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Author Topic: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018  (Read 19394 times)

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western0221

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Re: AI/Torpedo Ship Extension 2.22.0 , 08/May/2018
« Reply #36 on: May 08, 2018, 04:59:27 AM »

New version 2.22.0 is released in 1st post.
It needs SAS Engine MOD 2.8.5 western (or later).

-Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles.


The parameter enabling that function is written in ships.ini .

Code: [Select]
[gun_100_Fr_Mle64]
.....
InterceptMissiles        1

[sam_CrotaleR440]
.....
InterceptMissiles        1

[sam_SADRAL]
.....
InterceptMissiles        1

[sam_SIMBAD]
.....
InterceptMissiles        1

[gun_PhalanxCIWS]
.....
InterceptMissiles        1
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western0221

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Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018
« Reply #37 on: July 26, 2018, 05:25:38 PM »

version 2.22.1 is released in 1st post.

Compatibility update for Engine mod 2.8.7 western.

And ... Not to overwrite it onto older versions to avoid classfile conflicting.
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xxxautoxxx

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Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018
« Reply #38 on: March 09, 2019, 03:42:41 PM »

hi Western - 

" -Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles."

a question re: the ability for SAMs/Phalanx to shoot down incoming ASMissles..

do you have to add ALL of the folders/ change all the .ini docs in the 2.21 Ships Mod  - or JUST a few /specific ones to get that function to work?

thakns

xAx
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