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Author Topic: Fiat-Cr-32 Quater  (Read 40202 times)

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Kant

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Re: Fiat-Cr-32 Quater
« Reply #24 on: April 10, 2014, 04:04:43 AM »

 combined all the fixes from Stefan and Birdman in the new version 1.2 , in the folder with the cockpit there is the old version of the cockpit with an optical sight, if someone wants to use it
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greybeard

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Re: Fiat-Cr-32 Quater
« Reply #25 on: April 11, 2014, 05:03:17 AM »

Tested in game latest v1.2. Unfortunately, there's a glitch that I didn't notice previously: I cannot padlock any target inside area between the two wings; it is like "blind" at this scope.
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Spider16

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Re: Fiat-Cr-32 Quater
« Reply #26 on: April 12, 2014, 06:00:32 AM »

Dear friends, the previous version of this bird worked fine for me, now with version 1.2 it does not appear immediately in the QMB and all missions that are selected show " Mission Loading Failed null " message, on every map . My version is to 4.10 + Mods . I have other planes to version 4.12 DBW running smoothly on my 4:10 with Mods .

Thanks to all

Cheers

Carlos
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #27 on: April 12, 2014, 08:48:13 AM »

The link in the first message , version 1.2 for 4101
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Epervier

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Re: Fiat-Cr-32 Quater
« Reply #28 on: April 12, 2014, 09:37:12 AM »

For Rebels 409

This Mod (versions 410 or 412) is not compatible for Rebels !

In my game 4.09/UP2.01 (and I do not show you inside the cockpit) :



If you want you can test this version:


link : https://www.mediafire.com/?fqh6gnjoduf50sm

Update by Stefan SG (see below) is compatible BUT DO NOT CHANGE THE FILE hier.him !


For credits see readme !
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Stefan SG

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Re: Fiat-Cr-32 Quater
« Reply #29 on: April 12, 2014, 10:15:38 AM »

There is a mod which slightly revises view through tube gunsight for CR-32 (4.12.2 version).

https://www.mediafire.com/download/8xx176ys7jt58m2/CR-32_TubeGunsight_View.zip



Distance (for wingspan 10m):

1st ring - around 200m
2nd ring - around 165m
3rd ring - around 100m

Please put inside Yr main CR-32 folder and overwrite existing files.
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Spider16

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Re: Fiat-Cr-32 Quater
« Reply #30 on: April 12, 2014, 01:40:07 PM »

I appreciate this more kindly Mr. Kant.

Salaam Aleikum .
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #31 on: April 12, 2014, 02:02:43 PM »

))
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Spider16

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Re: Fiat-Cr-32 Quater
« Reply #32 on: April 12, 2014, 02:50:49 PM »

My apologies for the bad News, but the problem remains in version 4.10.  :( :( :( :( :( :(

Cheers


Carlos
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greybeard

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Re: Fiat-Cr-32 Quater
« Reply #33 on: April 13, 2014, 02:29:00 AM »

If you want you can test this version:

Tested successfully: new default skin suits and racks for all three loadouts are now visible (thanks Epervier!).:) Also Stefan's revised telescopic gunsight (without its hier.him) works fine.

For the sake of completeness, previous issue with default skin were NOT responsibility of Aviaskin's 3D model but just that the skin was made for existing CR.32 "frankenplane". Indeed, using suited Aviaskin's skins (sorry for the unwanted calembour), I never had troubles with that model.

Still remains "blind" area between upper and lower wing, where you aren't allowed to padlock any target.  :(

Salutations,
GB
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Mick

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Re: Fiat-Cr-32 Quater
« Reply #34 on: April 13, 2014, 03:08:30 AM »

... using Epervier's conversion, and it rocks (... as usual with Epervier's work ...  ;))

The only "bug" that I have (but Epervier doesn't have it ...  ???) is that the radiator blinds always stay in closed postition, even prior to take off ...  :(

Am I the only one or ...?
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #35 on: April 13, 2014, 04:39:47 AM »

All this is very strange I have it on my 4101 everything works and the sight and blinds. Show log maybe there is an explanation
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