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Author Topic: Beta RELEASE: More Airfield Junk  (Read 7302 times)

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tomoose

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Beta RELEASE: More Airfield Junk
« on: June 22, 2014, 06:38:34 PM »

The screenshot is self-explanatory.  I still haven't resolved the problem of some objects disappearing then reappearing when moving the FMB camera around.  That's the only issue that may pop up.
There is also a 'dolley' (you can just see the handles behind the welder), I forgot to get that in the screenshot.


RAR file with the objects and the static.ini text is here:
https://www.mediafire.com/download/hy87711aqcjckkw/MoreAirfieldClutter.rar
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cgagan

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Re: Beta RELEASE: More Airfield Junk
« Reply #1 on: June 23, 2014, 01:16:01 AM »

Many thanks tomoose!!!! 8)
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SAS~Malone

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Re: Beta RELEASE: More Airfield Junk
« Reply #2 on: June 23, 2014, 02:12:03 AM »

thanks tomoose, one can never have too much airfield clutter :D
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max_thehitman

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Re: Beta RELEASE: More Airfield Junk
« Reply #3 on: June 23, 2014, 03:13:18 AM »


Beautiful little junk items! I love them all!
They are not junk at all, they are great and much needed models in my honest opinion.
Thank you so much for creating them.

On a side note,
I have been testing your other models already released and doing some detailed skins for them, and also
looking into the problem with them "disappearing" from view when camera moves around. Unfortunately, I still have not
found the reason as to why this is happening. I know for a fact that certain models vanish from sight if they
do not have the proper skin sizes as I mentioned before (Large, medium, small skins) , but even with these
skins inside the folder, some keep disappearing. So perhaps it has to do with the 3d model in itself or a written line
on a file which might be missing. At the moment I cannot pin the problem just yet.
More testing is needed. I bet you it is something so small and right in front of our eyes, but we are not seeing the
problem! It is nothing to be worried about, a solution will surely be found soon. These are all great models and I
personally love them all.
Thank you so much for making them!


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OberstDanjeje

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Re: Beta RELEASE: More Airfield Junk
« Reply #4 on: June 23, 2014, 03:59:22 AM »

Very nice, thanks
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tomoose

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Re: Beta RELEASE: More Airfield Junk
« Reply #5 on: June 23, 2014, 08:01:42 AM »

Thanks all.
Max;  the disappearing/reappearing issue is a head-scratcher.  The cabinets for example couldn't be a more simple object (essentially a rectangle with parts extruded) and yet it can disappear and reappear with camera movement.  So we can rule out number of polys or faces etc as that object is as basic as one can get.  You are right, it's probably staring us in the face and we can't see it, LOL.
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propnut27

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Re: Beta RELEASE: More Airfield Junk
« Reply #6 on: June 23, 2014, 09:11:45 AM »

More treasures the eye candymeister. Wonderful stuff, as usual. Many thanks for your hard work and imagination. We mission builders really couldn't do it nearly as satisftingly without your creations. It's a wonderfully large, interesting, and useful field of endeavor.

Please feel free to tinker to OUR heart's content.

Gil
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Whiskey_Sierra_972

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Re: Beta RELEASE: More Airfield Junk
« Reply #7 on: June 28, 2014, 02:37:55 PM »

Thanks for those great immersion booster mate!

I have modified a little the static.ini lines to allow all objects to fit into the 3do/Buildings/Airdrome folder to reduce the number of the folders inside the 3do one....

Let me know if you like that I add them here....
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Mission_bug

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Re: Beta RELEASE: More Airfield Junk
« Reply #8 on: June 29, 2014, 04:42:43 AM »

Outstanding collection tomoose, thank you very much indeed. 8)


Wishing you all the very best, Pete. ;D
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tomoose

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Re: Beta RELEASE: More Airfield Junk
« Reply #9 on: June 29, 2014, 07:36:26 AM »

WS972;
no probs.  If it is more efficient, go ahead.  ;D
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SAS~Tom2

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Re: Beta RELEASE: More Airfield Junk
« Reply #10 on: June 29, 2014, 10:07:55 AM »

Thank you very much tomoose!
 :)
Cheers

Tom
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Whiskey_Sierra_972

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Re: Beta RELEASE: More Airfield Junk
« Reply #11 on: June 29, 2014, 01:20:27 PM »

WS972;
no probs.  If it is more efficient, go ahead.  ;D

OK!

After download:

1) add the Airfield Junks folders ( AircraftTires , Cabinets , Dolley and the other 5 ) in 3do/buildings/airdrome

2) add those line:

Code: [Select]
[buildings.House$Cabinets]
Title           Cabinets
MeshLive        3do/Buildings/Airdrome/Cabinets/Live.sim
MeshDead        3do/Buildings/Airdrome/Cabinets/dead.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.005

[buildings.House$AircraftTires]
Title           AircraftTires
MeshLive        3do/Buildings/Airdrome/AircraftTires/Live.sim
MeshDead        3do/Buildings/Airdrome/AircraftTires/dead.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.005

[buildings.House$VehicleTires]
Title           VehicleTires
MeshLive        3do/Buildings/Airdrome/VehicleTires/Live.sim
MeshDead        3do/Buildings/Airdrome/VehicleTires/dead.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.005

[buildings.House$Firebuckets]
Title           Firebuckets
MeshLive        3do/Buildings/Airdrome/Firebuckets/Live.sim
MeshDead        3do/Buildings/Airdrome/Firebuckets/dead.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.005

[buildings.House$Fireextinguisher]
Title           Fireextinguisher
MeshLive        3do/Buildings/Airdrome/Fireextinguisher/Live.sim
MeshDead        3do/Buildings/Airdrome/Fireextinguisher/dead.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.005

[buildings.House$Dolley]
Title           Dolley
MeshLive        3do/Buildings/Airdrome/Dolley/Live.sim
MeshDead        3do/Buildings/Airdrome/Dolley/dead.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.005

[buildings.House$Drippan]
Title           Drippan
MeshLive        3do/Buildings/Airdrome/Drippan/Live.sim
MeshDead        3do/Buildings/Airdrome/Drippan/dead.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.005
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