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Author Topic: Agracier's Sidi Ifni reloaded -brandnew version  (Read 6860 times)

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SAS~Tom2

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Agracier's Sidi Ifni reloaded -brandnew version
« on: January 10, 2014, 06:00:07 PM »

New version. :o  :-[
You need to run the game on Open GL to load it properly since I freed one texture slot on addition for Lanzarote and the Canaries. ;)


Changelog:

From 11.01.:
Added volcano tex at Lanzarote, reworked some tex and their area posits at the Canaries.
Yep Steve, made that for you!  ;) Feel free to improve.  :P
Chose to not reduce volcano texture size on map with extension of "...,2/4" to have a slightly bigger volcano area on these places.
Looks not perfect but ok to me, especially at noon, when this map looks best anyway.
Added options.
E.g. Default is what you download, the landlight.mat file in options is a version better for late noon flights.
Also the palm trees by SAS+Boomer look best in the added HiRes version. I kept them 1024x1024 by default to be easy on users without Hi Res mod.

Added an extra for different cloud files, also as slot in load.ini for those who want to activate.
Reworked Guelmim area a tad.
I added a BumpH file for bumpy look of the volcano texture, if you want to decativate that look, go to "MapMods\maps\_Tex\ag\Ifni3" and rename "redkolybia60_fields.BumpH" to "-redkolybia60_fields.BumpH", with the "-". Or delete the file.

From yesterday, also included!
Sligtly changed texture colours, very subtle..
Also I did what was long planned...added the scrub 2 layer jungle forest way farer inland like seen as per Google imagery and that many times.
Added a new jet capable airfield at the very southwest of Morocco's part of this map.
Its reallife name is TanTan, here I named it in '' 'Aeroport TanTan Nationale', showing thus it is more inland and south in RL.
But the error is marginal, for purists I added backup map files to erase this airport.
So now this map is jet capable with one great desert takeoff place at Sidi Ifni and 2 jet bases.

More important, I also took care of Lanzarote and the tiny part of Gran Canaria. I added the scrub forest there where applicable as per my research and slightly changed a few tex from agracier's default.


To install,
put the MapMods folder inside your Mods/#SAS/DBW named modding folder and allow to overwrite.

(Only for advanced users: Backup your "MAPMODS\MAPS\_Tex\ag\Ifni3" folder in case you already have a previous version of this map...and want to combine the new stuff with that tex version.)

Add the all.ini entry.

Quick missions by Uufflakke (+ by me) added, they go into your QMB mission segment.
One has a waterstart point (RedAirbase01) and one starts from the airbase at Guelmim (jet base).

Credit as in previous posts.

Map by agracier
City and village layouts and buildings mostly by Uufflakke.
Trees by SAS+Boomer (optional in their HiRes version added and included under "Option" folder.)
Bases' templates by Dixiecapt. (2 jet bases..)
New Ifni capital building layout, add-on trees and population, harbour and harbour land mass, scrub forest all over the map, tex recolour etc by me.

Have fun!
Cheers

Tom/Thorsten

Reallife vids:







New link!

http://www.mediafire.com/download/ejm0lg8e3ezcfik/!Agracier%27s!+Sidi+Ifni+map%2C+modded+newest+version+3.rar



!--here the fixed link!
http://www.mediafire.com/download/zsbz855syzps6xv/!Agraciers!+Sidi+Ifni+map%2C+modded+newest+version+%283%29.rar

------------

This map is system intensive only at Sidi Ifni capital, see previous comments..I put more trees and buildings at the capital than any other map contains at one place. You can avoid stutter (lower end systems) by starting from Guelmim airbase inland or starting with the Blue Quick Missions.
All Quicks except one waterstart and the Guelmim Scramble mission are by Uufflakke.

Here is the previous thread...
http://www.sas1946.com/main/index.php/topic,31902.24.html

Post reply #34 has the last complete and well tested version. The last page the first version of this new upload.


TBH I did not care too much about campaigns. I tried to not cover too many houses with scrub forest, but did not care too much about NOT covering them ugly roads lol. :)


























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SAS~Bombsaway

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #1 on: January 10, 2014, 06:10:13 PM »

Wow! Looks great! Thank you. :) Downloading now. :)
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SAS~Tom2

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #2 on: January 10, 2014, 06:19:00 PM »

Thank you mate! :)
Well, for bugtests, I recheck tomorrow, atm 02.00...tired..not bed tired but concentration at end.. Playtested and made sure it loaded and flew..
My neck hurts lol..
Cheerio :)

Thorsten

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BravoFxTrt

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #3 on: January 10, 2014, 06:38:34 PM »

Every thing works Fine Thorst, Thanks for a Job Well Done!
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SAS~Tom2

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #4 on: January 10, 2014, 06:43:16 PM »

Thank you Bravo! :)
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marcost

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #5 on: January 11, 2014, 02:55:37 AM »

Great looking map, thank you!


Regards,

M
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cgagan

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #6 on: January 11, 2014, 03:33:01 AM »

Great job indeed!!!! Many thanks for your latest offer, 8)
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SAS~Tom2

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #7 on: January 11, 2014, 09:53:09 AM »

Thank you Marcost and Costas for your friendly words! :)

Cheers

Thorst.
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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #8 on: January 11, 2014, 09:57:08 AM »

Found an error in your load.ini. The wood section, wood 2,3 and 4 points to " Ifni " and in my install the texture " Transparent " is not in there but is in your _tex folder for this map so just add a " 3 " to the end of ifni so it looks like this...

Wood2 = ag/Ifni3/transparent.tga
Wood3 = ag/Ifni3/transparent.tga
Wood4 = ag/Ifni3/transparent.tga
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SAS~Tom2

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #9 on: January 11, 2014, 10:29:54 AM »

Copy that and thank you Mark, I will check this soon and fix the upload later.

Cheerio

Thorsten
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SAS~Tom2

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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #10 on: January 11, 2014, 10:32:47 AM »

PS: Darn, missed the "3" in that value. Must have been a stupid leftover from my side while modifying many versions from the older map versions. :-[
Will fix! :)
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Re: Agracier's Sidi Ifni reloaded -brandnew version
« Reply #11 on: January 11, 2014, 10:56:00 AM »

It happens to all of us from time to time. Mine is when I'm ready to release a map, I have to go gather textures from other tex folders where I have been getting them from and listing their new path in the load.ini. Sometimes, more often than not, I miss a few textures or making the correct .ini listing and as I'm testing it, It takes forever to get everything right.  :)
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