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Author Topic: Compatibility patch v1.1 - Wflyr_NEW_PACK_V2  (Read 23152 times)

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wingflyr

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #24 on: June 05, 2014, 01:38:04 PM »

This is a compatibility patch to the Wingflyr's great tank/vehicles MOD "#DBW_Wflyr_NEW_PACK_V2".
https://www.sas1946.com/main/index.php?topic=27870.0

By this patch , you can use "#DBW_Wflyr_NEW_PACK_V2" on every modded IL-2 1946 environments,
like 4.09m / 4.10.1m / 4.11.1m / 4.12.2m / HSFX5,6,7 / Ultr@Pack3.



But this patch is a bit dangerous.
When you missed some steps in installing, your modded IL-2 will go to broken.
Please keep care.


Patch Download:
https://www.mediafire.com/download/j7vxzu5bc3psifj/Wflyr_tanks_compatibility.7z

Thanks for doing this M8 as per your PM you did well lot of work, I just cant find anytime any more to mod these days. I have a large variety of new cars revamped and scratch built firetrucks with my reg detailed soldiers if you want to add those I can send them your way. Wingflyr
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max_thehitman

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #25 on: June 05, 2014, 02:30:09 PM »

Quote


...  I just cant find anytime any more to mod these days.
I have a large variety of new cars revamped and scratch built firetrucks with my reg detailed soldiers if
ou want to add those I can send them your way.

Wingflyr

So sorry to hear you have stopped with IL2+mods  :( I did not know this.
I hope everything is good in your life.
You create some very good models and I have enjoyed them all in my game and painting them with new skins.

Please consider posting your new models, so we can continue to expand and create a better game.
This IL2+mods world would not be the same without your fine models... Because it is thanks to them that
maps look more real and the whole game comes alive!

We still need many civilian car types, new trucks and firetrucks (Beer trucks/Milk trucks/Barrels trucks and even
forklifts to pick up heavy boxes  ;D ) and so many other vehicles.
 I am painting new skins for the old models, but we also need new 3d-models with a
diferent design.

Thank you great friend Wingflyr! I admire your art too - I am a Fan!

I also thank Western0221 for doing a great work on new models.
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wingflyr

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #26 on: June 05, 2014, 02:52:28 PM »

Thanks Max  8)

Everything is well and life is good.
I also ready love all the work you have done to this great game. A lot of great modders and good people here make it a wonderful thing to be a part of. As for the rest of my work maybe western can give it a go. I was surprised that he got them (Wflyr_NEW_PACK_V2) going in all game levels cheers to him. wingflyr
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max_thehitman

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #27 on: June 06, 2014, 03:17:08 PM »

Here is a friendly bump-up for this fine posting and also a friendly tip "Fix" for
those folks that may want to do it to their game.

I have been testing and re-texturing these skins for my game for the past couple of hours and I noticed
that the "Grant" tank (also known as the M3-Grant) had a terrible lighting problem. Too much glowing light on
its armor when placed on many maps. The shine on the armor from the sunlight is just too much for my eyes.
I need to see something more "natural".

The simple trick is to open up some files inside each of the skins folders with your NOTEPAD
(inside folders...Summer / Desert / Winter)
...look for these files...

Gloss1D0o
Gloss1D0oT
Gloss1D0oW


... with NOTEPAD open the file and change the following to the number "0"  (Zero)
(or if you wish to see a little more shine on the armor use the number "0.1" or "0.2" - you test and decide)
- For this SPG-tank I decided to use the value of "0" for my personal game.

[ClassInfo]
  ClassName TMaterial
[General]
  tfDoubleSide 0
  tfShouldSort 0
  tfDropShadow 0
  tfGameTimer 1
[LightParams]
  Ambient 1.0
  Diffuse 1.0
  Specular 0 <--------This number value controls the shine "glow" on the armor when the sun shines on the model
  SpecularPow 0 <--------This number value controls the shine "glow" on the armor when the sun shines on the model
  Shine 0.0

- Take notice = Not all vehicles use this number value.
You must test each model in different maps and in different sun hours (ex. 12:00-14:00-17:00) so you can see and test what number value you
would like to see on each vehicle or tanks. 
I like my things looking more natural and real as possible, so I use lower number values.


Here is a set of screens of what it looks like in my game. The only shine on the armor is the one painted on the skin and
not used on the actual 3d-model.
These screenshots were taken with no clouds and at 13:00 hours on many maps.



The original skins are very nice, I only repainted a few details on them that I
want to see for my own game and painted on them a more used look to all the tank skins.
If anyone wants them, I will post them for you later, when I repaint the entire model collection to look the way I would like to see
in my game.
Some of them do not have the proper camouflage, details or colors as were on the real vehicles/tanks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I almost forgot to mention,
 inside this package is another model which was missing its lines in the "static.ini" but the
folder and model is inside the pack. It is the FLAK_Tower.

Just add the following lines for you to have another building in your game.
----- It does not use flak cannons. You must do that in your personal game
by following the instructions by Wingflyr posted on his other original post  ;)

Add these lines to your static.ini.

[buildings.House$FLAK_tower]
Title           flak_tower
MeshLive        3do/Buildings/Airdrome/FLAK_tower/live.sim
MeshDead        3do/Buildings/Airdrome/FLAK_tower/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1



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cgagan

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #28 on: June 07, 2014, 05:23:58 AM »

Max, I followed your detailed instructions but the files mentioned (Glos1D0o, etc) are shortcut files; do you know any way of opening them with notepad? I tried the right click on mouse but no relevant option "open with" appeared)
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Plowshare

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #29 on: June 07, 2014, 08:06:44 AM »

cgagan:

Did you follow the path rootfolder>#SAS>Wflyr_NEW_Armor_Cars_Flaktower>3do>SPG>Grant>Desert? The files are .mat extensions - Gloss1D0o.mat; Gloss1D0oT.mat; and Gloss1D0oW.mat.

On my outfit double Left clicking defaults to opening in notepad.

Just a thought.

Bob
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cgagan

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #30 on: June 07, 2014, 08:30:31 AM »

Yes Bob, I did just that; the relevant Gloss files appear as shortcuts; only the files "Body", "Drive", "Gun", "Head" and "hier" can be opened with notepad...
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Epervier

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #31 on: June 07, 2014, 08:40:59 AM »

Yes Bob, I did just that; the relevant Gloss files appear as shortcuts; only the files "Body", "Drive", "Gun", "Head" and "hier" can be opened with notepad...
Ton Windows... quelle version ?
Par défaut l'extension "mat" n'est pas attribuée à NotePad !
Tu peux essayer ceci pour attribuer l'extension au NP !
C'est en français pour XP mais on doit pouvoir l'adapter aux autres Windows ! :-X
http://gvla.perso.neuf.fr/IL-2/Affectation-MIME.pdf

Malheureusement je suis incapable de traduire tout ça en anglais !  :-[
Unfortunately I am unable to translate all in English!

Un dernier truc... demander à Windows d'afficher les extensions de fichiers ! ;)
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cgagan

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #32 on: June 07, 2014, 08:55:23 AM »

W7; merci Gabriel, je vais essayer...
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JG13~Wulf

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #33 on: June 07, 2014, 09:16:48 AM »

Hello, I don't know if it's a bug from HSFX 7 or the pack.
HSFX 7 seems to add the pack to the game and it work perfectly except about the german puma with the 50 mm gun.

I use it for the first time this afternoon and i noticed that when it shoot to a target, the 50 mm canon fire just like a machine gun but it's still powerfull as a 50 mm.

I have tested with the stationnary version only.
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cgagan

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #34 on: June 07, 2014, 09:52:17 AM »

OK, changed the file association ("mat" opens with notepad now)  and problem solved;
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Epervier

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Re: Compatibility patch - Wflyr_NEW_PACK_V2
« Reply #35 on: June 07, 2014, 10:13:21 AM »

Hello, I don't know if it's a bug from HSFX 7 or the pack.
HSFX 7 seems to add the pack to the game and it work perfectly except about the german puma with the 50 mm gun.

I use it for the first time this afternoon and i noticed that when it shoot to a target, the 50 mm canon fire just like a machine gun but it's still powerfull as a 50 mm.
It is HSFX !  ;)
See in technics.ini file :

[SdKfz234_2]
Description  Heavy Armoured Car SdKfz234_2 "Puma"
Icon         fieldgun       // used for 'stationary' tank only
...

// Weapon
Gun                CannonKwK39
...
DelayAfterShoot        10.0  ===> Original Mod but in HSFX7 = 5.6
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