Hello guys, here are two more vehicles I am working on that were made by Dima and were sent to me by MURDOC.
The original intention was just to make slots for each vehicle, however, as you can see there were a couple of issues. ???
These are basically armoured cars with twin turrets and are named Mgebrov_Dual and Reno_Dual. The Mgebrov has square wheels,
not readily apparent in this image, and as you see the Reno was trying to hide.
I managed to get the Reno into Gmax and sort out the orientation so that it stood above ground and went in the right direction.
There was a problem with the texture though at first once the oriention was corrected.
This I was able to map properly for the moving vehicle and the dead version which also came with the model.
I have also now added the shadow, collision and dust meshes to the original.
Stationaries, the shadow on the Reno and the squared wheels of the Mgebrov seen here.
I had a problem with the damage model at first, it would only appear on the stationary not the moving version.
The main vehicle would be left intact and would reduce my 4.12 game to a slide show.
After much trial and error I eventualy found the problem was due to how I had set up the vehicle in the java and technics.
The vehicle would not fire the guns or behave like any kind of weapon so I changed it into a ordinary car and all was well.
Here you see the stationary and moving vehicle destroyed, sorry about the damage texture, I do not have the same ability as
the usual suspects here when it comes to textures.
From what I see in other vehicles the model would appear to need a turret and gun seperating from the main model
so that it will become a offensive weapon, so for now it just moves and dies.
Wishing you all the very best, Pete.