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Author Topic: Sopwith Pup and Triplane  (Read 17406 times)

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gambit168

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Re: Sopwith Pup and Triplane
« Reply #36 on: April 16, 2014, 03:22:42 PM »

i had the same CTD with new folder added  in DBW1916
so instead i copied the contents of the new zip into the old folder &
overwrote everything in the old folder with the updated content
& the old folder with the new files works great  ;)
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David Prosser

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Re: Sopwith Pup and Triplane
« Reply #37 on: April 16, 2014, 06:15:19 PM »

That's good to know.

vpmedia

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Re: Sopwith Pup and Triplane
« Reply #38 on: April 18, 2014, 10:56:31 AM »

I only had time now to test this but I get the mission loading failed : null error in QMB.

log.lst says only this:

Code: [Select]
sFMDir = wwi_engin_em
s1 = flightmodels/wwi_engin.emd
s = FlightModels/WWI_Engin:WWI_Engin_EM.emd
m_lastFMFile = gui/game/buttons
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:333)
at com.maddox.il2.fm.Motor.load(Motor.java:323)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:68)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:332)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:613)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:47)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:501)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:92)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:110)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1906)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1896)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2339)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:591)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Kant

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Re: Sopwith Pup and Triplane
« Reply #39 on: April 18, 2014, 12:20:39 PM »

I can't understand the error
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vpmedia

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Re: Sopwith Pup and Triplane
« Reply #40 on: April 24, 2014, 09:26:14 AM »

Thanks for the reply, I managed to get it working by only using the cockpit and plane folders.
Its nice to have a correct Pup.

David Prosser

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Re: Sopwith Pup and Triplane
« Reply #41 on: April 24, 2014, 09:31:50 AM »

You can say that again. I've just finished a mission. It's for a DH9 campaign set during the Russian Civil War. Loosely based on the exploits of 47 Squadron RAF.

Spider16

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Re: Sopwith Pup and Triplane
« Reply #42 on: April 24, 2014, 02:16:21 PM »

i had the same CTD with new folder added  in DBW1916
so instead i copied the contents of the new zip into the old folder &
overwrote everything in the old folder with the updated content
& the old folder with the new files works great  ;)

Well, as Gambit 168 said he got the files overwriting the old version of the Pup / Triplane make the new version work perfectly. for me it is no longer possible to do this since deleted the previous. If possible someone replaces it and I very much apologize for the idiocy on my part not to do a backup.

Cheers

Carlos
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<Gunny>

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Re: Sopwith Pup and Triplane
« Reply #43 on: April 24, 2014, 02:37:04 PM »

Spider check your PM's
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Spider16

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Re: Sopwith Pup and Triplane
« Reply #44 on: April 24, 2014, 03:56:15 PM »

Many thanks Gunny...  ;)


cheers

Carlos
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<Gunny>

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Re: Sopwith Pup and Triplane
« Reply #45 on: April 24, 2014, 04:28:38 PM »

DID it work ?
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Spider16

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Re: Sopwith Pup and Triplane
« Reply #46 on: April 24, 2014, 05:33:45 PM »

Bad news, the problem remains . " Mission loading Failed Null " is the message, but do not worry I now have the previous version that you kindly sent me and I'm using until they discover what's problems in the simulator. Many thanks once more.


Cheers

 Carlos
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<Gunny>

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Re: Sopwith Pup and Triplane
« Reply #47 on: April 24, 2014, 05:38:03 PM »

That is strange indeed.
90% of the time when a plane does not work
its me with the problem, this time it was smooth as silk.
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