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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 65874 times)

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vpmedia

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Re: Welcome to Hell - Rabaul 1944
« Reply #24 on: March 23, 2014, 06:44:00 AM »

Hi Gaston, You should be fine, but you will need to resize the landscape textures and their bumph files to 1024x size first.

OK. I know how to do it for the tga files. But for the bumph ones ?

1024 map textures
http://ulozto.cz/xqy7MtwJ/rabaul-tex-7z

Gaston

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Re: Welcome to Hell - Rabaul 1944
« Reply #25 on: March 23, 2014, 06:51:48 AM »

Oh, thanks, vpmedia !

Now, I will try this map... last question : should the ed_m01, ed_mo2, map_c, map_F, map_h and map_T also be resized, or will it work ?
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SAS~Bombsaway

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Re: Welcome to Hell - Rabaul 1944
« Reply #26 on: March 23, 2014, 07:33:10 AM »

Thank you Bee. Looks fantastic. Downloading now. I have been following your WIP thread on this map for a long time waiting for you to release it and I'm very happy for you.

About the texture bleeding into the water... I have had this as well when retexturing along the coast. I havent tried it yet but thought if you know where these are you could try opening map_c and color the areas just slightly with white to add just a small amount of land it may cover that texture bleed up. Not sure about it though.

Cheers to your great work on the map. :)
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Gaston

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Re: Welcome to Hell - Rabaul 1944
« Reply #27 on: March 23, 2014, 08:30:38 AM »

So... troed in HSFX7.

Map opens superbly (a little bit long though, but it is OK !9.

Everything looks superb (I am not using Hi-Rez mod, thanks to vpmedia).

But I have 2 objects missing, which means I can't save mission.

These objects are :

buildings.House$46StoneWall22
buildings.House$cbridgeshortend

Do you know where to find them ?
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panzerkeil

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Re: Welcome to Hell - Rabaul 1944
« Reply #28 on: March 23, 2014, 09:09:00 AM »

This map is amazing!!  Thankyouthankyouthankyouthankyou... (x1000 times)  :)
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csvousden

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Re: Welcome to Hell - Rabaul 1944
« Reply #29 on: March 23, 2014, 09:12:04 AM »

I too tried HSFX7.02 and had those missing objects, then I looked in my DBW static file and found them.  I just took them from that static.ini file. Now the map works for me.  I suspect that the map is for DBW and up.  My UP2.01 static file does not have all the objects, nor does the Boomer static. 
Love the map, but understand what it is like to have to look for objects.  So here is what did it for me:

[buildings.House$cbridgeshortend]
Title cbridgeshortend
MeshLive 3do/bridges/country/short/end/mono1.sim
MeshDead 3do/bridges/country/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

and


[buildings.House$46StoneWall22]
Title           46StoneWall2
MeshLive        3do/Buildings/46/StoneWall2/dead.sim   
MeshDead        3do/Buildings/46/StoneWall2/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.08
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max_thehitman

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Re: Welcome to Hell - Rabaul 1944
« Reply #30 on: March 23, 2014, 11:16:33 AM »

AH! What a great looking map. Its not just a IL2+mods map, but a wonderful work of art. Love the little details in
all of this. Super nice job.
Thank you so much Bee, you have just raised the bar once again on the evolution of the IL2+Mods flight-sim. This game
just keeps on getting better all the time!.
Thank you Bee!



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c87

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Re: Welcome to Hell - Rabaul 1944
« Reply #31 on: March 23, 2014, 03:57:54 PM »

Downloaded, added to my DBW installation and just took my first flight over in a Corsair.  Beautiful map Bee.  Thank you for sharing it with us.  Now it's off to harassing the enemy and hoping not to get shot down in the process!
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Lagarto

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Re: Welcome to Hell - Rabaul 1944
« Reply #32 on: March 23, 2014, 04:13:22 PM »

Some glorious landscapes, even without the 2048x mod (thank you Istvan for uploading the down-scaled textures); the volcanoes are fabulous, and the pockmarked airfields are truly amazing. My hat off to you, Bee.







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BravoFxTrt

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Re: Welcome to Hell - Rabaul 1944
« Reply #33 on: March 23, 2014, 05:11:47 PM »

Thank You Very Much Bee!
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rhinofilms

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Re: Welcome to Hell - Rabaul 1944
« Reply #34 on: March 23, 2014, 05:26:23 PM »

Looks fantastic.  Where do I put il2_core.dll and il2_corep4.dll?
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BravoFxTrt

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Re: Welcome to Hell - Rabaul 1944
« Reply #35 on: March 23, 2014, 05:43:48 PM »

Cant wait to see what the Mission guru's will do for this Map!
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