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Author Topic: Breguet 14 pack update 22/07/2014  (Read 12758 times)

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Mad026

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #24 on: July 22, 2014, 11:06:31 PM »

I got 70% CTD with the update when I activated just the new version, and the same when I activated both. 
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Kant

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #25 on: July 22, 2014, 11:39:59 PM »

Show please log. When someone says that mods that works for me it does not work it's very strange because there is a log file in which errors are written
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Kant

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #26 on: July 22, 2014, 11:46:01 PM »

I wrote that you need to delete the old record of stationary and write again
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Mad026

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #27 on: July 23, 2014, 10:50:49 AM »

I would like to say sorry to you Kant, I forgot that the stationary inis for your aircrafts were in the newest DBW1916 update!!


Sorry Kant!!!!
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Mad026

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #28 on: July 23, 2014, 11:30:01 AM »

I can't get it to work always 70%CTD 


Code: [Select]
[23.07.2014 17:28:00] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 320M/PCIe/SSE2
  Version: 3.3.0
  Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1366x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
Ship: Value of [Petropavlovsk]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.RusNavy.<clinit>(RusNavy.java:110)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.RusNavy$Petropavlovsk
Plane: Parameter [Breguet14_B2Late]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.PlaneBreguet14.<clinit>(PlaneBreguet14.java:77)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:436)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.PlaneBreguet14$Breguet14_B2Late
Plane: Parameter [Breguet14_E2]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.PlaneBreguet14.<clinit>(PlaneBreguet14.java:78)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:436)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.PlaneBreguet14$Breguet14_E2
Plane: Parameter [Breguet14_T]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.PlaneBreguet14.<clinit>(PlaneBreguet14.java:79)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:436)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.PlaneBreguet14$Breguet14_T
Plane: Parameter [HB_W12]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.PlaneHB_W.<clinit>(PlaneHB_W.java:52)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:436)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.PlaneHB_W$HB_W12
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneOeffagC$Oeffag_CIIG ): com.maddox.il2.objects.vehicles.planes.PlaneOeffagC
java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.PlaneOeffagC
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:436)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.PlaneOeffagC$Oeffag_CII ): com.maddox.il2.objects.vehicles.planes.PlaneOeffagC
java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.PlaneOeffagC
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:436)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vslbb.fmd
s = FlightModels/U-2VSLBB.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = aegj
s1 = flightmodels/aegji.fmd
s = FlightModels/AEGJI.fmd:AEGJ
m_lastFMFile = gui/game/buttons
opening new fm file aegj
sFMDir = aegj
s1 = flightmodels/aegjii.fmd
s = FlightModels/AEGJII.fmd:AEGJ
m_lastFMFile = aegj
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vs.fmd
s = FlightModels/U-2VS.fmd
m_lastFMFile = aegj
getting fm file gui/game/buttons
sFMDir = fokkere3
s1 = flightmodels/fokkereiii.fmd
s = FlightModels/FokkerEIII.fmd:FokkerE3
m_lastFMFile = gui/game/buttons
opening new fm file fokkere3
sFMDir = gui/game/buttons
s1 = flightmodels/fokfe.fmd
s = FlightModels/FokFE.fmd
m_lastFMFile = fokkere3
getting fm file gui/game/buttons
sFMDir = fokkered
s1 = flightmodels/fokkerdii.fmd
s = FlightModels/FokkerDII.fmd:FokkerED
m_lastFMFile = gui/game/buttons
opening new fm file fokkered
sFMDir = fokker
s1 = flightmodels/fokkerdr1.fmd
s = FlightModels/FokkerDr1.fmd:FOKKER
m_lastFMFile = fokkered
opening new fm file fokker
sFMDir = albatrosd1
s1 = flightmodels/albatrosd1.fmd
s = FlightModels/AlbatrosD1.fmd:AlbatrosD1
m_lastFMFile = fokker
opening new fm file albatrosd1
sFMDir = albatrosd3
s1 = flightmodels/albatrosd3.fmd
s = FlightModels/AlbatrosD3.fmd:AlbatrosD3
m_lastFMFile = albatrosd1
opening new fm file albatrosd3
sFMDir = albatrosw4
s1 = flightmodels/albatrosw4.fmd
s = FlightModels/AlbatrosW4.fmd:AlbatrosW4
m_lastFMFile = albatrosd3
opening new fm file albatrosw4
sFMDir = albatrosdva
s1 = flightmodels/albatrosdva.fmd
s = FlightModels/AlbatrosDVa.fmd:AlbatrosDVa
m_lastFMFile = albatrosw4
opening new fm file albatrosdva
sFMDir = ck2009
s1 = flightmodels/ck_fokkerdvii_mercedes.fmd
s = FlightModels/CK_FokkerDVII_Mercedes.fmd:CK2009
m_lastFMFile = albatrosdva
opening new fm file ck2009
sFMDir = ck2009
s1 = flightmodels/ck_fokkerdvii_bmw.fmd
s = FlightModels/CK_FokkerDVII_BMW.fmd:CK2009
m_lastFMFile = ck2009
sFMDir = fokkerdviii
s1 = flightmodels/fokkerdviii.fmd
s = FlightModels/FokkerDVIII.fmd:FokkerDVIII
m_lastFMFile = ck2009
opening new fm file fokkerdviii
sFMDir = sm_s55m4101fm
s1 = flightmodels/sm_s55m.fmd
s = FlightModels/SM_S55m.fmd:SM_S55m4101FM
m_lastFMFile = fokkerdviii
opening new fm file sm_s55m4101fm
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-17x.fmd
s = FlightModels/TB-3-4M-17x.fmd
m_lastFMFile = sm_s55m4101fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lodkag.fmd
s = FlightModels/LodkaG.fmd
m_lastFMFile = gui/game/buttons
sFMDir = hb_ci_fm
s1 = flightmodels/hb_ci.fmd
s = FlightModels/HB_CI.fmd:HB_CI_FM
m_lastFMFile = gui/game/buttons
opening new fm file hb_ci_fm
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s26.fmd
s = FlightModels/BrandenburgC1s26.fmd:BrandenburgC1
m_lastFMFile = hb_ci_fm
opening new fm file brandenburgc1
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s26mod.fmd
s = FlightModels/BrandenburgC1s26Mod.fmd:BrandenburgC1
m_lastFMFile = brandenburgc1
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s27.fmd
s = FlightModels/BrandenburgC1s27.fmd:BrandenburgC1
m_lastFMFile = brandenburgc1
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s29.fmd
s = FlightModels/BrandenburgC1s29.fmd:BrandenburgC1
m_lastFMFile = brandenburgc1
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s61.fmd
s = FlightModels/BrandenburgC1s61.fmd:BrandenburgC1
m_lastFMFile = brandenburgc1
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s64.fmd
s = FlightModels/BrandenburgC1s64.fmd:BrandenburgC1
m_lastFMFile = brandenburgc1
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s169.fmd
s = FlightModels/BrandenburgC1s169.fmd:BrandenburgC1
m_lastFMFile = brandenburgc1
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s329.fmd
s = FlightModels/BrandenburgC1s329.fmd:BrandenburgC1
m_lastFMFile = brandenburgc1
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s369.fmd
s = FlightModels/BrandenburgC1s369.fmd:BrandenburgC1
m_lastFMFile = brandenburgc1
sFMDir = brandenburgc1
s1 = flightmodels/brandenburgc1s429.fmd
s = FlightModels/BrandenburgC1s429.fmd:BrandenburgC1
m_lastFMFile = brandenburgc1
sFMDir = hb_w_fm
s1 = flightmodels/hb_w12.fmd
s = FlightModels/HB_W12.fmd:HB_W_FM
m_lastFMFile = brandenburgc1
opening new fm file hb_w_fm
sFMDir = hb_w_fm
s1 = flightmodels/hb_w29.fmd
s = FlightModels/HB_W29.fmd:HB_W_FM
m_lastFMFile = hb_w_fm
sFMDir = gui/game/buttons
s1 = flightmodels/rolland.fmd
s = FlightModels/Rolland.fmd
m_lastFMFile = hb_w_fm
getting fm file gui/game/buttons
sFMDir = roland_cii_fm
s1 = flightmodels/roland_cii.fmd
s = FlightModels/Roland_CII.fmd:Roland_CII_FM
m_lastFMFile = gui/game/buttons
opening new fm file roland_cii_fm
sFMDir = gui/game/buttons
s1 = flightmodels/u_syp1.fmd
s = FlightModels/U_SYP1.fmd
m_lastFMFile = roland_cii_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/simdii.fmd
s = FlightModels/SimDII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/simdv.fmd
s = FlightModels/SimDV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vslbs21b.fmd
s = FlightModels/U-2VSLBs21b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vslbs21bpug.fmd
s = FlightModels/U-2VSLBs21bPug.fmd
m_lastFMFile = gui/game/buttons
sFMDir = iliamg3_fm
s1 = flightmodels/iliamg3.fmd
s = FlightModels/IliaMG3.fmd:IliaMG3_FM
m_lastFMFile = gui/game/buttons
opening new fm file iliamg3_fm
sFMDir = brandenburgc1
s1 = flightmodels/aeroa26.fmd
s = FlightModels/AeroA26.fmd:BrandenburgC1
m_lastFMFile = iliamg3_fm
getting fm file brandenburgc1
sFMDir = oeffag_fm
s1 = flightmodels/oeffag_cii.fmd
s = FlightModels/Oeffag_CII.fmd:Oeffag_FM
m_lastFMFile = brandenburgc1
opening new fm file oeffag_fm
sFMDir = oeffagdiii
s1 = flightmodels/oeffagd3_153.fmd
s = FlightModels/OeffagD3_153.fmd:OeffagDIII
m_lastFMFile = oeffag_fm
opening new fm file oeffagdiii
sFMDir = oeffagdiii
s1 = flightmodels/oeffagd3_253.fmd
s = FlightModels/OeffagD3_253.fmd:OeffagDIII
m_lastFMFile = oeffagdiii
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = oeffagdiii
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/niu4.fmd
s = FlightModels/Niu4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = breguet_fm
s1 = flightmodels/breguet14_a2.fmd
s = FlightModels/Breguet14_A2.fmd:Breguet_FM
m_lastFMFile = gui/game/buttons
opening new fm file breguet_fm
sFMDir = breguet_fm
s1 = flightmodels/breguet14_b2.fmd
s = FlightModels/Breguet14_B2.fmd:Breguet_FM
m_lastFMFile = breguet_fm
sFMDir = farman_fm
s1 = flightmodels/maurice_farman_11_training.fmd
s = FlightModels/Maurice_Farman_11_TRAINING.fmd:Farman_FM
m_lastFMFile = breguet_fm
opening new fm file farman_fm
sFMDir = farman_fm
s1 = flightmodels/maurice_farman_11recco.fmd
s = FlightModels/Maurice_Farman_11recco.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = farman_fm
s1 = flightmodels/maurice_farman_11.fmd
s = FlightModels/Maurice_Farman_11.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = farman_fm
s1 = flightmodels/maurice_farman_11bis.fmd
s = FlightModels/Maurice_Farman_11bis.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = farman_fm
s1 = flightmodels/henry_farman_f20_training.fmd
s = FlightModels/Henry_Farman_F20_TRAINING.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = farman_fm
s1 = flightmodels/henry_farman_f20.fmd
s = FlightModels/Henry_Farman_F20.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = farman_fm
s1 = flightmodels/henry_farman_f30.fmd
s = FlightModels/Henry_Farman_F30.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = farman_fm
s1 = flightmodels/farman_f30_rus.fmd
s = FlightModels/Farman_F30_RUS.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = farman_fm
s1 = flightmodels/farman_f40.fmd
s = FlightModels/Farman_F40.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = farman_fm
s1 = flightmodels/farman_f40_20.fmd
s = FlightModels/Farman_F40_20.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = farman_fm
s1 = flightmodels/farman_f40r.fmd
s = FlightModels/Farman_F40R.fmd:Farman_FM
m_lastFMFile = farman_fm
sFMDir = hanriot_hd_fm
s1 = flightmodels/hanriot_hd1_france.fmd
s = FlightModels/Hanriot_HD1_France.fmd:Hanriot_HD_FM
m_lastFMFile = farman_fm
opening new fm file hanriot_hd_fm
sFMDir = hanriot_hd_fm
s1 = flightmodels/hanriot_hd1_italy.fmd
s = FlightModels/Hanriot_HD1_Italy.fmd:Hanriot_HD_FM
m_lastFMFile = hanriot_hd_fm
sFMDir = hanriot_hd_fm
s1 = flightmodels/hanriot_hd2_hydro.fmd
s = FlightModels/Hanriot_HD2_Hydro.fmd:Hanriot_HD_FM
m_lastFMFile = hanriot_hd_fm
sFMDir = butterfly_fm
s1 = flightmodels/butterfly_f1.fmd
s = FlightModels/BUTTERFLY_F1.fmd:BUTTERFLY_FM
m_lastFMFile = hanriot_hd_fm
opening new fm file butterfly_fm
sFMDir = butterfly_fm
s1 = flightmodels/butterfly_f2.fmd
s = FlightModels/BUTTERFLY_F2.fmd:BUTTERFLY_FM
m_lastFMFile = butterfly_fm
sFMDir = butterfly_fm
s1 = flightmodels/butterfly_f3.fmd
s = FlightModels/BUTTERFLY_F3.fmd:BUTTERFLY_FM
m_lastFMFile = butterfly_fm
sFMDir = nieuport10_fm
s1 = flightmodels/nieuport10.fmd
s = FlightModels/Nieuport10.fmd:Nieuport10_FM
m_lastFMFile = butterfly_fm
opening new fm file nieuport10_fm
sFMDir = nieuport10_fm
s1 = flightmodels/nieuport10c1.fmd
s = FlightModels/Nieuport10C1.fmd:Nieuport10_FM
m_lastFMFile = nieuport10_fm
sFMDir = nieuport10_fm
s1 = flightmodels/nieuport10ar.fmd
s = FlightModels/Nieuport10AR.fmd:Nieuport10_FM
m_lastFMFile = nieuport10_fm
sFMDir = nieuport10_fm
s1 = flightmodels/nieuport10av.fmd
s = FlightModels/Nieuport10AV.fmd:Nieuport10_FM
m_lastFMFile = nieuport10_fm
sFMDir = u2scout2_1b_fm
s1 = flightmodels/u-2vslbs21b.fmd
s = FlightModels/U-2VSLBs21b.fmd:U2scout2_1B_FM
m_lastFMFile = nieuport10_fm
opening new fm file u2scout2_1b_fm
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vslbbc.fmd
s = FlightModels/U-2VSLBBC.fmd
m_lastFMFile = u2scout2_1b_fm
getting fm file gui/game/buttons
sFMDir = spad_mono_fm
s1 = flightmodels/spad_mono.fmd
s = FlightModels/SPAD_MONO.fmd:SPAD_MONO_FM
m_lastFMFile = gui/game/buttons
opening new fm file spad_mono_fm
sFMDir = niu17_fm
s1 = flightmodels/niu17.fmd
s = FlightModels/Niu17.fmd:Niu17_FM
m_lastFMFile = spad_mono_fm
opening new fm file niu17_fm
sFMDir = niu23_fm
s1 = flightmodels/niu23.fmd
s = FlightModels/Niu23.fmd:Niu23_FM
m_lastFMFile = niu17_fm
opening new fm file niu23_fm
sFMDir = nie28c1
s1 = flightmodels/nie28.fmd
s = FlightModels/NIE28.fmd:NIE28C1
m_lastFMFile = niu23_fm
opening new fm file nie28c1
sFMDir = spad7_fm
s1 = flightmodels/spad7.fmd
s = FlightModels/SPAD7.fmd:SPAD7_FM
m_lastFMFile = nie28c1
opening new fm file spad7_fm
sFMDir = spad14_fm
s1 = flightmodels/spad14.fmd
s = FlightModels/SPAD14.fmd:SPAD14_FM
m_lastFMFile = spad7_fm
opening new fm file spad14_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlbp.fmd
s = FlightModels/VoisinLBP.fmd:Voisin_FM
m_lastFMFile = spad14_fm
opening new fm file voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlas.fmd
s = FlightModels/VoisinLAS.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlas_rus.fmd
s = FlightModels/VoisinLAS_RUS.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlas_night.fmd
s = FlightModels/VoisinLAS_Night.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlap.fmd
s = FlightModels/VoisinLAP.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = voisin_fm
s1 = flightmodels/voisinlar.fmd
s = FlightModels/VoisinLAR.fmd:Voisin_FM
m_lastFMFile = voisin_fm
sFMDir = dh2_fm
s1 = flightmodels/dh2.fmd
s = FlightModels/DH2.fmd:DH2_FM
m_lastFMFile = voisin_fm
opening new fm file dh2_fm
sFMDir = aircodh9_fm
s1 = flightmodels/aircodh9.fmd
s = FlightModels/AircoDH9.fmd:AircoDH9_FM
m_lastFMFile = dh2_fm
opening new fm file aircodh9_fm
sFMDir = aircodh9_fm
s1 = flightmodels/aircodh9a.fmd
s = FlightModels/AircoDH9a.fmd:AircoDH9_FM
m_lastFMFile = aircodh9_fm
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vslbc.fmd
s = FlightModels/U-2VSLBC.fmd
m_lastFMFile = aircodh9_fm
getting fm file gui/game/buttons
sFMDir = tb3sea_fm
s1 = flightmodels/tb-3-4m-17xsea.fmd
s = FlightModels/TB-3-4M-17xsea.fmd:TB3sea_FM
m_lastFMFile = gui/game/buttons
opening new fm file tb3sea_fm
sFMDir = be2c
s1 = flightmodels/be2c.fmd
s = FlightModels/BE2c.fmd:BE2c
m_lastFMFile = tb3sea_fm
opening new fm file be2c
sFMDir = be2c
s1 = flightmodels/be2cnight.fmd
s = FlightModels/BE2cNight.fmd:BE2c
m_lastFMFile = be2c
sFMDir = be2c
s1 = flightmodels/be2cskis.fmd
s = FlightModels/BE2cSkis.fmd:BE2c
m_lastFMFile = be2c
sFMDir = pup_fm
s1 = flightmodels/sopwith_pup.fmd
s = FlightModels/Sopwith_Pup.fmd:PUP_FM
m_lastFMFile = be2c
opening new fm file pup_fm
sFMDir = strutter_fm
s1 = flightmodels/sopwith_strutter1b1.fmd
s = FlightModels/Sopwith_Strutter1B1.fmd:STRUTTER_FM
m_lastFMFile = pup_fm
opening new fm file strutter_fm
sFMDir = strutter_fm
s1 = flightmodels/sopwith_strutter9700.fmd
s = FlightModels/Sopwith_Strutter9700.fmd:STRUTTER_FM
m_lastFMFile = strutter_fm
sFMDir = strutter_fm
s1 = flightmodels/sopwith_strutter9700l.fmd
s = FlightModels/Sopwith_Strutter9700L.fmd:STRUTTER_FM
m_lastFMFile = strutter_fm
sFMDir = strutter_fm
s1 = flightmodels/sopwith_strutter9700s.fmd
s = FlightModels/Sopwith_Strutter9700S.fmd:STRUTTER_FM
m_lastFMFile = strutter_fm
sFMDir = triplane_fm
s1 = flightmodels/sopwith_triplane.fmd
s = FlightModels/Sopwith_Triplane.fmd:TRIPLANE_FM
m_lastFMFile = strutter_fm
opening new fm file triplane_fm
sFMDir = u2scout2_1b2_fm
s1 = flightmodels/u-2vslbs21b2.fmd
s = FlightModels/U-2VSLBs21b2.fmd:U2scout2_1B2_FM
m_lastFMFile = triplane_fm
opening new fm file u2scout2_1b2_fm
sFMDir = sopwith
s1 = flightmodels/camel.fmd
s = FlightModels/Camel.fmd:SOPWITH
m_lastFMFile = u2scout2_1b2_fm
opening new fm file sopwith
sFMDir = se5_fm
s1 = flightmodels/se5.fmd
s = FlightModels/SE5.fmd:SE5_FM
m_lastFMFile = sopwith
opening new fm file se5_fm
sFMDir = se5_fm
s1 = flightmodels/se5a.fmd
s = FlightModels/SE5A.fmd:SE5_FM
m_lastFMFile = se5_fm
sFMDir = snipe
s1 = flightmodels/snipe.fmd
s = FlightModels/Snipe.fmd:SNIPE
m_lastFMFile = se5_fm
opening new fm file snipe
sFMDir = vickersfb19_fm
s1 = flightmodels/vickersfb19mki.fmd
s = FlightModels/VickersFB19MkI.fmd:VickersFB19_FM
m_lastFMFile = snipe
opening new fm file vickersfb19_fm
sFMDir = vickersfb19_fm
s1 = flightmodels/vickersfb19mkii.fmd
s = FlightModels/VickersFB19MkII.fmd:VickersFB19_FM
m_lastFMFile = vickersfb19_fm
sFMDir = vickersfb19_fm
s1 = flightmodels/vickersfb19mkiiw.fmd
s = FlightModels/VickersFB19MkIIw.fmd:VickersFB19_FM
m_lastFMFile = vickersfb19_fm
sFMDir = ca32ca33_4101fm
s1 = flightmodels/capronica31.fmd
s = FlightModels/CaproniCA31.fmd:CA32CA33_4101FM
m_lastFMFile = vickersfb19_fm
opening new fm file ca32ca33_4101fm
sFMDir = ca32ca33_4101fm
s1 = flightmodels/capronica32.fmd
s = FlightModels/CaproniCA32.fmd:CA32CA33_4101FM
m_lastFMFile = ca32ca33_4101fm
sFMDir = ca32ca33_4101fm
s1 = flightmodels/capronica32_350hp.fmd
s = FlightModels/CaproniCA32_350hp.fmd:CA32CA33_4101FM
m_lastFMFile = ca32ca33_4101fm
sFMDir = ca32ca33_4101fm
s1 = flightmodels/capronica33.fmd
s = FlightModels/CaproniCA33.fmd:CA32CA33_4101FM
m_lastFMFile = ca32ca33_4101fm
sFMDir = gui/game/buttons
s1 = flightmodels/lodkam.fmd
s = FlightModels/LodkaM.fmd
m_lastFMFile = ca32ca33_4101fm
getting fm file gui/game/buttons
sFMDir = iliamv_fm
s1 = flightmodels/iliamv.fmd
s = FlightModels/IliaMV.fmd:IliaMV_FM
m_lastFMFile = gui/game/buttons
opening new fm file iliamv_fm
sFMDir = gui/game/buttons
s1 = flightmodels/fokd.fmd
s = FlightModels/FokD.fmd
m_lastFMFile = iliamv_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vslbs21bsedln.fmd
s = FlightModels/U-2VSLBs21bSEDLN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/niu17.fmd
s = FlightModels/Niu17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vslbs21bsed.fmd
s = FlightModels/U-2VSLBs21bSED.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sop3p.fmd
s = FlightModels/Sop3p.fmd
m_lastFMFile = gui/game/buttons
Main begin: PlMisStatic: class 'vehicles.planes.PlaneOeffagC$Oeffag_CIIG' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.planes.PlaneOeffagC$Oeffag_CIIG' not found
at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:537)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23.07.2014 17:28:38] -------------- END log session -------------
Logged

The Radge

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #29 on: July 23, 2014, 11:36:33 AM »

It is a problem with self-stationary.

Code: [Select]
Main begin: PlMisStatic: class 'vehicles.planes.PlaneOeffagC$Oeffag_CIIG' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.planes.PlaneOeffagC$Oeffag_CIIG' not found

Carefully check the entries to the stationary.ini.
Air.ini loads before the stationary.ini, so there is no problem with the plane personally.
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Mad026

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #30 on: July 23, 2014, 11:48:57 AM »

if i use the old Breguet mod the game loads without problems


If I load the new version in DBW 1.71 it's working, I really don't know why It is not working with DBW1916
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The Radge

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #31 on: July 23, 2014, 12:58:26 PM »

I said what you need to check; what was said by your log...
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Mad026

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #32 on: July 23, 2014, 01:08:46 PM »

ok, I will try to deactivate the oeffag stationary entries and see ifthat is help.
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Kant

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #33 on: July 23, 2014, 01:49:29 PM »

It is very strange as the other aircraft can affect the other, at the level of java have no connection
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Mad026

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Re: Breguet 14 Pak Update 22/07/2014
« Reply #34 on: July 23, 2014, 02:16:45 PM »

it works If I disable the stationary ini entries for the oeffags!

I never saw something like that before......
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Laufer

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Re: Breguet 14 pack update 22/07/2014
« Reply #35 on: December 07, 2018, 01:31:24 PM »

Can someone tell me why it's not possible to shot down this plane, though I turn OFF "Realistic Gunnery" option and I waste my all magazine on for example Fokker VIII and nothing? Is it some "bug" which should be fixed or what? Thanks in advance!
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