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Author Topic: Compatibility patch v1.1 - Wflyr_NEW_PACK_V2  (Read 23123 times)

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Mick

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #36 on: June 07, 2014, 10:16:40 AM »

Here is a friendly bump-up for this fine posting and also a friendly tip "Fix" for
those folks that may want to do it to their game.

I have been testing and re-texturing these skins for my game for the past couple of hours and I noticed
that the "Grant" tank (also known as the M3-Grant) had a terrible lighting problem. Too much glowing light on
its armor when placed on many maps. The sunshine shine on the armor is just too much for my eyes. I need to see
something more "natural".

The simple trick is to open up some files inside each of the skins folders with your NOTEPAD (folders...Summer / Desert / Winter)
...these files...

Gloss1D0o
Gloss1D0oT
Gloss1D0oW


...and with NOTEPAD open the file and change the following to the number "0" 
(or if you wish to see a little more shine on the armor use the number "0.1" or "0.2")
- For this SPG-tank I decided to use the value of "0" for my own game.

[ClassInfo]
  ClassName TMaterial
[General]
  tfDoubleSide 0
  tfShouldSort 0
  tfDropShadow 0
  tfGameTimer 1
[LightParams]
  Ambient 1.0
  Diffuse 1.0
  Specular 0 <--------This number value controls the shine "glow" on the armor when the sun shines on the model
  SpecularPow 0 <--------This number value controls the shine "glow" on the armor when the sun shines on the model
  Shine 0.0

I totally agree with you Max, many vehicles have their  SpecularPow value set at 16, which is way too much and makes them shine and look totally white when viewed right from above, especailly at noon ...!

If I remember well it is our friend VPmedia who explained in another topic that the  SpecularPow value is the quantity of sun light reflected by the object when the sun is at noon, so  SpecularPow 4 means the reflected sun light will be four times the "normal" one and  SpecularPow 16 means it will be 16 times higher ...

VPmedia has released a small mod to give stock planes their original  SpecularPow values, that is 4 ...
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JG13~Wulf

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #37 on: June 07, 2014, 12:15:58 PM »

Hello, I don't know if it's a bug from HSFX 7 or the pack.
HSFX 7 seems to add the pack to the game and it work perfectly except about the german puma with the 50 mm gun.

I use it for the first time this afternoon and i noticed that when it shoot to a target, the 50 mm canon fire just like a machine gun but it's still powerfull as a 50 mm.
It is HSFX !  ;)
See in technics.ini file :

[SdKfz234_2]
Description  Heavy Armoured Car SdKfz234_2 "Puma"
Icon         fieldgun       // used for 'stationary' tank only
...

// Weapon
Gun                CannonKwK39
...
DelayAfterShoot        10.0  ===> Original Mod but in HSFX7 = 5.6

Je viens de regarder et j'ai bien les même ligne que celle que tu donnes. Cependant, en jeux, je dirais plutôt que j'ai 0,1 seconde entre chaque tir. Non pas 5.6
Cela pourrait il venir d'autre part?
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Epervier

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #38 on: June 07, 2014, 12:36:15 PM »

Je viens de regarder et j'ai bien les même ligne que celle que tu donnes. Cependant, en jeux, je dirais plutôt que j'ai 0,1 seconde entre chaque tir. Non pas 5.6
Cela pourrait il venir d'autre part?
Chépa ! :-X
Teste avec 10.0 pour voir ! ;)

Et sinon regarde les autres véhicules équipés du même canon... PZIIIJ je crois entre autres ! ;)
Gun                CannonKwK39
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Mission_bug

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #39 on: June 07, 2014, 01:11:42 PM »

Thank you very much for the information Max, that glowing tank was giving me a headache, all is sorted now. 8)


Wishing you all the very best, Pete. ;D
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max_thehitman

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #40 on: June 07, 2014, 04:54:35 PM »


Dear Western,
 since you are much better than me using the 3D-modelling program, I would like
to ask you for a small favor. If possible.
At the moment I finished painting the two airplane_Starter trucks (+ a winter version) with much better details and to
look more realistic. This includes the 2 soldiers which is included with the 3 truck versions - the Mechanic and driver.
I have made many tests and changes but I cannot fix the doors on this truck.
I discovered if I erase one of the doors from the skin (the door that uses the side-door decal) using an Alpha-Channel,
the model does look a little bit better. By erasing the side-door decal, the doors look much better on the model.

But the truck still has its 2 doors flickering and shaking when you move the camera around. Its a very nice model
but this problem makes it look bad. I think it has to do with the 3d in the model.
 I am not sure. Maybe its a line that needs to be changed somewhere, which I am not aware of at this moment.
As anyone found a cure for fixing the doors on this AC_Starter ?


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JG13~Wulf

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #41 on: June 08, 2014, 02:23:29 AM »

Je viens de mettre la nouvelle cadence de tir (10.0), mais j'ai toujours le bug. Voila une vidéo pour montré ce qu'il se passe (un conseil, baisser le son)

Here a video of the bug I have with HSFX 7 (advice : turn off or lower the sound)
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Epervier

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #42 on: June 08, 2014, 02:52:42 AM »

Je viens de mettre la nouvelle cadence de tir (10.0), mais j'ai toujours le bug. Voila une vidéo pour montré ce qu'il se passe (un conseil, baisser le son)

Here a video of the bug I have with HSFX 7 (advice : turn off or lower the sound)
(It look like an A10 run ^^)
Il faudrait comparer en mettant côte à côte 2 ou 3 véhicules possédant le même canon !
Si  les réactions de l'un d'eux te convient... mettre ses données à la place de celles du Puma !
- PzIIIJ - PzIIIM - SdKfz234_2 = CannonKwK39
- PzIIF - L3_CV35 -  SdKfz231 - SdKfz234 = CannonKwK30
Pour info les (SdKfz231 - SdKfz234) & SdKfz234_2 ont le même "delay" pour des armes différentes !


Should be compared side by side by putting 2 or 3 vehicles with the same gun!
If the reactions of one of them ... you should put its data instead of those of the Puma!
- PzIIIJ - PzIIIM - SdKfz234_2 = CannonKwK39
- PzIIF - L3_CV35 -  SdKfz231 - SdKfz234 = CannonKwK30
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JG13~Wulf

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #43 on: June 08, 2014, 03:24:14 AM »

J'ai repris en entier le block //weapons du Pz IIIJ et j'ai remplacé celui du Puma. Ca a marché :) Maintenant, j'ai un puma qui tir à une vitesse correcte.
je me demande quel ligne était responsable de cela, mais tant que ca marche, ca me va :D Merci beaucoup ;)

// Weapon
Gun                CannonKwK39
NumShells          84
AttackMaxDistance     1000.0
AttackMaxRadius       1000.0
AttackMaxHeight       1000.0
HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch             0.0
GunMaxPitch           +25.0
HeadMaxYawSpeed        27.7
GunMaxPitchSpeed        7.5
DelayAfterShoot        10.0
ChainfireTime             0
FastTargetsAngleError   8.0
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SAS~Malone

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #44 on: June 08, 2014, 03:32:21 AM »

the two AC_Starter trucks work, but for me they generate a huge amount of errors, which actually causes fps instability, so i'm sticking to the statics for now. ;)
they are great vehicles, but could do with a bit of tidying up to work better.
anyway, i am hugely grateful for them! :D
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Tofolo

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #45 on: June 08, 2014, 08:51:48 AM »

These trucks look Awesome, Max.

Are you planning to release them? They would suit pretty good to the Ultraspain SCW install!

Cheers mate
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max_thehitman

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #46 on: June 08, 2014, 09:14:50 AM »

These trucks look Awesome, Max.

Are you planning to release them? They would suit pretty good to the Ultraspain SCW install!

Cheers mate

Sure, I will post them for you guys, but let me finish painting a few more skins from this pack and also a few more from the
original game which need skins and I will make a nice package for your game.
It doesn't make sense for me to post a folder with just one model skin.
Give me a few days to complete some new skin-templates and skins  ;)

My game skins are a little different from the original skins, but I will also include the original skins into the pack but with
a "-" (minus sign) on the name so the game will not read the old skins. Whenever you wish to go back to the
other skins, just remove the "-" sign. That is what I always do for my game too.


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MarvinT

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #47 on: July 21, 2014, 11:39:52 PM »

 Thank  you, Western0221 for the "Patch" , it worked perfectly in 4.12 w/5.3.   Its good to have the Wflyer_Tanks/mods up and running.
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