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Author Topic: C-54 by Ectoflyer in own slot - new version 2.3  (Read 15684 times)

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Bison_M

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C-54 by Ectoflyer in own slot - new version 2.3
« on: May 28, 2014, 09:59:29 AM »

Hi All! :) (Post edited!)
With the permission Ectoflyer let me introduce C-54 in own slot. http://www.sas1946.com/main/index.php?topic=28606.msg303110#msg303110





I want to express appreciation for the frankenplaning C-54 - Ectoflyer
and creation slot,classes,weapons - Mission_Bug!
Thank you very much!



New versions of C-54  - 2.3. (04.06.2014)
1. Change to actual size (In comparison to B-29).
2. Change position nose gear.
3. Change defolt skin in C-54(Multi1)



http://www.mediafire.com/download/3k2hbdz2614bn72/0_C-54_v2.3.7z

Installation: unzip in your folder "MODS", "SAS", "DBW".

Add to Air.ini:

C_54        air.C_54 2                   NOINFO   g01   SUMMER

Warning! Mod C-54 based on the C-130 pack http://www.sas1946.com/main/index.php?topic=40811.0 without it will not work. For those who have not installed C-130 pack or for those who do not want to install it, need to add in the folder MODS, SAS, DBW etc.  - this folder:

http://www.mediafire.com/download/a1mck4v3k4rrij1/ADD_to_C-54&C-123.rar


Thanks to western0221, Bwf and Mission_bug!


Version 2.21 used cockpit C-47 adapted to 4 engines (added instruments).



New airplane fixes and new proper skins from max_thehitman!!!
- Thank you very much!



Link:

http://www.mediafire.com/file/4p4p46q6zisx411/C-54_Quick_Fix_and_RetexturedSkins.7z

post: http://www.sas1946.com/main/index.php/topic,41014.msg575574.html#msg575574




I apologize for the possible bugs in 3D and DM.

Credits:

1C: Maddox Games for IL-2
Ectoflyer - frankenplaning 3D C-54
Mission_Bug - slot,classes,weapons,3D
SAS ~ CirX - Tu-4
GJE52 - KJ-1
Checkyersix - AC-47
Verhangnis - DC-3
Ranwers - cockpits to C-47, DC-3
Vpmedia -  skins
Max_thehitman - skins and fixes
Bison_M - fixes 3D C-54
And to all those who I have not mentioned in this list.

Enjoy!  ;)

Bison
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David Prosser

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Re: C-54 by Ectoflyer in own slot
« Reply #1 on: May 28, 2014, 10:02:04 AM »

Thanks, just the thing for Korea.


Edit: I just got this working in DBW 1.71 a few minutes ago.


cheers


David
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foxhound

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Re: C-54 by Ectoflyer in own slot
« Reply #2 on: May 28, 2014, 10:11:18 AM »

amazing, wow finally we have it :) good for cold war, next perhaps antonov or ilyushin transport for eastern allies?
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Mad026

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Re: C-54 by Ectoflyer in own slot
« Reply #3 on: May 28, 2014, 01:46:25 PM »

thanks for this bird :D

I have already tested her on  an airliner flight (Munchen-Venice-Berchtesgaden)     :D :P
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max_thehitman

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Re: C-54 by Ectoflyer in own slot
« Reply #4 on: May 28, 2014, 01:56:24 PM »



HURRAY! A big fat lovely C-54 in its own slot. SUPER NICE!
Thank you very much!

I dont understand why you are crediting me for the skin, I never painted skins for a C-54.
But whatever you used from other skins or airplanes, I thank you and I hope you like them.

In the future I will paint new skins for this airplane.


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Bwf.

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Re: C-54 by Ectoflyer in own slot
« Reply #5 on: May 28, 2014, 02:24:56 PM »

Thank You Very Much!!! 8)

Many years back, I and a buddy of mine put many hours in a '54E flying
cargo around the country. The '54 was the best damn transport that
Douglas ever built(I'm a little biased about that). ;D


                                             C-54D

                                             C-54E

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Maty12

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Re: C-54 by Ectoflyer in own slot
« Reply #6 on: May 28, 2014, 05:44:49 PM »

Do we need jetera for this? 'Cause I keep getting a 20% crash.
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Gaston

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Re: C-54 by Ectoflyer in own slot
« Reply #7 on: May 28, 2014, 06:24:44 PM »

I confirm the crash...

Tried it on 4.12/ModAct 5.3...

Log (full: it is short...) :

Code: [Select]
[29 mai 14 02:17:45] ------------ BEGIN log session -------------
[02:17:45] OpenGL provider: Opengl32.dll
[02:17:46] OpenGL library:
[02:17:46]   Vendor: NVIDIA Corporation
[02:17:46]   Render: GeForce GTX 650/PCIe/SSE2
[02:17:46]   Version: 4.3.0
[02:17:46]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[02:17:46] Size: 1920x1080
[02:17:46] ColorBits: 32
[02:17:46] DepthBits: 24
[02:17:46] StencilBits: 8
[02:17:46] isDoubleBuffered: true
[02:17:46]
[02:17:46] *** Looking for Advanced CPU Instructions...
[02:17:46] [x] PentiumPro
[02:17:46] [x] Multimedia (MMX)
[02:17:46] [x] 3D (SSE)
[02:17:46] [x] 3D (SSE2)
[02:17:46] [-] 3D (3DNow)
[02:17:46] ColourBits 32, ABits 0, ZBits 24
[02:17:46]
[02:17:46] *** Looking for Render API Extensions ...
[02:17:46] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[02:17:46] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[02:17:46] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[02:17:46] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[02:17:46] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[02:17:46] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[02:17:46] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[02:17:46] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[02:17:46] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[02:17:46] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[02:17:46] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[02:17:46] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[02:17:46] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[02:17:46]
[02:17:46] Maximum texture size : 16384
[02:17:46] Maximum simultaneous textures :4
[02:17:46] MaxAnisotropic (1.0 = none) : 16.000000
[02:17:46] ...using "light" Splash Screens...
[02:17:46] 15 Splashscreens available.
[02:17:46] AutoMounting SFS files from folder SFS_AUTO now...
[02:17:46] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sas_bf109_02.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[02:17:46] Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
[02:17:46] AutoMounting SFS files from folder SFS_AUTO finished.
[02:17:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[02:17:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[02:17:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[02:17:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[02:17:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[02:17:47] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[02:17:47] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[02:17:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[02:17:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[02:17:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[02:17:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[02:17:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[02:18:01] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[02:18:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[02:18:01] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[02:18:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[02:18:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[02:18:02] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Effects/GunFire/TEXTURES/NoGunFire.txl'
[02:18:02] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Effects/GunFireDay/TEXTURES/NoGunFire.txl'
[02:18:11] Spawn.get( com.maddox.il2.objects.air.C_54 ): com/maddox/il2/objects/air/KC_130
[02:18:11] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/KC_130
[02:18:11] at java.lang.ClassLoader.defineClass0(Native Method)
[02:18:11] at java.lang.ClassLoader.defineClass(Unknown Source)
[02:18:11] at java.lang.ClassLoader.defineClass(Unknown Source)
[02:18:11] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[02:18:11] at java.lang.ClassLoader.loadClass(Unknown Source)
[02:18:11] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[02:18:11] at java.lang.Class.forName0(Native Method)
[02:18:11] at java.lang.Class.forName(Unknown Source)
[02:18:11] at com.maddox.rts.Spawn.get(Spawn.java:39)
[02:18:11] at com.maddox.rts.Spawn.get(Spawn.java:28)
[02:18:11] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[02:18:11] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[02:18:11] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[02:18:11] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[02:18:11] at com.maddox.il2.game.Main.exec(Main.java:432)
[02:18:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[02:18:11] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/KC_130
[02:18:11] at java.lang.ClassLoader.defineClass0(Native Method)
[02:18:11] at java.lang.ClassLoader.defineClass(Unknown Source)
[02:18:11] at java.lang.ClassLoader.defineClass(Unknown Source)
[02:18:11] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[02:18:11] at java.lang.ClassLoader.loadClass(Unknown Source)
[02:18:11] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[02:18:11] at java.lang.Class.forName0(Native Method)
[02:18:11] at java.lang.Class.forName(Unknown Source)
[02:18:11] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[02:18:11] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[02:18:11] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[02:18:11] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[02:18:11] at com.maddox.il2.game.Main.exec(Main.java:432)
[02:18:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

What is it saying about KC_130 ?
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Maty12

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Re: C-54 by Ectoflyer in own slot
« Reply #8 on: May 28, 2014, 06:28:30 PM »

I don't even have the KC-130, but I'm running the same modact as he is.
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western0221

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Re: C-54 by Ectoflyer in own slot
« Reply #9 on: May 28, 2014, 06:48:29 PM »

Both error logs of Gaston's and Maty12's show "need KC130 MOD".

That's 20% crash.
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Maty12

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Re: C-54 by Ectoflyer in own slot
« Reply #10 on: May 28, 2014, 06:52:23 PM »

Thanks, Western. So we'd need the KC-130, which needs the Tu-4, which needs Jetera, which was basically my question.
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"If we waited 'till we were ready to do things before we ever did anything, we'd never do anything." -Archie Mason (Fortress)

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Re: C-54 by Ectoflyer in own slot
« Reply #11 on: May 28, 2014, 08:04:33 PM »

I see I'm not the only one. Tested in a 4101 and 412 mod install and getting the
same results, game crash at about 20% and the error log squawking about a KC-130.

Thanks, Western. So we'd need the KC-130, which needs the Tu-4, which needs Jetera, which was basically my question.

@maty12
I hope that isn't the case(multiple mod installs) for this bird, I was looking forward to flying
this one.
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Pessimists learn Chinese, Optimists learn English, Realists learn Kalashnikov rifle.
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