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Author Topic: "Pearl Harbor - Tokyo" V2.0 release  (Read 139680 times)

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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #48 on: July 11, 2014, 03:58:25 AM »

It seems we fixed problem with briefings at last? I'm really happy))
Now, about starting problems. When many aircraft explode at start - it's known issue, and i write about it on this topic first page. DGEN try launch all aircrafts from one airfield, thats why them exploded. It's old days remains, when campaign were with small aircraft numbers only. At this moment Asura works on this problem, i hope we have new DGEN.exe in this or next month. Now you can try set parameter AirIntensity=Low in DGen_mod.ini, just as temporary fix.

SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?
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ricnunes

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #49 on: July 11, 2014, 10:32:40 AM »

Regarding the AirIntensity=low line in the Dgen_Mod.ini file "fix", it didn't work for me at least in the campaigns that I tested and mentioned above.

Regarding the Dgen log generating from the SBD-3 campaign (regarding air starts), here it is (but I'm not sure if this is the one):

Quote
= DGen_mod 2.0.1.0 (21/10/2013) =
seed: 6144270
ParamStr: debrief missions/campaign/un/DGen_2_Kwajalein1942doe0/ 276203764991 0 0 dgen/debrifing.txt   
===== DGen_mod_eventlog.lst =====
[Jul 10, 2014 5:55:30 PM] Mission: campaign/un/DGen_2_Kwajalein1942doe0/19420201-0.mis is Playing
17:01:12 Mission BEGIN
17:01:12 USN_VB_6B023(0) seat occupied by Player at 333007.25 280501.03
17:01:12 USN_VB_6B023 loaded weapons '3x500' fuel 100%
17:01:12 USN_VB_6B023 in flight at 332959.47 280500.62
17:01:15 Mission END
============ eof ==============
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: Un2
DEBRIEF: missions/campaign/un/DGen_2_Kwajalein1942doe0/ 0 0 0 dgen/debrifing.txt
===== missions/campaign/un/DGen_2_Kwajalein1942doe0/status.dat =====
19420201 1
Kwajalein1942
19420201-0.mis oRedAttackShips 192815.61 195304.41 4 4 4
SBD3
USN_VB_6B
-2 0
0 0
0
Allies
Doe,John,Toronto,1910
1 USN_VB_6B000 SBD3 Campbell,Phil
1 USN_VB_6B001 SBD3 Ferrier,David
1 USN_VB_6B002 SBD3 Branstetter,Gary
1 USN_VB_6B003 SBD3 Dio,Ronny
1 USN_VB_6B010 SBD3 Weaver,Kevin
1 USN_VB_6B011 SBD3 Imperioli,Joe
1 USN_VB_6B012 SBD3 Lord,Mark
1 USN_VB_6B013 SBD3 Gibbs,Marc
1 USN_VB_6B020 SBD3 Young,Malcolm
1 USN_VB_6B021 SBD3 Mansfield,Tom
1 USN_VB_6B022 SBD3 Gorman,Terry
1 USN_VB_6B023 SBD3 Doe,John
1 USN_VT_6B100 TBD1 None,None
1 USN_VT_6B101 TBD1 None,None
1 USN_VT_6B102 TBD1 None,None
1 USN_VT_6B110 TBD1 None,None
1 USN_VT_6B111 TBD1 None,None
1 USN_VT_6B112 TBD1 None,None
1 USN_VT_6B120 TBD1 None,None
1 USN_VT_6B121 TBD1 None,None
1 USN_VT_6B122 TBD1 None,None
2 IJN_AG_Chitose_FS100 A5M4 None,None
2 IJN_AG_Chitose_FS101 A5M4 None,None
2 IJN_AG_Chitose_FS102 A5M4 None,None
2 IJN_AG_Chitose_FS103 A5M4 None,None
False
True
False
============ eof ==============
===== missions/campaign/un/DGen_2_Kwajalein1942doe0/conf.dat =====
Doe,John,Toronto,1910
USN_VB_6B
dir=missions\campaign\un\DGen_2_Kwajalein1942doe0
Language=English
instant=false
Kwajalein1942 SBD3
Wake1942 SBD3
Marcus1942 SBD3
LaeSalamaua1942 SBD3
Tulagi1942 SBD3
CoralSea1942 SBD3
Midway1942 SBD3
Watchtower SBD3
EastSolomons1942 SBD3
GuadalkanalSeptember1942B SBD3
SantaCruz1942B SBD3
Marcus1943 SBD5
Makin1943 SBD5
Wake1943 SBD5
Rabaul1943 SB2C_1C_USN
Tarawa1943 SBD5
Kwajalein1943 SBD5
Kawieng1943 SBD5
Kwajalein1944Flintlock SBD5
Truk1944 SBD5
Marianas1944 SB2C3_USN
IwoJima1944 SB2C3_USN
MarianasTurkeyShootB SB2C3_USN
UlithiJuly1944 SB2C3_USN
Philippines1944 SB2C4_Late
SibuyanSea SB2C4_Late
CapeEngano SB2C4_Late
IwoJima1945 SB2C5_USN
KyushuMarch1945 SB2C5_USN
Okinawa1945 SB2C5_USN
EndGameTokyo1945 SB2C5_USN
============ eof ==============
Campaign found in confXX.ini: Kwajalein1942 SBD3
Next campaign: Wake1942
Archive file does not exist yet.
EnemyNation from settings: Japan
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
Kwajalein1942
Load DGen\mod\Kwajalein1942Towns.dat:
EnemyNation from stock: Japan
ReadDB sorties:2
Load DGen\mod\AllWing.dat:
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VF_6A): USN_VF_6A 4 10
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VT_6B): USN_VT_6B 4 10
TestWing(Axis,IJN_AG_Chitose_FS): IJN_AG_Chitose_FS 4 10
PlaneNationCheck: F4F3 before - USA, after - USA
Blue skill set: 1 1 98
Red skill set: 98 1 1
Inherits operations from DGen\opsKwajalein1942.dat
Loading 11 operation from DGen\opsKwajalein1942.dat
Loading 4 red moving group
Loading 0 red stationary units
Loading 0 red buildings
Loading 5 blue moving group
Loading 9 all moving group
Loading 165 blue stationary units
Loading 165 all stationary units
Loading 217 blue buildings
Loading 217 all buildings
Load DGen\mod\Kwajalein1942AF.dat:
ShipList count 31 objects
ZoneList count 0 objects
ClusterList count 1 objects
FleetList count 1 objects
CarrierList count 1 objects
Dangerous areas - Red:0 Blue:1
Damage file does not exist yet.
Summary file does not exist yet.
DGen\MOD\MessageEn.dat
DGen\Kwajalein1942MsgEn.dat
Mission found, reset
it is our Mission
END log session
Gone
EnemyNation from settings: Japan
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
Kwajalein1942
Load DGen\mod\Kwajalein1942Towns.dat:
EnemyNation from stock: Japan
ReadDB sorties:2
Load DGen\mod\AllWing.dat:
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VF_6A): USN_VF_6A 4 10
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VT_6B): USN_VT_6B 4 10
TestWing(Axis,IJN_AG_Chitose_FS): IJN_AG_Chitose_FS 4 10
PlaneNationCheck: F4F3 before - USA, after - USA
Blue skill set: 1 1 98
Red skill set: 98 1 1
Inherits operations from DGen\opsKwajalein1942.dat
Loading 11 operation from DGen\opsKwajalein1942.dat
Loading 4 red moving group
Loading 0 red stationary units
Loading 0 red buildings
Loading 5 blue moving group
Loading 9 all moving group
Loading 165 blue stationary units
Loading 165 all stationary units
Loading 217 blue buildings
Loading 217 all buildings
Load DGen\mod\Kwajalein1942AF.dat:
ShipList count 31 objects
ZoneList count 0 objects
ClusterList count 1 objects
FleetList count 1 objects
CarrierList count 1 objects
Dangerous areas - Red:0 Blue:1
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Juri_JS

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #50 on: July 11, 2014, 10:47:59 AM »

SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?

It is a DGen bug. I have the same problem in my own campaigns too. It happens when you fly a carrier mission with many planes at a low rank. The problem can be avoided by selecting a high rank when playing carrier campaigns.
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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #51 on: July 11, 2014, 12:50:14 PM »

So we must wait new DGen version from Asura, I hope it will be released soon. Asura work especially on planes start troubles.
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Jim Beam

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #52 on: July 12, 2014, 07:05:30 AM »

Hello, I think is a piece of work you have here, I want to play it but I think I am a dumb and I missed something, my apologies.

I followed the steps you mentioned in the instructions, but just in case I place here:

1- I download the campaign and I place the DGEN in the root directory (I made a backup like you said)
2- So I want to play the modded version,  I copy the files from the folder 'Files for Mod version EN' to the folder DGEN.
3- I download and install your mods package.
4- I start the game, but crashes at 60%, so I applied the Baffrah's solution, replacing "AutoDiffFM_for_4.12.2m" with "DiffFM HSFX 7".
5- Now the game works, but when I choose any campaign from the list (In the screen where are sorted by theater, year, airplane to choose, etc) I click in the 'Generate' button nothing happens. I tried several times with different planes, years, japanese and american alike, but it happens the same everytime.

Thanks in advance for any helpful comment.

S!
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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #53 on: July 12, 2014, 08:44:21 AM »

Hi Jim!
Please show here DGEN log (I need last lines from it), which appears after you press "generate" and nothings happened.
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Jim Beam

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #54 on: July 12, 2014, 09:25:56 AM »

Hi Jim!
Please show here DGEN log (I need last lines from it), which appears after you press "generate" and nothings happened.

In the main directory appears this file called 'DgenERROR', containing this lines:

Quote
= DGen 4.0.0.9 (01/05/05) =
seed: 13167139
DGen initialization. Side: un, Rank: 3
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: Un2
34
Kawieng1943
Error - mapname was expected

I'm not sure if you need this or I'm wrong again.

Thanks
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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #55 on: July 12, 2014, 12:51:46 PM »

This is it. Open full mission builder - can you see Rabaul map? If you do, can you load this map?
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Jim Beam

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #56 on: July 12, 2014, 08:18:41 PM »

This is it. Open full mission builder - can you see Rabaul map? If you do, can you load this map?

Yes I can. I did't mentioned before, but when I click the 'Generate' buttons sounds a beep too. I don't know if this is important.

S!
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pandacat

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #57 on: July 13, 2014, 10:36:36 AM »



Yes I can. I did't mentioned before, but when I click the 'Generate' buttons sounds a beep too. I don't know if this is important.

S!
[/quote]

I had this issue before with another campaign.  It sounds like you are missing some maps. 
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pandacat

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #58 on: July 13, 2014, 10:39:34 AM »

Hey Motorhead,
I started a INJ career last night.  I picked the B5N torpedo plane to attack pearl harbor.  But the funny thing is, when you start the mission, your plane and your squadron's planes are all empty. Don't have bombs or torpedos. 
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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #59 on: July 14, 2014, 12:52:50 AM »

SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?
I talk with Asura about it. Yes, at this moment it's small DGEn bug. You can start at deck, if you only chose rank "Ensign" or higher. It will be fixed by Asura in future.

In the main directory appears this file called 'DgenERROR', containing this lines:

Quote
= DGen 4.0.0.9 (01/05/05) =
seed: 13167139
DGen initialization. Side: un, Rank: 3
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: Un2
34
Kawieng1943
Error - mapname was expected

I'm not sure if you need this or I'm wrong again.

Thanks
My error)) I forgot to write on first page: to play "Pearl Harbor - Tokyo", you must download and install fresh version of Asura's dynamic generator from this topic: https://www.sas1946.com/main/index.php/topic,20104.0.html
Now i added this to my first message in topic. At this moment you use DGen 4.0.0.9 (01/05/05) it's VERY OLD version by Starshoy, created in 2005)))
Sure, it not support modern maps and campaigns)

Hey Motorhead,
I started a INJ career last night.  I picked the B5N torpedo plane to attack pearl harbor.  But the funny thing is, when you start the mission, your plane and your squadron's planes are all empty. Don't have bombs or torpedos.
I need a DGEN_log, to understand this problem;)
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