Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6 ... 15   Go Down

Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 33594 times)

0 Members and 1 Guest are viewing this topic.

vpmedia

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5750
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Welcome to Hell - Rabaul 1944
« Reply #24 on: March 23, 2014, 06:44:00 AM »

Hi Gaston, You should be fine, but you will need to resize the landscape textures and their bumph files to 1024x size first.

OK. I know how to do it for the tga files. But for the bumph ones ?

1024 map textures
http://ulozto.cz/xqy7MtwJ/rabaul-tex-7z

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 2310
Re: Welcome to Hell - Rabaul 1944
« Reply #25 on: March 23, 2014, 06:51:48 AM »

Oh, thanks, vpmedia !

Now, I will try this map... last question : should the ed_m01, ed_mo2, map_c, map_F, map_h and map_T also be resized, or will it work ?
Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 8415
  • A day without laughter is a day wasted
Re: Welcome to Hell - Rabaul 1944
« Reply #26 on: March 23, 2014, 07:33:10 AM »

Thank you Bee. Looks fantastic. Downloading now. I have been following your WIP thread on this map for a long time waiting for you to release it and I'm very happy for you.

About the texture bleeding into the water... I have had this as well when retexturing along the coast. I havent tried it yet but thought if you know where these are you could try opening map_c and color the areas just slightly with white to add just a small amount of land it may cover that texture bleed up. Not sure about it though.

Cheers to your great work on the map. :)
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 2310
Re: Welcome to Hell - Rabaul 1944
« Reply #27 on: March 23, 2014, 08:30:38 AM »

So... troed in HSFX7.

Map opens superbly (a little bit long though, but it is OK !9.

Everything looks superb (I am not using Hi-Rez mod, thanks to vpmedia).

But I have 2 objects missing, which means I can't save mission.

These objects are :

buildings.House$46StoneWall22
buildings.House$cbridgeshortend

Do you know where to find them ?
Logged

panzerkeil

  • member
  • Offline Offline
  • Posts: 218
  • Woof!
Re: Welcome to Hell - Rabaul 1944
« Reply #28 on: March 23, 2014, 09:09:00 AM »

This map is amazing!!  Thankyouthankyouthankyouthankyou... (x1000 times)  :)
Logged

csvousden

  • member
  • Offline Offline
  • Posts: 430
Re: Welcome to Hell - Rabaul 1944
« Reply #29 on: March 23, 2014, 09:12:04 AM »

I too tried HSFX7.02 and had those missing objects, then I looked in my DBW static file and found them.  I just took them from that static.ini file. Now the map works for me.  I suspect that the map is for DBW and up.  My UP2.01 static file does not have all the objects, nor does the Boomer static. 
Love the map, but understand what it is like to have to look for objects.  So here is what did it for me:

[buildings.House$cbridgeshortend]
Title cbridgeshortend
MeshLive 3do/bridges/country/short/end/mono1.sim
MeshDead 3do/bridges/country/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

and


[buildings.House$46StoneWall22]
Title           46StoneWall2
MeshLive        3do/Buildings/46/StoneWall2/dead.sim   
MeshDead        3do/Buildings/46/StoneWall2/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.08
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8102
  • Beer...Girls...IL2+Mods!
Re: Welcome to Hell - Rabaul 1944
« Reply #30 on: March 23, 2014, 11:16:33 AM »

AH! What a great looking map. Its not just a IL2+mods map, but a wonderful work of art. Love the little details in
all of this. Super nice job.
Thank you so much Bee, you have just raised the bar once again on the evolution of the IL2+Mods flight-sim. This game
just keeps on getting better all the time!.
Thank you Bee!



Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

c87

  • member
  • Offline Offline
  • Posts: 65
Re: Welcome to Hell - Rabaul 1944
« Reply #31 on: March 23, 2014, 03:57:54 PM »

Downloaded, added to my DBW installation and just took my first flight over in a Corsair.  Beautiful map Bee.  Thank you for sharing it with us.  Now it's off to harassing the enemy and hoping not to get shot down in the process!
Logged

Lagarto

  • Modder
  • member
  • Offline Offline
  • Posts: 285
Re: Welcome to Hell - Rabaul 1944
« Reply #32 on: March 23, 2014, 04:13:22 PM »

Some glorious landscapes, even without the 2048x mod (thank you Istvan for uploading the down-scaled textures); the volcanoes are fabulous, and the pockmarked airfields are truly amazing. My hat off to you, Bee.







Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13447
  • Flying Ass Clown #13
Re: Welcome to Hell - Rabaul 1944
« Reply #33 on: March 23, 2014, 05:11:47 PM »

Thank You Very Much Bee!
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

rhinofilms

  • member
  • Offline Offline
  • Posts: 143
Re: Welcome to Hell - Rabaul 1944
« Reply #34 on: March 23, 2014, 05:26:23 PM »

Looks fantastic.  Where do I put il2_core.dll and il2_corep4.dll?
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13447
  • Flying Ass Clown #13
Re: Welcome to Hell - Rabaul 1944
« Reply #35 on: March 23, 2014, 05:43:48 PM »

Cant wait to see what the Mission guru's will do for this Map!
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit
Pages: 1 2 [3] 4 5 6 ... 15   Go Up
 

Page created in 0.024 seconds with 25 queries.