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Author Topic: Fokker T.V. request  (Read 33934 times)

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Mission_bug

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Re: Fokker T.V. request
« Reply #84 on: November 16, 2017, 03:51:23 PM »

Excellent work you have done on this this Mike, really appreciated. 8)

Getting those turrets working must have drove you mad, it does me. :D

Wishing you all the very best, Pete. ;D

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cgagan

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Re: Fokker T.V. request
« Reply #85 on: November 16, 2017, 10:24:19 PM »

I get "IL-2 6Dof/TIR Enabled Executable for modded IL-2 Sturmovik 1946 has stopped working", with my heavily modded vp_modpack. Here's what the log shows,

Cannot load sound preset motor.Sakae.start.begin (java.lang.Exception: Invalid preset format)
Flight Model File FlightModels/G4M2-24.fmd contains no Mach Drag Parameters.
java.lang.NoSuchFieldError: printCompassHeading
   at com.maddox.il2.objects.air.CockpitFokkerTV.<init>(CockpitFokkerTV.java:126)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3147)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2507)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
   at com.maddox.il2.ai.Wing.load(Wing.java:144)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
   at com.maddox.il2.game.Mission._load(Mission.java:487)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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urmel

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Re: Fokker T.V. request
« Reply #86 on: November 17, 2017, 02:00:29 AM »

Many thanks Zflyer48,very nice Plane!!!
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Epervier

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Re: Fokker T.V. request
« Reply #87 on: November 17, 2017, 06:02:59 AM »

Nice work ! Bravo ! But...
- in your CockpitFokkerTV_Bombardier change all "(G4M) aircraft()" to "(Fokker) aircraft()"


For Rebels_409 testers !
Test with Class in attachments !
If you not have bombs... see here https://www.mediafire.com/folder/xuwc5rxara3av/IL-2_Public
Tab "MODS_IL-2" and tab "Arms" and "_Weapons_Dutch.7z" !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Zflyer48

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Re: Fokker T.V. request
« Reply #88 on: November 17, 2017, 08:43:50 AM »

cgagan

It is a FM problem. As I really suck at trying to crack open FM files. I will ask for help for dedicated FMs for mod.

SAS~Epervier

'in your CockpitFokkerTV_Bombardier change all "(G4M) aircraft()" to "(Fokker) aircraft()" '

I will beg for forgiveness. I did not delete Bombardier cockpit file before uploading.
Explanation:
The TV was designed to be a Fighter/Bomber. There is no Bombardier and in my research no bombsight.
Pilot dropped bombs by instrument and visual terrain cues taken from looking through nose glass.

If you wish a Navigator view, I will work on that. There will be no connection to bombsight.

Zflyer48
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Epervier

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Re: Fokker T.V. request
« Reply #89 on: November 17, 2017, 09:03:57 AM »

SAS~Epervier

'in your CockpitFokkerTV_Bombardier change all "(G4M) aircraft()" to "(Fokker) aircraft()" '

I will beg for forgiveness. I did not delete Bombardier cockpit file before uploading.
Explanation:
The TV was designed to be a Fighter/Bomber. There is no Bombardier and in my research no bombsight.
Pilot dropped bombs by instrument and visual terrain cues taken from looking through nose glass.
Sorry !  :-X
I saw that Class and I thought you had a problem with her.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Zflyer48

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Re: Fokker T.V. request
« Reply #90 on: November 17, 2017, 09:33:49 AM »

Per my last post where I requested FMs, I would like to add that the Cockpit canopy be activated.
So, I can go from Closed Top Turret


To Open Top Turret
Thanks in advance
Zflyer48

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henkypenky

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Re: Fokker T.V. request
« Reply #91 on: November 18, 2017, 02:53:15 AM »

Thanks Zflyer for this very wanted Dutch plane. Works in BAT Angels High. Minor points: exhaust flame is in wrong position, bombs are to close to each other in the bomb bay.
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Mission_bug

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Re: Fokker T.V. request
« Reply #92 on: November 18, 2017, 03:08:39 AM »

Per my last post where I requested FMs, I would like to add that the Cockpit canopy be activated.
So, I can go from Closed Top Turret


To Open Top Turret
Thanks in advance
Zflyer48


Hello Mike, the opening and closing of any kind of hatch or door is controlled in the java and how your 3D is orientated, look for a plane that has something similar to what you require and add the java entries to yours and see what happens. ;)


Things that spring to mind are the SM-79 although that is quite a complicated set up if memory serves me, maybe the Franken Bloch and Potez me and Bison_M did could also help.

With your mod being for 4.10 the options are limited for the stock planes but you could find something the coders here have put together, 4.12 seems to offer old aircraft with newer functions.

Spend a few hours looking through QMB and testing a few candidates and you will most likely find something suitable.



Wishing you all the very best, Pete. ;D
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David Prosser

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Re: Fokker T.V. request
« Reply #93 on: November 19, 2017, 04:44:08 PM »

I tried it in HSFX7 yesterday, and got a 60% CTD. I opened the file, and there is apparently no FM file included. I just downloaded it again to check.

Zflyer48

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Re: Fokker T.V. request
« Reply #94 on: November 20, 2017, 01:33:42 PM »

To address henkypenky's note about the bombs, I have done this.
Working on engine flames
Zflyer48

Thise is a double stack for the 8 x 100kgs


 4 x 200kgs


 3 x 300kgs

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henkypenky

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Re: Fokker T.V. request
« Reply #95 on: November 20, 2017, 01:58:53 PM »

Thanks man, one step closer to perfection
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