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Author Topic: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018  (Read 34312 times)

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western0221

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AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018
« on: January 24, 2014, 07:28:35 AM »

Ship Extentions MOD version2.22.1
4.12.2m - https://www.mediafire.com/file/delfz3mr3xhqdpn/ShipExtention2.22.1%284122%29.7z/file
(NOT compatible to HSFX7, 4.10.1m , 4.11.1m , 4.13.Xm)

Not to overwrite this version onto older versions.
Overwriting will often make classfile conflicting and cause game crashing or freezing.


Beta 2.20.5 ~ 2.21.0 may solve some of stock and this Ship Extension mod bug, making fps dropping.

2.22.1 need SAS Engine MOD 2.8.7 western (or later)
https://www.sas1946.com/main/index.php/topic,52489.0.html

2.20.5 ~ laters also (may) need this mod installed.
Quote
Optional MOD and Mission:
1. ILS and TACAN station as StationaryObjects 20th/Apr./2014
https://www.mediafire.com/download/m12dej1hc38e674/ILSTACANBeacons20140420.7z


This MOD contains 14 extentions:
-flexible ship guns parameters added
-more intelligent targeting guns AI
-new torpedos with several countries own types parameters - Italy 45cm torpedo (2.12)
-Today's radar 3D visual continuously rotating
-SAM/SSM/SUM missiles are prepaired
-Smokes types add , +VaparCoal and +Diesel (2.11)
-Sailors disappear when the ship is sinking (2.11)
-Hot bulb engine sound (2.11)
-Jet Blast Deflector on carrier decks (2.20New!)
-SinkTimeMultipiler (2.20.2New!)
-StabilizeFactor (2.20.3New!)
-carriers' Visual landing aid (Mirror landing aid, IFLOLS) ready (2.20.4New!)
-Less verboss loading error log option with Engine MOD 2.7.5w (2.21New!)
-Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles. Need Engine MOD 2.8.5w (2.22New!)

sample(replacing/adding) ships.ini is inside 7ZIP. All new torpedos names are written, too.

Applying 4.11.1m improvements:
-AAA not working when clouds hide the visibility (2.13New!)

Applying 4.12.2m improvements:
-enemy aircrafts moving against our AAA (2.13.2New!)

KNOW BUGS...
- nothing

installation...
*.ini are not changed from version 2.13
"SAS_Generic" folder is fully changed. Erase old "SAS_Generic" folder before installing 2.20.

Videos of this MOD.
1st BETA video
2nd New Radar video
3rd SAM test FS Clemenceau
ver2.11 New smoke effects and sound effect

And optioinal ship MOD: IJN I-58 Submarine submerged shooting 53cm oxigen torpedo and USS Gato Late submerged shooting Mk14Torpex
https://www.mediafire.com/?4s44435x918660u
These submarines need "Ship Extention MOD".

Torpedos spec data here:

Country   TypeName   BombType   TNTkg   Speed(knot)   Range(m) Typical
RN   MkIX   TNT   327   41   10000
RN   MkIX   Torpex   547.5   41   10000
RN   MkVIII   TNT   327   41   6400
RN   MkVIII   Torpex   547.5   41   6400
Russia   5339   TNT   317   39   8000
USS   Mk14   TNT   292   46   4100
USS   Mk14   Torpex   438   46   4100
USS   Mk15   TNT   375   45   5500
USS   Mk15   Torpex   562   45   5500
IJN   53cm Type95   Type97   480   48   9000 (No wake)
IJN   61cm Type93   Type97   576   48   20000 (No wake)
IJN   61cm Type93Mod3   Type97   790   48   15000 (No wake)
IJN 61cm TNT 390 39 8000
German   G7a   TNT   280   40   8000
German   G7e   TNT   140   30   5000 (No wake)
Italy   53M   TNT   270   46   4000
Italy   45W   TNT   200   44   4000


 * * *

For ship builders... 1
New Hooks names for smokes are here.

Black long smokes of "Coal" are - VaporCoal, VaporCoal1, VaporCoal2, VaporCoal3...
Short smokes of "Diesel" are - Diesel, Diesel1, Diesel2, Diesel3...

 * * *

For ship builders... 2
Enabling this 2.11's sailors disappearance, sailors' materials are Sailor1o , Sailor2p , marina , mariM.

 * * *

Code: [Select]
- Usage of "SinkTimeMultipiler"
Open your conf.ini in your IL-2 1946 installing ROOT folder and search "[Mods]" section.
When your conf.ini doesn't have "[Mods]" section, add it in its last.

|  [Mods]
|  SinkTimeMultipiler=2.0
This works as making Ships' sinking time extending into twice.

|  [Mods]
|  SinkTimeMultipiler=0.8
This works as making Ships' sinking time shortening into 80%.

The value of SinkTimeMultipiler is allowed from 0.3 to 10.0.

2.20.3 patch adds "StabilizeFactor" parameter in each ship entries of ships.ini .
Code: [Select]
Stock ships are sometimes too easy swinging even they are big.
This additional parameter fixes it.
You have to set StabilizeFactor on each ships you want with good values.
The value of StabilizeFactor is allowed from 0.5 to 5.0.
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SAS~Bombsaway

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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #1 on: January 24, 2014, 07:46:39 AM »

Thank you Western. :) Downloading now.
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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #2 on: January 24, 2014, 07:51:41 AM »

many thanks!  ;)

edit: I report missiles working in MA5.30, Engine Mod 2.70 and this Mods here
on FS Clemenceau



and Missile-modded Tashkent



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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #3 on: January 24, 2014, 03:39:02 PM »

Thank you Western!

I have some questions:
- If you have 2.13 installed, I understand you only need to copy the new SAM_Generic + Overwrite the other folders that you are using. No need to change *.ini's, right?
- How do the Jet blast activate and on which carriers?
- (Although I understand these mods are made for offline flying) If I fly a SP mission, the catapult power works perfect. However, in the same mission played as coop the catapult does not work. Is there any specific reason and would it be possible to fix it?

Thanks in advance!
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western0221

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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #4 on: January 24, 2014, 04:32:19 PM »

Thank you Western!

I have some questions:
- If you have 2.13 installed, I understand you only need to copy the new SAM_Generic + Overwrite the other folders that you are using. No need to change *.ini's, right?

That's right.

Quote
- How do the Jet blast activate and on which carriers?

New version of FS Clemenceau has JBD...
Release date is very very near!

JBD needs both carriers' 3D remake and classfiles remake.
I will expand it to Essex class 1960 pack, but it needs some months.

Quote
- (Although I understand these mods are made for offline flying) If I fly a SP mission, the catapult power works perfect. However, in the same mission played as coop the catapult does not work. Is there any specific reason and would it be possible to fix it?

I don't know why catapults are made disabled in COOP , but I think that it's some type of modding historic feature.
Very old Carrier Take-off MOD in 4.08m , that was made as it from its first time.
And today's SAS Engine MOD continues that style.
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western0221

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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #5 on: January 25, 2014, 02:38:38 AM »

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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #6 on: January 25, 2014, 05:37:58 PM »

The two "square" objects forward and aft of the island are gun directors, not radars. They locate targets, follow them and tell the guns where to point. Later in the war they did have their own, independent radar.

Just my two pesos.

I like the rotating bedspring though!
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steven197106

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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #7 on: May 20, 2014, 08:25:24 AM »

Do the Jet Blast Deflector on carrier decks work with USS Essex SCB-125 angled deck pack ver2.02 and Hancock repaint in HD.
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western0221

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Re: AI/Torpedo Ship Extention 2.21 (Only4.12.2m) patch
« Reply #8 on: December 27, 2014, 07:55:56 AM »

2.20.1 patch is fixing the bug of 2.20.0 that machine gun firing after dead.

Please test it.
https://www.mediafire.com/download/x3rr768x7tiaaze/ShipExtention2.20.1(4122)patch.7z
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Sapsan

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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #9 on: March 15, 2015, 11:30:38 AM »

Please update the link to the MOD and the patch!!!  :(
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western0221

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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #10 on: March 15, 2015, 11:38:20 AM »

Please update the link to the MOD and the patch!!!  :(

In my testing, both medirefire links are working now.

From some countries or providers, or with some Firewall applications, mediafire becomes unreachable I heard.
Isn't it?
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Sapsan

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Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
« Reply #11 on: March 16, 2015, 10:35:59 AM »

Sorry...
I have all the time there is one and the same inscription:

"The state of redirection"

Mayday!!!  :\'(
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