and city texture:
http://www.mediafire.com/download/3y2ggmpqdnz4p7z/3_Textures.7z



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Take in account the high rez textures only work in conjunction with Carsmaster's 'High Resolution / True Color Textures Mod' installed. And only in 4.09, 4.10, 4.12.
Having issues with his mod ask over there (http://www.sas1946.com/main/index.php?topic=33239.0), having issues with these 3 textures ask here.
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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #1 on: July 06, 2014, 08:10:09 AM »

Thanks Uuff. I really like the shallows texture.
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cgagan

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #2 on: July 06, 2014, 08:12:10 AM »

Many thanks Uufflakke,
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Uufflakke

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #3 on: July 06, 2014, 08:16:24 AM »

Thanks Uuff. I really like the shallows texture.

That coral texture is a bit over the top and too big. More suitable for a scuba dive simulator or so.  :D
It is just fun flying over it on some Pacific Islands maps.
Adding a 2 or 4 in the entry of the load.ini and it is in proportion again.
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max_thehitman

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #4 on: July 15, 2014, 06:37:16 AM »


Hello Uufflakke,
Thank very much for these new coral textures.

I have an important question.
When I place your new coral texture (with the ship) into your land "Summer2048" folder, where exactly on the Crete map will
I be able to see these underwater textures?
I have looked all around the islands and I cannot notice anything on the seashores, except the original textures.

Do I need to delete or place a "-" (minus) sign on the old texture name for these to be seen?

Help me
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Uufflakke

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #5 on: July 15, 2014, 06:50:09 AM »

In case you want to use it for the Crete map open the load.ini and change Water2 = land/summer2048/UuffCoral01.tga into Water2 = land/summer2048/UuffCoral02-Ship.tga

I can assure you it will look odd to see these Pacific coral texture on the Crete map.
I recommend to use them for maps like Midway etc. or Avala's Benghali map as a try out.
In the above examples it works the same: open the load.ini of that map and change the Water2 into Water2 = land/summer2048/UuffCoral02-Ship.tga
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max_thehitman

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #6 on: July 15, 2014, 07:38:05 AM »

OK, Thanks for the tip good friend.

In the meantime, I have simply changed the texture name into the one you had already installed in your Crete map and
the result was very nice.
I like this texture. Its a very cool idea and can be added to many pacific island maps.

Thank you  Uufflakke
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Uufflakke

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #7 on: July 15, 2014, 07:58:22 AM »

In case you didn't know: when adding  ',2' at the end in the load.ini texture becomes twice as small.

Water2 = land/summer2048/UuffCoral02-Ship.tga,2

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max_thehitman

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #8 on: July 15, 2014, 09:59:33 AM »


Another great tip. I did not know that trick.
Thanks dude  :)

Here is what I have changed in the past hour.
Reduce the number of coral reefs, add more sand and place rock in a random pattern so as to
not look repeated when viewed from far away when flying over the island or the beaches.

Remove the ship so it does not look too repeated over the beaches and nearby underwater textures and place
in it - in a random pattern... something that is very familiar to the Mediterranean Sea and also all around
the world. Take a guess!?

You will have to look at what is there a little closer, because I placed "them" in their normal size
and will look realistic in size comparison to airplanes when landing in water.  ;)


.

.


the screenshots have been reduced in size because I use a very big PC monitor, but I am sending to you these
textures for you to try in your game and see it all close up  :) I hope you enjoy

Cheers
MAX


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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #9 on: July 15, 2014, 10:19:17 AM »

Wow Max! Thats great. That blows any of my shallows textures out of the water, pun intended LOL :). I hope you release it.
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max_thehitman

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #10 on: July 15, 2014, 10:34:15 AM »

I hope you release it.

Sorry, I will not post it myself.
That is for Uufflakke to decide and to say if it is alright.
After all, I used his underwater textures and repainted them to look different. So it is his decision if he permits it to be
used in the IL2+mods maps.

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Re: 3 left over High Resolution Textures (2048x2048)
« Reply #11 on: July 15, 2014, 10:40:54 AM »

Well, between the two of you, you do some great work. :)
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