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Author Topic: update: DGEN MTO campaign for HSFX 7 - Vers. 1.3 (22/02/2014)  (Read 20491 times)

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tbauchot

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.1
« Reply #60 on: January 07, 2014, 01:47:20 PM »

Hello Boelcke,
Thank you very much for your DGEN Campaign. Very good addition !
I have just installed V.1.1 But I don't see anywhere the P 51 A in the campaigns.
Is it only AI or have I do something wrong in the update install ?
Best regards, Thierry.
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Boelcke

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.1
« Reply #61 on: January 08, 2014, 04:34:28 AM »

Hello Boelcke,
Thank you very much for your DGEN Campaign. Very good addition !
I have just installed V.1.1 But I don't see anywhere the P 51 A in the campaigns.
Is it only AI or have I do something wrong in the update install ?
Best regards, Thierry.

its AI only caue it´s deployed as fighter bomber only
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Darth_Dooboss

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.1
« Reply #62 on: January 10, 2014, 04:22:03 PM »

Hi all
I have an 4.12.2+HSFX7 install
The campaign looks superb and awesome but I have a problem...
when I push the apply button the system hang up... always. I have tested 3 times after restart the campaign after delete the previous.

Thanks in advance
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Boelcke

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.1
« Reply #63 on: January 11, 2014, 11:24:46 AM »

Hi all
I have an 4.12.2+HSFX7 install
The campaign looks superb and awesome but I have a problem...
when I push the apply button the system hang up... always. I have tested 3 times after restart the campaign after delete the previous.

Thanks in advance

do you have the new update V1.1 installed?

important are the files for the plane data in the \DGEN\MOD folder

https://dl.dropboxusercontent.com/u/99684525/Mod_files_V5.zip

to get some informations please post the dgen_modError.log file in the IL2 root folder
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Darth_Dooboss

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.1
« Reply #64 on: January 12, 2014, 03:00:53 AM »

Yes
It was with the update installed.
This are the errors of a pair of campaigns, first a Tunisia:

Code: [Select]
= DGen_mod 2.0.1.0 (21/10/2013) =
seed: 382298109
ParamStr: de 0       
DGen_mod initialization. Side: de, Rank: 0
MaxFLAK=40
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: DeBoe04
Unable to delete directory: missions\campaign\de\DGen_Boe04_Tunisia1doe0
EnemyNation from settings: USA
Load DGen\mod\AllPlaneDB.dat:
Load DGen\Tunisia1Planes.dat:
MrO_Tunis:Tunisia1
Inherits Tunisia1
Load DGen\mod\MrO_TunisTowns.dat:
EnemyNation from stock: USA
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(Axis,I_JG5_3): I_JG5_3 0 00
TestWing(Allies,RAF_No134SQN): RAF_No134SQN 4 10
TestWing(Allies,RAF_No250SQN): RAF_No250SQN 4 10
TestWing(Allies,RAF_No112SQN): RAF_No112SQN 4 10
TestWing(Allies,RAF_No238SQN): RAF_No238SQN 4 10
TestWing(Allies,RAF_No134SQN): RAF_No134SQN 4 10
TestWing(Allies,RAF_No073SQN): RAF_No073SQN 4 10
TestWing(Allies,RAF_No320SQN): RAF_No320SQN 4 10
TestWing(Allies,RAF_No238SQN): RAF_No238SQN 4 10
TestWing(Allies,RAF_No238SQN): RAF_No238SQN 4 10
TestWing(Allies,RAF_No073SQN): RAF_No073SQN 4 10
TestWing(Allies,RAF_No238SQN): RAF_No238SQN 4 10
TestWing(Allies,RAF_No238SQN): RAF_No238SQN 4 10
TestWing(Allies,B_8AF_034BG_004BS): B_8AF_034BG_004BS 4 10
TestWing(Allies,B_8AF_034BG_004BS): B_8AF_034BG_004BS 4 10
TestWing(Allies,B_8AF_034BG_004BS): B_8AF_034BG_004BS 4 10
TestWing(Allies,B_8AF_452BG_731BS): B_8AF_452BG_731BS 4 10
TestWing(Allies,B_8AF_452BG_731BS): B_8AF_452BG_731BS 4 10
TestWing(Allies,15AF_31FG_307FS): 15AF_31FG_307FS 4 10
TestWing(Allies,15AF_31FG_307FS): 15AF_31FG_307FS 4 10
TestWing(Allies,15AF_31FG_308FS): 15AF_31FG_308FS 4 10
TestWing(Allies,15AF_31FG_309FS): 15AF_31FG_309FS 4 10
TestWing(Allies,15AF_325FG_0HQ): 15AF_325FG_0HQ 4 10
TestWing(Allies,15AF_325FG_317FS): 15AF_325FG_317FS 4 10
TestWing(Allies,15AF_325FG_318FS): 15AF_325FG_318FS 4 10
TestWing(Allies,15AF_325FG_319FS): 15AF_325FG_319FS 4 10
TestWing(Allies,15AF_332FG_099FS): 15AF_332FG_099FS 4 10
TestWing(Allies,15AF_332FG_100FS): 15AF_332FG_100FS 4 10
TestWing(Allies,12AF_57FG_64FS): 12AF_57FG_64FS 4 10
TestWing(Allies,12AF_57FG_65FS): 12AF_57FG_65FS 4 10
TestWing(Allies,12AF_57FG_66FS): 12AF_57FG_66FS 4 10
TestWing(Allies,15AF_1FG_27FS): 15AF_1FG_27FS 4 10
TestWing(Allies,15AF_1FG_71FS): 15AF_1FG_71FS 4 10
Cannot find squad 15AF_1FG_94FS

and a reich defense

Code: [Select]
= DGen_mod 2.0.1.0 (21/10/2013) =
seed: 258097164
ParamStr: users/doe/ missions/campaign/de/DGen_Boe01_RV_Berlin43doe0/ 1 4166118276607 600 0   
===== DGen_mod_log.txt =====
[10.01.2014 22:40:59] ------------ BEGIN log session -------------
[22:40:59] OpenGL provider: Opengl32.dll
[22:41:00] OpenGL library:
[22:41:00]   Vendor: NVIDIA Corporation
[22:41:00]   Render: GeForce GTX 470/PCIe/SSE2
[22:41:00]   Version: 4.4.0
[22:41:00]   Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[22:41:00] Size: 1920x1080
[22:41:00] ColorBits: 32
[22:41:00] DepthBits: 24
[22:41:00] StencilBits: 8
[22:41:00] isDoubleBuffered: true
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-3.fmd
[22:41:07] s = FlightModels/Yak-3.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-3bsf.fmd
[22:41:07] s = FlightModels/Yak-3bsf.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-3r.fmd
[22:41:07] s = FlightModels/Yak-3R.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-3vk-107.fmd
[22:41:07] s = FlightModels/Yak-3VK-107.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-7a.fmd
[22:41:07] s = FlightModels/Yak-7A.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-7b.fmd
[22:41:07] s = FlightModels/Yak-7B.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9.fmd
[22:41:07] s = FlightModels/Yak-9.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-7b_pf.fmd
[22:41:07] s = FlightModels/Yak-7B_PF.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-7uti.fmd
[22:41:07] s = FlightModels/Yak-7UTI.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9b.fmd
[22:41:07] s = FlightModels/Yak-9B.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9d.fmd
[22:41:07] s = FlightModels/Yak-9D.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9dd.fmd
[22:41:07] s = FlightModels/Yak-9DD.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9k.fmd
[22:41:07] s = FlightModels/Yak-9K.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9mearly.fmd
[22:41:07] s = FlightModels/Yak-9MEarly.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9m.fmd
[22:41:07] s = FlightModels/Yak-9M.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9t.fmd
[22:41:07] s = FlightModels/Yak-9T.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9uearly.fmd
[22:41:07] s = FlightModels/Yak-9UEarly.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9u.fmd
[22:41:07] s = FlightModels/Yak-9U.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-9ut.fmd
[22:41:07] s = FlightModels/Yak-9UT.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/yak-15.fmd
[22:41:07] s = FlightModels/Yak-15.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/z26.fmd
[22:41:07] s = FlightModels/Z26.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] sFMDir = gui/game/buttons
[22:41:07] s1 = flightmodels/jeep.fmd
[22:41:07] s = FlightModels/Jeep.fmd
[22:41:07] m_lastFMFile = gui/game/buttons
[22:41:07] m_lastFMF

edit by Gerax:
Darth_Dooboss, you must shorten the log before you paste it here.
The forums editor has a character size limitation (2000 chars),
it simply cuts the later parts of the log (what has happened to your log)!
For now I did for you.
  ;)
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Boelcke

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.1
« Reply #65 on: January 12, 2014, 04:18:24 AM »

this error message

"Cannot find squad 15AF_1FG_94FS"

shows that the files for the plane and wings data for Asuras dgen.exe mod, i´ve mentioned in the install instructions, are not installed.

dl these files:

https://dl.dropboxusercontent.com/u/99684525/Mod_files_V5.zip

and copy them into the \DGEN\MOD folder AFTER you have installed Asuras dgen.exe mod, overwrite the old files

About te messages form the Reich defense campaign, i can´t say anything, but the campaign uses only stock planes with stock maps, so it has to work no matter what else is installed, perhaps something is wrong with your installation?
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NIGHTFIGHTER

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.1
« Reply #66 on: January 17, 2014, 04:43:15 AM »

Hi Boelcke, got a strange problem here, Im a Dgen virgin so i followed your instructions to the letter.  The map shows up fine and i created a Dgen mods file and installed all the skins and your campaign.  These show up in pilot career and in campaign, but when i hit start I get a beep from the computer and it wont load the missions.  below I have pasted what my Dgen event log has to say

= DGen 4.0.0.9 (01/05/05) =
seed: 7976578
DGen initialization. Side: gb, Rank: 0
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: GbB
mrz_Malta:Malta1
Inherits Malta1
Error - mapname was expected


If you could advise me on this, id be really grateful....Many Thanks Gary
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Boelcke

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.1
« Reply #67 on: January 17, 2014, 07:13:47 AM »

Hi Boelcke, got a strange problem here, Im a Dgen virgin so i followed your instructions to the letter.  The map shows up fine and i created a Dgen mods file and installed all the skins and your campaign.  These show up in pilot career and in campaign, but when i hit start I get a beep from the computer and it wont load the missions.  below I have pasted what my Dgen event log has to say

= DGen 4.0.0.9 (01/05/05) =
seed: 7976578
DGen initialization. Side: gb, Rank: 0
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: GbB
mrz_Malta:Malta1
Inherits Malta1
Error - mapname was expected


If you could advise me on this, id be really grateful....Many Thanks Gary

you are using an (outdated) version from stock dgen.exe - you need Asuras dgen.exe modto play this campaign

check the install instruction on the dl page and read them carefully, it´s a guid included which shows how to install the campaign step by step
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Boelcke

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.2
« Reply #68 on: January 17, 2014, 07:15:16 AM »

i just updated to version 1.2, check post 1

Changelog vers1.2:

- fixed a bug in the Sicily campaign which causes crashes
- added the MC 205III to all Sicily campaign parts
- added Torpedo bomber missions to the campaign
- carrier battles and Navy planes added to the Malta part two
- some fixes with skins and stuff

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Boelcke

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.2
« Reply #69 on: January 17, 2014, 07:20:40 AM »

that´s what i mean :)







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Boelcke

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.2
« Reply #70 on: January 17, 2014, 07:21:27 AM »





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jeanba

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Re: update: DGEN MTO campaign for HSFX 7 - Vers. 1.2
« Reply #71 on: January 17, 2014, 07:22:02 AM »

Looks great !
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