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Author Topic: Jugs Reloaded: A P-47 Pack  (Read 74642 times)

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Epervier

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Re: Jugs Reloaded: A P-47 Pack
« Reply #36 on: March 22, 2014, 07:14:58 PM »

4.09

Sorry, I had not had time to test it before...
No cockpit view (blue screen) for P-35.
There was an error in the code call the cockpit of the P-35.
But it seems that no Rebels have noticed. I guess it's because they have the converted 412 version of the Hawk.

The code calls the "Hawk-75A3" cockpit folder instead of cockpit folder "P-35" included in the archive.
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mechanic

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Re: Jugs Reloaded: A P-47 Pack
« Reply #37 on: March 22, 2014, 10:55:39 PM »

Looking for some assistance. Over the many years on this site I have usually found solutions to my installations problems reading other member queries and member replies - and I thank all the members for that. Either I'm getting too old or too tired but I am stumped on this installation. Running 4.10 with DBW 1.71. Installed both Jugs files in DBW with #Jugs Reloaded to deal with canopy graphic problem.  Updated all .ini's per the read me. Removed any mods with a P-47 or Thunderbolt designation. No jsgme installs of 6DoF.  In either QMB or Campaign when I select any one of the p-47 mods the menu shows correct skins, weapons load-outs etc and when I hit Fly everything runs fine -  - until reaching 100% then it freezes. I hit cancel and I am dropped out of the program and presented with the following Windows message " IL-2 6DoF/TIR Enabled Executable for modded IL-2 Sturmovik 1946 has stopped working" I do not have nor have I ever run 6DoF/TIR. This error only affects the P-47 Jugs Reloaded aircraft.
Below is the end of my log.lst (my apologies  - looking for a better way to post the whole  log.lst - thought this selection might be hiding an answer) . Any suggestions greatly appreciated.  Thanks

Code: [Select]
QuickQMBPro/Bombsaways_CoralSea/Bombsaways_CoralSeaRedNoneA00.mis is Playing
Time overflow (0): speed 0.8633093
warning: no files : music/inflight
Loading mission QuickQMBPro/Bombsaways_CoralSea/Bombsaways_CoralSeaRedNoneA00.mis...
Loaded camouflage: DESERT
Month = 6 , Hour = 12
Temperature -     0m = 23.0 .
Temperature -  1000m = 16.51001 .
Temperature -  2000m = 10.019989 .
Temperature -  3000m = 3.5299988 .
Temperature -  4000m = -2.9599915 .
Temperature -  5000m = -9.450012 .
Temperature -  6000m = -15.940002 .
Temperature -  7000m = -22.429993 .
Temperature -  8000m = -28.919998 .
Temperature -  9000m = -35.410004 .
Temperature - 10000m = -41.899994 .
Temperature - 11000m = -48.39 .
Temperature - 12000m = -54.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 23,  Vert 233,  Ind 894
WARNING: * Buf1 : Obj: 309,  Vert 30394,  Ind 72975
WARNING: * Buf2 : Obj: 33,  Vert 10624,  Ind 16614
Load bridges
Load static objects
*** Diff Brakes Set to Type: 3
*** Diff Brakes Set to Type: 3
Mission: QuickQMBPro/Bombsaways_CoralSea/Bombsaways_CoralSeaRedNoneA00.mis is Playing
java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/BaseGameVersion
at com.maddox.il2.objects.air.CockpitP_35.reflectWorldToInstruments(CockpitP_35.java:277)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:558)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


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SAS~Storebror

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Re: Jugs Reloaded: A P-47 Pack
« Reply #38 on: March 23, 2014, 01:36:23 AM »

The code calls the "Hawk-75A3" cockpit folder instead of cockpit folder "P-35" included in the archive.
Thanks for the heads up Epervier, will check that.

java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/BaseGameVersion
You only partly installed the Jugs Reloaded pack.
Particularly the folder "! SAS Common Utils" seems to be missing in your "#DBW" folder.

Best regards - Mike
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mechanic

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Re: Jugs Reloaded: A P-47 Pack
« Reply #39 on: March 23, 2014, 10:30:08 AM »

Well that's embarrassing :-[ . The SAS Common Utils was indeed missing. Rookie error on my part. Thanks. Brilliant pack!  Regards - Mechanic.
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Spitwulf

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Re: Jugs Reloaded: A P-47 Pack
« Reply #40 on: March 23, 2014, 10:50:36 AM »

A great mod pack for a great plane! Congrats!

I've just a little but boring bug: no new sounds for engine, flaps, gear etc etc etc. I'm on DBW 1.71 + Jiver67's Total Sound Mod. All installed correctly, folder structure untouched. No evidences into logfile, sorry...

p.s. this is the log for P-35 cockpit bug in DBW 1.7.1:

Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Cockpit/Hawk-75A3/hier.him'
WARNING: object '3DO/Cockpit/Hawk-75A3/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/Hawk-75A3/hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/Hawk-75A3/hier.him

ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitP_35 NOT destroyed
java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/Hawk-75A3/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:878)
at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:259)
at com.maddox.il2.objects.air.CockpitP_35.<init>(CockpitP_35.java:160)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Quick/MTO/MTOBlueScramble00.mis is Playing
[22.03.2014 18:14:52] -------------- END log session

Bye!
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.50calBMG

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Re: Jugs Reloaded: A P-47 Pack
« Reply #41 on: March 24, 2014, 04:59:51 PM »

hey all,
got a bit of a problem. all aircraft work perfectly except I don't have nearly a quarter of the specified loadouts, for example, the N-15 only has the loadouts down to the 2 M117 bombs and 10 hvars.
little help?
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Gaston

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Re: Jugs Reloaded: A P-47 Pack
« Reply #42 on: March 24, 2014, 05:04:40 PM »

What version of the game do you use ?
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.50calBMG

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Re: Jugs Reloaded: A P-47 Pack
« Reply #43 on: March 24, 2014, 05:11:13 PM »

4.101 DBW 1.71
also, whenever I drop the 117s, the game crashes.
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SAS~Storebror

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Re: Jugs Reloaded: A P-47 Pack
« Reply #44 on: March 25, 2014, 02:11:09 AM »

Did you remember to install the "Jugs Reloaded Pack addons for 4.11m and earlier"?
Log.lst contents?

Best regards - Mike
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Gaston

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Re: Jugs Reloaded: A P-47 Pack
« Reply #45 on: March 25, 2014, 02:13:39 AM »

Exactly what I was about to say, Mike...
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SAS~Storebror

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Re: Jugs Reloaded: A P-47 Pack
« Reply #46 on: March 25, 2014, 02:17:42 AM »

I'll leave an additional 5-minutes gap for you next time Gaston ;)

Best regards - Mike
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.50calBMG

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Re: Jugs Reloaded: A P-47 Pack
« Reply #47 on: March 25, 2014, 07:51:16 PM »

did not, thank you. that fixed the loadout problem but still have a ctd whenever I use the m17
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