Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Aircraft carriers start speed  (Read 1803 times)

0 Members and 1 Guest are viewing this topic.

swell

  • member
  • Offline Offline
  • Posts: 7
Aircraft carriers start speed
« on: April 05, 2014, 06:12:59 AM »

Hello to all
First I want to give my best compliments to all this mod community
What you have dan for this sim is specheless!!

On my efforts to give something to this community I have a problem with carriers on FMB,
They dont move!!!
I read all the forums all the manuals, I even changed their speed on .mis manually but they dont move.
I was thinking that probably was a v412 next level bug, or a problem with a near shore mission but then i run that original F3F UN single mission and all the carriers run on full steam?!

Any help??

My instalation is v412 next level by the book and working great.

Thanks to all
Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4627
Re: Aircraft carriers start speed
« Reply #1 on: April 05, 2014, 06:16:40 AM »

maybe you did someting wrong in the mission?
Let us have a look and post the mission please.  ;)

Please use code option when posting the code/text of the *.mis file(s).
read here how to do this:
http://www.sas1946.com/main/index.php?topic=39780.0
Logged
i7-4790K 4.00GHz, Asus Z97 Extreme 6, 16GB DDR3; 750GB SSDs, 2TB SSHD, 8TB int.+ext.HDs; Sound Blaster ZxR; Nvidia GTX 980 4GB, Acer 3840x2160 GSync; Win7 64bit. Logitech Extreme 3D Pro, Saitex Throttle Quadrant. Beyerdynamic DT880 Headphones.

swell

  • member
  • Offline Offline
  • Posts: 7
Re: Aircraft carriers start speed
« Reply #2 on: April 05, 2014, 04:13:23 PM »

Sorry for some reason I canĀ“t manage to insert Code!!

So here it goes...

Code: [Select]
[MAIN]
  MAP Rabaul_1944/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player USN_VB_11A00
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  USN_VB_11A00
[USN_VB_11A00]
  Planes 4
  Skill 1
  Class air.F6F3
  Fuel 20
  weapons default
[USN_VB_11A00_Way]
  NORMFLY 307064.02 257632.17 500.00 300.00 &0 F7
  NORMFLY 307260.95 255117.34 500.00 300.00 &0
  NORMFLY 304880.15 254260.25 500.00 300.00 &0
  NORMFLY 302076.10 253762.93 500.00 300.00 &0
  NORMFLY 300562.97 254651.76 500.00 300.00 &0
[Chiefs]
  0_Chief Ships.USSYorktownCV10_1944 1 0 2 1.0
  1_Chief Ships.USSFletcherDD445 1 0 2 1.0
  2_Chief Vehicles.HoHa 2
[0_Chief_Road]
  307056.81 256647.22 120.00 0 2 8.472222328186035
  307284.09 251523.17 120.00 0 3 8.472222328186035
  305900.00 250700.00 120.00
  304722.06 250583.08 120.00 0 2 8.472222328186035
  300465.81 250510.75 120.00 0 4 5.555555555555555
  299700.00 251700.00 120.00
  299300.00 252500.00 120.00
  298533.94 253930.22 120.00
[1_Chief_Road]
  307243.00 256357.95 120.00 0 2 9.774444580078125
  307583.97 251223.70 120.00 0 3 9.774444580078125
  305700.00 250700.00 120.00
  304722.09 250335.30 120.00 0 2 5.555555555555555
  300362.28 250283.59 120.00 0 4 2.7777777777777777
  299700.00 251700.00 120.00
  299300.00 252500.00 120.00
  298409.94 253651.42 120.00
[2_Chief_Road]
  297379.41 256324.91 120.00 0 2 3.055555582046509
  297389.81 256363.09 120.00 0 2 3.055555582046509
  297364.63 256403.94 120.00 0 2 3.055555582046509
  297361.16 256456.89 120.00 0 2 3.055555582046509
  297408.06 256606.28 120.00 0 2 3.055555582046509
  297436.00 256681.86 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

Thanks
Logged

swell

  • member
  • Offline Offline
  • Posts: 7
Re: Aircraft carriers start speed
« Reply #3 on: April 08, 2014, 09:41:16 AM »

Please help, I,stuck to this mission!!

Thanks to all
Logged

swell

  • member
  • Offline Offline
  • Posts: 7
Re: Aircraft carriers start speed
« Reply #4 on: April 08, 2014, 05:28:17 PM »

Now is really worried,

After install the last 412 next level packs (19 and 20) all the carriers stop, even the ones that work yesterday!!

Im going to ask help on 412 next level post related because I think that is some kind of bug from that version

Thanks
Logged

Sharkzz

  • member
  • Offline Offline
  • Posts: 392
Re: Aircraft carriers start speed
« Reply #5 on: August 15, 2014, 01:02:08 AM »

 8)
I hope you are using ships and not stationary ships.... also check your waypoint speeds in FMB when you set waypoints for your ships.
hope this helps
~S~ Sharkzz
Logged
New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .

vonofterdingen

  • Missioneer
  • member
  • Online Online
  • Posts: 705
Re: Aircraft carriers start speed
« Reply #6 on: August 15, 2014, 09:38:53 AM »

Swell,

I loaded your mission into my 410 and 412 installs and the Yorktown is moving in both (note wake in the screenshot from the 410 install):



I noticed that your escort destroyer is traveling 4 knots faster; could this be giving the illusion that the carrier is not moving? Otherwise, I can't think of what could be wrong with your installation/setup.
Logged

Sharkzz

  • member
  • Offline Offline
  • Posts: 392
Re: Aircraft carriers start speed
« Reply #7 on: August 23, 2014, 06:00:31 AM »

G'day again and I noticed too that in your mission file that  ie: 
  307056.81 256647.22 120.00 0 2 8.472222328186035
  307284.09 251523.17 120.00 0 3 8.472222328186035
  305900.00 250700.00 120.00
  304722.06 250583.08 120.00 0 2 8.472222328186035
  300465.81 250510.75 120.00 0 4 5.555555555555555 ----try cop paste lines like this 8.472222328186035 (but change the speed part 8. to say 18.472222328186035 for faster carrier speed ) NOW have these lines all the down your ship's chief  number, the very last line for that chief  should be only      298533.94 253930.22 120.00    see, the end of the line finishes with the 120.00 numbers. try and populate each line with a "speed" line ie: 18.472222328186035  when the mission sees the last number as being 120.00   it can sometimes stop your ships thinking it is the end of your ships voyage. hope this helps.

Logged
New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .
Pages: [1]   Go Up
 

Page created in 0.013 seconds with 25 queries.