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Author Topic: UltraSpain for 4.12.2  (Read 21714 times)

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Mono27

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  • Posts: 121
Re: UltraSpain for 4.12.2
« Reply #24 on: April 06, 2015, 06:07:33 PM »

Thanks for the answer but it didnt work...
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SAS~Gerax

  • SAS Team
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  • Posts: 4595

Do I need to post the logfile?

yes.  ;)

Read how to do this here:
http://www.sas1946.com/main/index.php/topic,13457.0.html

For a instant log File read here:
http://www.sas1946.com/main/index.php/topic,19308.0.html

Important: what to post and how to post it (code option):
http://www.sas1946.com/main/index.php?topic=39780.0

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Mono27

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  • Posts: 121
Re: UltraSpain for 4.12.2
« Reply #26 on: April 07, 2015, 04:40:13 AM »

Ok, here is my logfile. It is the first time that I post a logfile, so I hope to do it right  ;)

PD: I realized that this problem only happens when I run Modact 5.3, for example,  in both of my 2 installations. The one with Ultraspain, and the one with CUP (but that one the problem only appears when I select Modact, the 3 modules, DOF, WAW and JTW run perfect).

When CTD I get this error message:
"'Il-2 6Dof/TIR Enabled Executable for Modded Il-2 Sturmovik 1946 has stopped working"

Code: [Select]

at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.Br20Static$FiatBr20ML
sFMDir = parasol2_fm
s1 = flightmodels/ni52.fmd
s = FlightModels/Ni52.fmd:Parasol2_FM
m_lastFMFile = null
opening new fm file parasol2_fm
sFMDir = parasol2_fm
s1 = flightmodels/gl-32.fmd
s = FlightModels/GL-32.fmd:Parasol2_FM
m_lastFMFile = parasol2_fm
sFMDir = parasol2_fm
s1 = flightmodels/gl-633.fmd
s = FlightModels/GL-633.fmd:Parasol2_FM
m_lastFMFile = parasol2_fm
sFMDir = parasol2_fm
s1 = flightmodels/gl-450.fmd
s = FlightModels/GL-450.fmd:Parasol2_FM
m_lastFMFile = parasol2_fm
sFMDir = parasol_fm
s1 = flightmodels/d372.fmd
s = FlightModels/D372.fmd:Parasol_FM
m_lastFMFile = parasol2_fm
opening new fm file parasol_fm
sFMDir = parasol_fm
s1 = flightmodels/d371.fmd
s = FlightModels/D371.fmd:Parasol_FM
m_lastFMFile = parasol_fm
sFMDir = parasol_fm
s1 = flightmodels/d510.fmd
s = FlightModels/D510.fmd:Parasol_FM
m_lastFMFile = parasol_fm
sFMDir = parasol_fm
s1 = flightmodels/d501.fmd
s = FlightModels/D501.fmd:Parasol_FM
m_lastFMFile = parasol_fm
sFMDir = parasol_fm
s1 = flightmodels/d510th.fmd
s = FlightModels/D510TH.fmd:Parasol_FM
m_lastFMFile = parasol_fm
sFMDir = parasol_fm
s1 = flightmodels/loire46.fmd
s = FlightModels/Loire46.fmd:Parasol_FM
m_lastFMFile = parasol_fm
sFMDir = parasol2_fm
s1 = flightmodels/bulldog_ii.fmd
s = FlightModels/Bulldog_II.fmd:Parasol2_FM
m_lastFMFile = parasol_fm
getting fm file parasol2_fm
sFMDir = parasol2_fm
s1 = flightmodels/s231.fmd
s = FlightModels/S231.fmd:Parasol2_FM
m_lastFMFile = parasol2_fm
sFMDir = parasol5_fm
s1 = flightmodels/delfin.fmd
s = FlightModels/Delfin.fmd:Parasol5_FM
m_lastFMFile = parasol2_fm
opening new fm file parasol5_fm
sFMDir = parasol2_fm
s1 = flightmodels/furys.fmd
s = FlightModels/FuryS.fmd:Parasol2_FM
m_lastFMFile = parasol5_fm
getting fm file parasol2_fm
sFMDir = parasol3_fm
s1 = flightmodels/hispanoe30.fmd
s = FlightModels/HispanoE30.fmd:Parasol3_FM
m_lastFMFile = parasol2_fm
opening new fm file parasol3_fm
sFMDir = parasol3_fm
s1 = flightmodels/aero_a101.fmd
s = FlightModels/Aero_A101.fmd:Parasol3_FM
m_lastFMFile = parasol3_fm
sFMDir = parasol3_fm
s1 = flightmodels/vildebeestl.fmd
s = FlightModels/VildebeestL.fmd:Parasol3_FM
m_lastFMFile = parasol3_fm
sFMDir = parasol3_fm
s1 = flightmodels/ospreyl.fmd
s = FlightModels/OspreyL.fmd:Parasol3_FM
m_lastFMFile = parasol3_fm
sFMDir = parasol5_fm
s1 = flightmodels/koolhoven_fk51w.fmd
s = FlightModels/Koolhoven_FK51W.fmd:Parasol5_FM
m_lastFMFile = parasol3_fm
getting fm file parasol5_fm
sFMDir = parasol5_fm
s1 = flightmodels/koolhoven_fk51j.fmd
s = FlightModels/Koolhoven_FK51J.fmd:Parasol5_FM
m_lastFMFile = parasol5_fm
sFMDir = parasol5_fm
s1 = flightmodels/fokkercx.fmd
s = FlightModels/FokkerCX.fmd:Parasol5_FM
m_lastFMFile = parasol5_fm
sFMDir = parasol4_fm
s1 = flightmodels/potez25toe.fmd
s = FlightModels/Potez25TOE.fmd:Parasol4_FM
m_lastFMFile = parasol5_fm
opening new fm file parasol4_fm
sFMDir = parasol4_fm
s1 = flightmodels/potez25s.fmd
s = FlightModels/Potez25S.fmd:Parasol4_FM
m_lastFMFile = parasol4_fm
sFMDir = parasol4_fm
s1 = flightmodels/potez25l.fmd
s = FlightModels/Potez25L.fmd:Parasol4_FM
m_lastFMFile = parasol4_fm
sFMDir = parasol4_fm
s1 = flightmodels/potez25j.fmd
s = FlightModels/Potez25J.fmd:Parasol4_FM
m_lastFMFile = parasol4_fm
sFMDir = parasol5_fm
s1 = flightmodels/gamma5b.fmd
s = FlightModels/Gamma5B.fmd:Parasol5_FM
m_lastFMFile = parasol4_fm
getting fm file parasol5_fm
sFMDir = parasol4_fm
s1 = flightmodels/breguet19l.fmd
s = FlightModels/Breguet19L.fmd:Parasol4_FM
m_lastFMFile = parasol5_fm
getting fm file parasol4_fm
sFMDir = parasol4_fm
s1 = flightmodels/breguet19h.fmd
s = FlightModels/Breguet19H.fmd:Parasol4_FM
m_lastFMFile = parasol4_fm
sFMDir = parasol5_fm
s1 = flightmodels/vulteev1a.fmd
s = FlightModels/VulteeV1A.fmd:Parasol5_FM
m_lastFMFile = parasol4_fm
getting fm file parasol5_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = parasol5_fm
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdk.fmd
s = FlightModels/FokkerDK.fmd
m_lastFMFile = gui/game/buttons
sFMDir = potez54_fm
s1 = flightmodels/potez540.fmd
s = FlightModels/Potez540.fmd:Potez54_FM
m_lastFMFile = gui/game/buttons
opening new fm file potez54_fm
sFMDir = potez54_fm
s1 = flightmodels/potez542.fmd
s = FlightModels/Potez542.fmd:Potez54_FM
m_lastFMFile = potez54_fm
sFMDir = gui/game/buttons
s1 = flightmodels/u-2tm.fmd
s = FlightModels/U-2TM.fmd
m_lastFMFile = potez54_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = parasol3_fm
s1 = flightmodels/vildebeests.fmd
s = FlightModels/VildebeestS.fmd:Parasol3_FM
m_lastFMFile = gui/game/buttons
getting fm file parasol3_fm
sFMDir = gui/game/buttons
s1 = flightmodels/mbr-2-am-34.fmd
s = FlightModels/MBR-2-AM-34.fmd
m_lastFMFile = parasol3_fm
getting fm file gui/game/buttons
sFMDir = aug_fm
s1 = flightmodels/aug.fmd
s = FlightModels/AuG.fmd:AUG_FM
m_lastFMFile = gui/game/buttons
opening new fm file aug_fm
sFMDir = gui/game/buttons
s1 = flightmodels/i-15bis.fmd
s = FlightModels/I-15bis.fmd
m_lastFMFile = aug_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m22.fmd
s = FlightModels/I-15-M22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m25.fmd
s = FlightModels/I-15-M25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5.fmd
s = FlightModels/I-16type5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6.fmd
s = FlightModels/I-16type6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10wc.fmd
s = FlightModels/I-16type10WC.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10.fmd
s = FlightModels/I-16type10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = parasol5_fm
s1 = flightmodels/rz.fmd
s = FlightModels/RZ.fmd:Parasol5_FM
m_lastFMFile = gui/game/buttons
getting fm file parasol5_fm
sFMDir = gui/game/buttons
s1 = flightmodels/r-5.fmd
s = FlightModels/R-5.fmd
m_lastFMFile = parasol5_fm
getting fm file gui/game/buttons
sFMDir = sb2m100_fm
s1 = flightmodels/sb2m100.fmd
s = FlightModels/SB2M100.fmd:SB2M100_FM
m_lastFMFile = gui/game/buttons
opening new fm file sb2m100_fm
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-100a.fmd
s = FlightModels/SB-2M-100A.fmd
m_lastFMFile = sb2m100_fm
getting fm file gui/game/buttons
sFMDir = pws10_fm
s1 = flightmodels/pws-10.fmd
s = FlightModels/PWS-10.fmd:PWS10_FM
m_lastFMFile = gui/game/buttons
opening new fm file pws10_fm
sFMDir = gui/game/buttons
s1 = flightmodels/fi-156b-2.fmd
s = FlightModels/Fi-156B-2.fmd
m_lastFMFile = pws10_fm
getting fm file gui/game/buttons
sFMDir = he51c_fm
s1 = flightmodels/he51c.fmd
s = FlightModels/He51C.fmd:He51C_FM
m_lastFMFile = gui/game/buttons
opening new fm file he51c_fm
sFMDir = he45_fm
s1 = flightmodels/he45.fmd
s = FlightModels/He45.fmd:He45_FM
m_lastFMFile = he51c_fm
opening new fm file he45_fm
sFMDir = he46_fm
s1 = flightmodels/he46.fmd
s = FlightModels/He46.fmd:He46_FM
m_lastFMFile = he45_fm
opening new fm file he46_fm
sFMDir = gui/game/buttons
s1 = flightmodels/hs-123.fmd
s = FlightModels/Hs-123.fmd
m_lastFMFile = he46_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-1sas.fmd
s = FlightModels/Bf-109B-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-2sas.fmd
s = FlightModels/Bf-109B-2SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109c-1sas.fmd
s = FlightModels/Bf-109C-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109d-1sas.fmd
s = FlightModels/Bf-109D-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109d-2sas.fmd
s = FlightModels/Bf-109D-2SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-1.fmd
s = FlightModels/Bf-109E-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-3.fmd
s = FlightModels/Bf-109E-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ju87a_fm
s1 = flightmodels/ju-87a-1.fmd
s = FlightModels/Ju-87A-1.fmd:Ju87A_FM
m_lastFMFile = gui/game/buttons
opening new fm file ju87a_fm
sFMDir = ju87a_fm
s1 = flightmodels/ju-87a-2.fmd
s = FlightModels/Ju-87A-2.fmd:Ju87A_FM
m_lastFMFile = ju87a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2.fmd
s = FlightModels/Ju-87B-2.fmd
m_lastFMFile = ju87a_fm
getting fm file gui/game/buttons
sFMDir = juf13_fm
s1 = flightmodels/juf13.fmd
s = FlightModels/JuF13.fmd:JuF13_FM
m_lastFMFile = gui/game/buttons
opening new fm file juf13_fm
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-2.fmd
s = FlightModels/He-111H-2.fmd
m_lastFMFile = juf13_fm
getting fm file gui/game/buttons
sFMDir = he111abe_fm
s1 = flightmodels/he111a.fmd
s = FlightModels/He111A.fmd:He111ABE_FM
m_lastFMFile = gui/game/buttons
opening new fm file he111abe_fm
sFMDir = he111abe_fm
s1 = flightmodels/he111b.fmd
s = FlightModels/He111B.fmd:He111ABE_FM
m_lastFMFile = he111abe_fm
sFMDir = he111abe_fm
s1 = flightmodels/he111e.fmd
s = FlightModels/He111E.fmd:He111ABE_FM
m_lastFMFile = he111abe_fm
sFMDir = do17_fm
s1 = flightmodels/do17z0.fmd
s = FlightModels/Do17Z0.fmd:Do17_FM
m_lastFMFile = he111abe_fm
opening new fm file do17_fm
sFMDir = cr20asso_fm
s1 = flightmodels/cr20asso.fmd
s = FlightModels/Cr20Asso.fmd:Cr20Asso_FM
m_lastFMFile = do17_fm
opening new fm file cr20asso_fm
sFMDir = gui/game/buttons
s1 = flightmodels/cr32.fmd
s = FlightModels/CR32.fmd
m_lastFMFile = cr20asso_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ro37bis_fm
s1 = flightmodels/ro37bis.fmd
s = FlightModels/Ro37bis.fmd:Ro37bis_FM
m_lastFMFile = gui/game/buttons
opening new fm file ro37bis_fm
sFMDir = ba65mk_fm
s1 = flightmodels/ba65mk.fmd
s = FlightModels/Ba65MK.fmd:Ba65MK_FM
m_lastFMFile = ro37bis_fm
opening new fm file ba65mk_fm
sFMDir = ba65bk_fm
s1 = flightmodels/ba65bk.fmd
s = FlightModels/Ba65BK.fmd:Ba65BK_FM
m_lastFMFile = ba65mk_fm
opening new fm file ba65bk_fm
sFMDir = ba65ak_fm
s1 = flightmodels/ba65ak.fmd
s = FlightModels/Ba65AK.fmd:Ba65AK_FM
m_lastFMFile = ba65bk_fm
opening new fm file ba65ak_fm
sFMDir = ba65ma_fm
s1 = flightmodels/ba65ma.fmd
s = FlightModels/BA65MA.fmd:Ba65MA_FM
m_lastFMFile = ba65ak_fm
opening new fm file ba65ma_fm
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = ba65ma_fm
getting fm file gui/game/buttons
sFMDir = sm81ar_fm
s1 = flightmodels/sm81ar.fmd
s = FlightModels/SM81AR.fmd:SM81AR_FM
m_lastFMFile = gui/game/buttons
opening new fm file sm81ar_fm
sFMDir = br20_fm
s1 = flightmodels/br20.fmd
s = FlightModels/Br20.fmd:Br20_FM
m_lastFMFile = sm81ar_fm
opening new fm file br20_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = br20_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg5e.fmd
s = FlightModels/Ju-52_3mg5e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = z506_fm
s1 = flightmodels/cantz506.fmd
s = FlightModels/CantZ506.fmd:Z506_FM
m_lastFMFile = gui/game/buttons
opening new fm file z506_fm
sFMDir = he60_fm
s1 = flightmodels/he60.fmd
s = FlightModels/He60.fmd:He60_FM
m_lastFMFile = z506_fm
opening new fm file he60_fm
sFMDir = wagen
s1 = flightmodels/wagen.fmd
s = FlightModels/Wagen.fmd:WAGEN
m_lastFMFile = he60_fm
opening new fm file wagen
sFMDir = wagen
s1 = flightmodels/jeep.fmd
s = FlightModels/Jeep.fmd:WAGEN
m_lastFMFile = wagen
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:447)
at com.maddox.il2.game.Mission.loadMain(Mission.java:812)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:447)
at com.maddox.il2.game.Mission.loadMain(Mission.java:812)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Spain_Sur_autumn/Spain_Sur_autumnBlueArmor00.mis...
Load bridges
Load static objects
##### House without collision (3do/Buildings/Mod_JIR/BancoE2/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Mod_JIR/PAranjuez3/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Mod_JIR/Arco/RomanArch.sim)
sFMDir = ba65ma_em
s1 = flightmodels/fiat_radial_a_80.emd
s = FlightModels/Fiat_Radial_A_80:Ba65MA_EM.emd
m_lastFMFile = wagen
opening new fm file ba65ma_em
Hook '_MGUN05' NOT found in mesh of class com.maddox.il2.objects.air.Ba65AM
java.lang.NoSuchFieldError: armingTime
at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:294)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:331)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:311)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3311)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3288)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2853)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4595
Re: UltraSpain for 4.12.2
« Reply #27 on: April 07, 2015, 08:35:45 AM »

The log above tells me that you loaded Ultraspain.
Do you want to load a plane in QMB in Modact and get the CTD?
Or in Ultraspain? I am confused.
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Mono27

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Re: UltraSpain for 4.12.2
« Reply #28 on: April 07, 2015, 09:56:51 AM »

PROBLEM SOLVED!!   :) :)

I found it, this is what happened:

I installed the Ju-87A from WAW to Ultraspain, but it didn't work (altough both are 4.12), so I deleted it from the air.ini. But...I FORGOT to delete the folder. I deleted the folder and everything works fine now.

Thanks for your answers!  ;)
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max_thehitman

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Re: UltraSpain for 4.12.2
« Reply #29 on: September 01, 2016, 10:45:04 PM »


A friendly bump up for this Ultra-Fine mod package. I rate it 10 STARS!~

I will be adding many things from it to my VP-Modpack.
It will be worth the fun!
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erafitti

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Re: UltraSpain for 4.12.2
« Reply #30 on: September 02, 2016, 05:04:45 AM »

Addon for UltraSpain 4.12.2 info:

http://redeyerij.blogspot.com.es/

Download in Patrulla-azul page.

Un saludo.
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Tofolo

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Re: UltraSpain for 4.12.2
« Reply #31 on: September 04, 2016, 03:06:17 AM »

Exactly erafitti, the latest patches can be downloaded here (in spanish):

http://patrulla-azul.com/forum/viewtopic.php?f=6&t=4237
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SAS~Poltava

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Re: UltraSpain for 4.12.2
« Reply #32 on: September 10, 2016, 01:47:57 AM »

Yes, this is a great pack, and Redeye_JIR is one of our true IL-2 masters! Love all his work. :)
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nadvgia

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Re: UltraSpain for 4.12.2
« Reply #33 on: September 12, 2016, 06:32:42 AM »

Spectacular! I really want to try this mod :) many thanks!
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erafitti

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Re: UltraSpain for 4.12.2
« Reply #34 on: May 02, 2017, 12:24:40 AM »

New update (UltraSpain 2017) of this Redeye_JIR mod.

For more information http://redeyerij.blogspot.com.es/

For download http://patrulla-azul.com/forum/viewtopic.php?f=6&t=6537

Un saludo.
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Uzin

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Re: UltraSpain for 4.12.2
« Reply #35 on: May 02, 2017, 04:23:00 AM »

It is great work, I am speechless !
So much humans, planes, cars, ships and buildings - cathedrals , Roman aquaduct , landsmarks as well.
It is a must to have it on my rig.

Just a  note: when trying to download the package, Google shouts that the file is too great and the antivirus control cannot be done.

SOLVED !
Downloaded at my own risk, then checked by AVG antivirus - is OK.
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