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Author Topic: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  (Read 156512 times)

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primo62

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #48 on: November 14, 2013, 09:32:01 AM »

Ok,
Code: [Select]
[12:29:53 PM] FM called 'FlightModels/La-9.fmd:LA9_FM' is being loaded from File: 'la9_fm'
[12:29:53 PM] FM called 'FlightModels/La-9.fmd:LA9_FM' is being loaded from File: 'la9_fm'
[12:29:53 PM] FM called 'FlightModels/La-11.fmd:LA9_FM' is being loaded from File: 'la9_fm'
[12:29:53 PM] FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
[12:29:53 PM] FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
[12:29:53 PM] FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
[12:29:53 PM] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[12:29:53 PM] FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
[12:29:53 PM] FM called 'FlightModels/MiG-21S.fmd:MIG21S' is being loaded from File: 'mig21s'
[12:29:53 PM] FM called 'FlightModels/MiG-21MF.fmd:MIG21MF' is being loaded from File: 'mig21mf'
[12:29:53 PM] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[12:29:53 PM] FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
[12:29:53 PM] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from File: 'yak36'
[12:29:53 PM] FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[12:29:53 PM] House: Parameter [buildings.Plate$Rust_PCPTurn]:<Mesh> is empty
[12:29:53 PM] Can't set property
[12:29:53 PM] java.lang.RuntimeException: Can't set property
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[12:29:53 PM] at java.lang.reflect.Method.invoke(Native Method)
[12:29:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[12:29:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:29:53 PM] at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
[12:29:53 PM] at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
[12:29:53 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[12:29:53 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3134)
[12:29:53 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[12:29:53 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[12:29:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:53 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:53 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:53 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:53 PM] Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Rust_PCPTurn
[12:29:54 PM] INTERNAL ERROR: Can't open file 'gui/game/radar/mono.sim'
[12:29:54 PM] WARNING: object 'gui/game/radar/mono.sim' of class 'SIM' not loaded
[12:29:54 PM] INTERNAL ERROR: MeshObj: Can't load SIM gui/game/radar/mono.sim
[12:29:54 PM] Mesh gui/game/radar/mono.sim not created
[12:29:54 PM] com.maddox.il2.engine.GObjException: Mesh gui/game/radar/mono.sim not created
[12:29:54 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[12:29:54 PM] at com.maddox.il2.engine.GUIMesh$_Loader.load(GUIMesh.java:22)
[12:29:54 PM] at com.maddox.gwindow.GMesh.New(GMesh.java:13)
[12:29:54 PM] at com.maddox.il2.gui.GUIPad.<init>(GUIPad.java:1938)
[12:29:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:169)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:54 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:54 PM] INTERNAL ERROR: Can't open file 'gui/game/radarF/mono.sim'
[12:29:54 PM] WARNING: object 'gui/game/radarF/mono.sim' of class 'SIM' not loaded
[12:29:54 PM] INTERNAL ERROR: MeshObj: Can't load SIM gui/game/radarF/mono.sim
[12:29:54 PM] Mesh gui/game/radarF/mono.sim not created
[12:29:54 PM] com.maddox.il2.engine.GObjException: Mesh gui/game/radarF/mono.sim not created
[12:29:54 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[12:29:54 PM] at com.maddox.il2.engine.GUIMesh$_Loader.load(GUIMesh.java:22)
[12:29:54 PM] at com.maddox.gwindow.GMesh.New(GMesh.java:13)
[12:29:54 PM] at com.maddox.il2.gui.GUIPad.<init>(GUIPad.java:1939)
[12:29:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:169)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:54 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:54 PM] INTERNAL ERROR: Can't open file 'gui/game/brief/mono.sim'
[12:29:54 PM] WARNING: object 'gui/game/brief/mono.sim' of class 'SIM' not loaded
[12:29:54 PM] INTERNAL ERROR: MeshObj: Can't load SIM gui/game/brief/mono.sim
[12:29:54 PM] Mesh gui/game/brief/mono.sim not created
[12:29:54 PM] com.maddox.il2.engine.GObjException: Mesh gui/game/brief/mono.sim not created
[12:29:54 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[12:29:54 PM] at com.maddox.il2.engine.GUIMesh$_Loader.load(GUIMesh.java:22)
[12:29:54 PM] at com.maddox.gwindow.GMesh.New(GMesh.java:13)
[12:29:54 PM] at com.maddox.il2.gui.GUIPad.<init>(GUIPad.java:1940)
[12:29:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:169)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:54 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:54 PM] INTERNAL ERROR: Can't open file 'icons/radarimage.mat'
[12:29:54 PM] WARNING: object 'icons/radarimage.mat' of class 'TMaterial' not loaded
[12:29:54 PM] INTERNAL ERROR: Can't open file 'icons/radarshipimage.mat'
[12:29:54 PM] WARNING: object 'icons/radarshipimage.mat' of class 'TMaterial' not loaded
[12:29:54 PM] INTERNAL ERROR: Can't open file 'icons/airfield.mat'
[12:29:54 PM] WARNING: object 'icons/airfield.mat' of class 'TMaterial' not loaded
[12:29:54 PM] The sample music/menu/ru.wav not found
[12:29:54 PM] Initializing DirectSound playback device...
[12:29:54 PM] Primary buffer created.
[12:29:54 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[12:29:54 PM] Not enought hardware buffers (0), hardware disabled
[12:29:54 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:29:54 PM] Default speaker config is : 1310724.
[12:29:54 PM] Direct sound audio device initialized successfully :
[12:29:54 PM] DX Version : 7
[12:29:54 PM] Hardware    - disabled [buffers : 0]
[12:29:54 PM] Extensions  - enabled :
[12:29:54 PM]   EAX ver. 1 [ ]  - disabled
[12:29:54 PM]   EAX ver. 2 [ ]  - disabled
[12:29:54 PM]   EAX ver. 3 [ ]  - disabled
[12:29:54 PM]   I3D ver. 2 [ ]  - disabled
[12:29:54 PM]   ZoomFX     [ ]  - disabled
[12:29:54 PM]   MacroFX    [ ]  - disabled
[12:29:54 PM] SIMD render [X]
[12:29:54 PM] num channels 32
[12:29:54 PM] Cannot open audio file samples/infinite 1
[12:29:54 PM] cannot open file for reading
[12:29:54 PM] Cannot open audio file samples/music/menu/ru.wav
[12:29:54 PM]
[12:29:56 PM] The sample music/menu/us.wav not found
[12:29:56 PM] cannot open file for reading
[12:29:56 PM] Cannot open audio file samples/music/menu/us.wav
[12:29:56 PM]
[12:30:01 PM] Loading mission QuickQMBPro/Okinawa/OkinawaRedScramble00.mis...
[12:30:01 PM] Month = 7 , Hour = 13
[12:30:01 PM] Temperature -     0m = 25.0 .
[12:30:01 PM] Temperature -  1000m = 18.51001 .
[12:30:01 PM] Temperature -  2000m = 12.019989 .
[12:30:01 PM] Temperature -  3000m = 5.529999 .
[12:30:01 PM] Temperature -  4000m = -0.95999146 .
[12:30:01 PM] Temperature -  5000m = -7.450012 .
[12:30:01 PM] Temperature -  6000m = -13.940002 .
[12:30:01 PM] Temperature -  7000m = -20.429993 .
[12:30:01 PM] Temperature -  8000m = -26.919998 .
[12:30:01 PM] Temperature -  9000m = -33.410004 .
[12:30:01 PM] Temperature - 10000m = -39.899994 .
[12:30:01 PM] Temperature - 11000m = -46.39 .
[12:30:01 PM] Temperature - 12000m = -52.880005 .
[12:30:01 PM] Loading map.ini defined airfields:
[12:30:01 PM] Detected Vertex Shaders 3.0.
[12:30:01 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[12:30:01 PM] Vertex texture units: 32
[12:30:01 PM]
[12:30:02 PM] PBuffer: suitable formats: 6
[12:30:02 PM]
[12:30:02 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[12:30:02 PM] Depth = 24, stencil = 8
[12:30:02 PM] PBuffer: suitable formats: 6
[12:30:02 PM]
[12:30:02 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[12:30:02 PM] Depth = 24, stencil = 8
[12:30:05 PM] Loading vertex/fragment programs: *187953184*
[12:30:05 PM] *** Loading: [vpFogFar2Tex2D]
[12:30:05 PM] *** Loading: [vpFog2Tex2DBlend]
[12:30:05 PM] *** Loading: [vpFogFar4Tex2D]
[12:30:05 PM] *** Loading: [vpFogFar8Tex2D]
[12:30:05 PM] *** Loading: [vpFogNoTex]
[12:30:05 PM] *** Loading: [vpFog4Tex2D]
[12:30:05 PM] *** Loading: [vpFog4Tex2D_UV2]
[12:30:05 PM] *** Loading: [vp4Tex2D]
[12:30:05 PM] *** Loading: [vp6Tex2D]
[12:30:05 PM] *** Loading: [vpTexUVTex2D]
[12:30:05 PM] *** Loading: [vpWaterGrid_NV]
[12:30:05 PM] *** Loading: [vpWaterSunLight_NV]
[12:30:05 PM] *** Loading: [vpWaterSunLight_ATI]
[12:30:05 PM] *** Loading: [vpWaterSunLight_FP]
[12:30:05 PM] *** Loading: [vpTreeSprite]
[12:30:05 PM] *** Loading: [vpTreeTrunk]
[12:30:05 PM] *** Loading: [vpVAObjectsN]
[12:30:05 PM] *** Loading: [vpVAObjectsL0]
[12:30:05 PM] *** Loading: [vpSprites]
[12:30:05 PM] *** Loading: [vpSimpleGL]
[12:30:05 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpSimpleGL]
[12:30:05 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpRiverCoastAA]
[12:30:05 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [vpWaterDM_CPU]
[12:30:05 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterLFogDM]
[12:30:05 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[12:30:05 PM] Load bridges
[12:30:05 PM] Load static objects
[12:30:06 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[12:30:06 PM] ##### House without collision (3do/Tree/Tree2.sim)
[12:30:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:30:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[12:30:08 PM] FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
[12:30:08 PM] FM called 'FlightModels/PW_R-2800_Corsairs:F4ULate_FM.emd' is being loaded from File: 'f4ulate_fm'
[12:30:08 PM] Motor resolveFromFile starter = 0
[12:30:08 PM] Motor resolveFromFile starter = 0
[12:30:08 PM] Flight Model File FlightModels/F4U-5.fmd:F4ULate_FM contains no Mach Drag Parameters.
[12:30:08 PM] FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
[12:30:09 PM] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F4U-5/+F4U-4_KOREAN WAR_VF-113_Lead.bmp s1=3DO/Plane/F4U5(USA)/summer s2=PaintSchemes/Cache/2639706777777329960
[12:30:14 PM] ERROR file: File users/0/Icons not found
[12:30:14 PM] Mission: QuickQMBPro/Okinawa/OkinawaRedScramble00.mis is Playing
[12:30:14 PM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[12:30:14 PM]
[12:31:10 PM] The sample music/menu/us.wav not found
[12:31:10 PM] cannot open file for reading
[12:31:10 PM] Cannot open audio file samples/music/menu/us.wav
[12:31:10 PM]
[Nov 14, 2013 12:31:15 PM] -------------- END log session -------------
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SAS~Storebror

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #49 on: November 14, 2013, 11:32:42 AM »

Well, some missing or conflicting mods can be seen (i.e. some radar related stuff where 3D files seem to be missing) but apart from that there are no obvious errors in the log.
You've got many mod planes installed though, maybe you should try it with a few planes less. In the past several users reported an imaginary "limit" of aircraft which could be installed in parallel in their il-2 installation before it became a slide show, so you might just have hit this limit for your system now.

Best regards - Mike
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Don't split your mentality without thinking twice.

primo62

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #50 on: November 14, 2013, 01:33:47 PM »

Ok. I removed all my add on planes and all the other mods and it still happens. I did notice that on some engines the ones that have a slow start sequence thats where the problem is. Take the F4U-1C, it has a faster start sequence and frame rate does not drop. Anyway thanks for your time, I put everything back in the game and I will have to just live with it. 
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WindWpn

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #51 on: November 15, 2013, 08:03:48 AM »

I think I have seen it somewhere, but cannot find it now...

Is there a config.ini parameter to suppress the FM loaded output in the log.lst file? 

I am attempting to debug other issues with some mods, but the log.lst is filled with fm load data which clutters stuff I am looking for.

~S~
wind
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primo62

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #52 on: November 15, 2013, 08:07:45 AM »

Ok, maybe I can't. lol   I promise not to bother you again if you could tell me what class files that effect the new engine starts so I could just eliminate that part. Of everything in your mod that always was the thing that I did not care for. I most certainly want realism but I don't like starting a mission and enemy planes are coming in and my plane wont start. Yes, I know that's real but this is a game after all. I really hope you guys do not see this as being negative about your mod. Heck, I would probably not being playing this game anymore if not for all the mods.

Thanks
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Fly!

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #53 on: November 16, 2013, 12:00:22 AM »

F-4 Phantom works w/ weps w/ latest F-8 Crusader installed.
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Whiskey_Sierra_972

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #54 on: November 16, 2013, 12:08:25 AM »

All jets and choppers are working in 4122+530+27!
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Draken

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #55 on: November 16, 2013, 06:09:48 AM »

I tried it in HSFX 7 , but it does not work . When I launch the game , I get a black screen during one second, then CTD . It is a kind of 1%CTD crash .

I am disappointed because Engine mod 2.6 worked in HSFX 6 ( so I was able to add some post-war jets, even if several loadouts were missing ).
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WindWpn

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #56 on: November 19, 2013, 08:41:44 AM »

Is there a config.ini parameter to suppress the FM loaded output in the log.lst file? 

bump on this question.  Is there a config.ini setting to turn off all the FM load lines in the log.lst?
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benitomuso

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #57 on: November 19, 2013, 12:22:17 PM »

Is there a config.ini parameter to suppress the FM loaded output in the log.lst file? 

bump on this question.  Is there a config.ini setting to turn off all the FM load lines in the log.lst?

Yes,
                   I have introduced in the latest version of the AutoDiffFM a setting to control that. AFAIK it was incorporated by Anto in his latest compilation for the EngineMod 2.7

  The parameters is:

[Mods]
PrintFMDinfo=0

  But 0 is the default value, so if you don't put this line it will be regarded as 0 (no extra information).

  Regards,
                          Pablo
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WindWpn

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #58 on: November 19, 2013, 12:58:15 PM »

Yes,
                   I have introduced in the latest version of the AutoDiffFM a setting to control that. AFAIK it was incorporated by Anto in his latest compilation for the EngineMod 2.7

  The parameters is:

[Mods]
PrintFMDinfo=0

  But 0 is the default value, so if you don't put this line it will be regarded as 0 (no extra information).

  Regards,
                          Pablo

Perhaps it is not working correctly then as I do not have the line in my config.ini, yet the log.lst shows all FM loads.  Note, I am running modact 5.3, 4.12.2, EngineModv2.7 and buttons 10.5 (modified 11/10/13). 
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benitomuso

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #59 on: November 19, 2013, 01:09:06 PM »

Perhaps it is not working correctly then as I do not have the line in my config.ini, yet the log.lst shows all FM loads.  Note, I am running modact 5.3, 4.12.2, EngineModv2.7 and buttons 10.5 (modified 11/10/13). 

Are you 100% positive that the Engine Mod is loading on top of ModAct 5.3?
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