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Author Topic: Tutorial - Manual Channel Map Edit  (Read 11151 times)

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aussiewaffe

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Re: Tutorial - Manual Channel Map Edit
« Reply #12 on: July 22, 2014, 08:51:23 PM »

Just wanted to thank the OP for this. It has been most informative for a bloke getting back into il2. I would also have missed the fantastic channel map working in 4.12.2 if not for this thread

Many Thanks

S!
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tartenmuche

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Re: Tutorial - Manual Channel Map Edit
« Reply #13 on: September 13, 2014, 02:26:43 PM »

Hello,
I did what you recommend on the top of the page with the following results:
- the map loads on FMB
- the landscape doesn't load on QMB.
I tried some single mission requesting the CAN_English channel map but I got the message "Landscape CAN-EnglishChannel/GWin-1940Load.ini Loading error.
For these missions how can I use your map instead of the CAN- one?
I worked with SAS.
Best regards
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KiwiBiggles

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Re: Tutorial - Manual Channel Map Edit
« Reply #14 on: September 13, 2014, 07:00:24 PM »

Hi Tartenmuche,

The single mission you are trying to use is written for a different map, CAN-EnglishChannel/GWin-1940Load.ini, which is why you're getting the error. 

The history of these maps is:

1. Cannon released the beta map first, which was 'dogfight' scale, and uncompleted. 

2. Canon later released a completed and larger 'final' version of his English Channel map, but really it's a completely new and different map.

3. GilB57 released a number of very nice upgrades for Canon's larger final map, featuring 4 seasons and two historical periods.

4. Lastly, the original smaller beta map was upgraded by vpMedia, and is the map featured in this thread.


Despite the similar looking title, CAN-EnglishChannel/GWin-1940Load.ini is Cannon's final English Channel map, and it is a significantly different map to the upgraded beta map in this thread (CAN_Channel/CAN_40_load.ini).  The final map is to a larger scale and covers a larger area, and includes an innovative method of depicting airfields with very large textures.  CAN-EnglishChannel is a beautiful map, but very demanding on resources which can cause problems on some computers, hence the beta map is still a very important map in the IL-2 world, especially with vpMedia's lovely update. 

As far as I remember, and just to complicate things even further, CAN-EnglishChannel/GWin-1940Load.ini is a very nice upgrade of the final "CAN-EnglishChannel" by GilB57.  For your single mission to work properly, you will need to download and install the correct map and upgrade.  More info about GilB57's map upgrades here:

http://gillesbabin.perso.neuf.fr/trucs-et-bidules/simul-mapmods.htm

You could write your own single missions or QMB missions for CAN_Channel/CAN_40_load.ini. I'll be releasing my Typhoon template mission soon, which could help you get started or you could look here:

http://www.sas1946.com/main/index.php/topic,21353.0.html

and here:

http://www.sas1946.com/main/index.php/topic,2331.0.html

For some existing missions for the beta map check out these links from vpMedia's original upgrade thread:

Campaigns available for this map:
Storm over England by Poltava
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=269
Triumph in the West 1940 by Poltava
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=274
Biggin Hill Wing - Channel campaign for 611 Sqn by GregG
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=78
Battle of Britain, payed addon (spanish briefings)
http://www.wwiies.com/juegos/es/battleofbritain/
Few missions for testing: http://www.vpmedia.eu/il2/zip/channel40missions.rar

Keep in mind that originally the Beta map upgrade was created for the large mod-pack called DBW.  This thread is ideally suited for moderately advanced users with manual and custom installs, and for creating your own missions in FMB.

Hope all that info helps some.   :)
KB


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Marat

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Re: Tutorial - Manual Channel Map Edit
« Reply #15 on: January 16, 2018, 03:33:15 AM »



High! I downloaded this beatiful map and all required objects and installed them as per the requirements. The map runs OK, save for the airfield texture problems (shown in the image). I understand that it should be run through DMB or smth like that, but I do not have nor that DBM, SAS, or other things installed in my Il-2, but have their maps which run well without any errors or textrute issues. I have more than 30 or even more maps and unfortunately only this Channel Map has this airfiled texture problem. I dod not understand the problem, but noticed that there are many tga files missing in all archives (even in updated versions) like sk_fields_airfieldGr1.tga, sk_fields_airfieldGr1.tga, sk_fields_mount5.tga, sk_Factory1.tga, sk_country_mount.tga, sk_MidCity.tga, sk_DownCity.tga and many other which should go to _Tex/Land/Summer. None of these tga are available in any updated versions. Could you please tell what can be done with this beatiful map to have it running OK? Although to resolve the airfield texture problems...
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Marat

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Re: Tutorial - Manual Channel Map Edit
« Reply #16 on: January 16, 2018, 03:35:21 AM »

Unfortunately I am not allowed to post images, as it turned out to be ((((
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SAS~Gerax

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Re: Tutorial - Manual Channel Map Edit
« Reply #17 on: January 16, 2018, 03:40:27 AM »

with your next post you should be. please try again.
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Marat

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Re: Tutorial - Manual Channel Map Edit
« Reply #18 on: January 16, 2018, 03:46:54 AM »



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Marat

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Re: Tutorial - Manual Channel Map Edit
« Reply #19 on: February 15, 2018, 03:25:11 AM »

Dear friends,

Probably the question is not for this section of the sim. But I have a strange problem with my full mission builder.
Actually I have a modded version (not SAS) of Il-2 4.13.4. The problem is that it does not create or save missions. If I launch the unmodded version, the FMB opens the stock maps and through it I can create and save missions. But it does not "see" the modded maps! If I open the modded version and launch FMB, it "sees" and loads all modded maps. I can make everything in the map, it opens saved missions but does not save them or save as "PROPERTIES" files not "MIS" files. And these files contain no info - zero and clean. If I fill the name and description, then some info appears in the "PROPERTIES" files and nothing in the "MIS" files. I searched for the solution of this problem and thought that probably the problem was with bldconfig.ini. But did not undesrtand anything. Any ideas on this? Did anybody face this kind of problem? Please help! I am eager to create own missions with modded maps)))
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asheshouse

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Re: Tutorial - Manual Channel Map Edit
« Reply #20 on: February 15, 2018, 08:20:15 AM »

Being unable to save a mission with a modded map is normally due to some new object on the original modded map not being present in your game installation.
This is a much rarer problem if you use a modpack.
With a custom installation like yours you will need to identify the missing objects and add them yourself.
The static.ini checker is useful for this. Find it here https://www.sas1946.com/main/index.php/topic,33463.0.html

The original CAN-EnglishChannel map was made using the DBW Modpack, which has now been replaced by BAT.

You might find the missing objects in this compilation https://www.sas1946.com/main/index.php/topic,30853.0.html --- no guarantee though.
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Marat

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Re: Tutorial - Manual Channel Map Edit
« Reply #21 on: February 16, 2018, 07:27:00 AM »

Many thanks for your reply! I will try them and revert back))
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