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Author Topic: Agracier's Sidi Ifni reloaded -brandnew version  (Read 10641 times)

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SAS~Tom2

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #24 on: February 21, 2014, 10:58:50 AM »

..lately I rather wished for a US counterpart.  :D
F-5... :P
Anyway, '21s so far have the best jet pits with Freddy's F-86 / Mig-15 cockpits.
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SAS~Tom2

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #25 on: July 06, 2014, 01:19:19 PM »

New Quick add-on mission for 4.12.

Since the AI tends to mess up TO taxiing, this is for players mostly.


Flight ally No 3 (all RedQuicks here) will most prolly ignore the correct taxi route and crash. Of course with the New visual mod, you can take its position...at an offset base position, close to the hangar tents.
Fliht ally No 1 might do a chicken dance ;D and then takeoff well.






Flight ally No 2 will simply takeoff.


And this is the player, made for single plane. Takeoff aka taxi start posit inside one of the building groups I made after real present footage:












https://www.mediafire.com/download/14k6hoyh9s31vg3/Ag_Uf_Ifni3.rar



So.....in essence:
This upload, to be extracted into Missions/QuickQMBPro, has two more missions not in the previous map download:
Ag_Uf_Ifni3RedBridge00.mis

Takes off in the building complex taxiing

Ag_Uf_Ifni3RedBridge01.mis

Same, but with some of these objects:
https://www.sas1946.com/main/index.php/topic,37743.0.html

https://www.sas1946.com/main/index.php/topic,41421.0.html


Ag_Uf_Ifni3RedNone01.mis

Mission from map download, water takeoff for water planes


Ag_Uf_Ifni3RedScramble01.mis

Same, but takeoff at jet base Guelmim


Rest already in previous page map download links..last reply with download links. ;)


Any update will be with more of max_thehitman's objects, but rather for the other Quicks I worked on, the Woodlark RedScramble missions.



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SAS~Tom2

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #26 on: November 11, 2015, 05:17:08 AM »


Here is a version I found so appealing over the past year or at least this summer (lol) that it would be almost bad manner to not upload it:
It is the agracier Sidi Ifni map (with Uufflakke's villages of course) with agracier's default texture colours but the static ini changes I made for the "modern day" Ifni capital version and the fake scrub forest added, the latter to my taste fits nice. While the modified reddish or very reddish textures in this thread are close to what I saw both on photos and videos for Sidi Ifni, the overall look of the default textures is a very pleasant alternative. And fits to nothern parts of Morrocco or of this map to be precise well.

Here is the original thread, my favourite IL-2 map, at least for deserts:

https://www.sas1946.com/main/index.php?topic=12129.0

And here the link to the above mentioned version.

https://www.mediafire.com/download/tpw65eg5p05458p/Mod+of+Agraciers+Ifni%2C+his+default+tex+with+only+static+ini+etc+changes.rar
Install:

If you have already the high resolution version of the _Tex/Trees Palmtrees by SAS~Boomer, back those up or skip the contained trees in _Tex/Trees here of the mod.
Put the mapmods folder inside your #SAS/Mods whatever named mods container. ALlow to overwrite.

You may also definately backup:
_Tex/CloudShadows.mat

and
_Tex/LandLight.mat


As well as CloudsNoise.tga.


The recommended weather here is fair/hazy, recommended daytime late afternoon. I did not tune down the textures with darker landlight mat files, just do what is good recommendation for 90% of all desert maps: Do fly at earlier morn/erly morn and late afternoon from 16.00 to 18.15.


Credit:
Still!
agracier
Uufflakke
SAS~Boomer
To some extent vpmedia for the used cloud file.












Cheers


Optional:
Extra cloud file without tint, and another cloud file with tint-default is vp_cloudsIfni2.tga.

Desert trees instead the palm trees I chose:
https://www.sas1946.com/main/index.php/topic,12129.24.html
Reply 28/Uufflakke
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SAS~Tom2

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #27 on: November 11, 2015, 05:18:16 AM »

PS
WRT the last map upload in page 2, reply 16, important is the folder "ag_ifni3 landlight mat options", as nothing changes the appearance of texture lighting more than the landlight.mat file, apart its colouring. For these very reddish textures it is important.
Also, for the previous upload of the reddish version, the map_T.tga under the options download folder was vitally important. ;)
These are the things I wanted to say about the last "official" change of this map.
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