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Author Topic: HSFX Version 7.0 released  (Read 165868 times)

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v.Greiff

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Re: HSFX Version 7.0 released
« Reply #120 on: October 12, 2013, 02:32:46 AM »

Thank you!
Works perfect!!!
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BlueVelvet

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Re: HSFX Version 7.0 released
« Reply #121 on: October 12, 2013, 06:01:28 AM »

Hsfx 7 works ok so far, but after launching the game the black screen appears and stays before game switches to menu. Does any one have the same problem? Any solution?
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TICI

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Re: HSFX Version 7.0 released
« Reply #122 on: October 12, 2013, 07:17:01 AM »

For people using the tiger flyby. You will notice that the view of the aircraft is smaller , to fix it donwload the HSFX SAS Modact 5.2, in it you will find a folder Jsgmmods, in it you will find a folder "Enable with tiger flyby". Put this folder inside the Jsgmmods of HSFX 7.0 ( After disabling them first ) then re-enable them and you will see the aircraft in the normal size (F2 view).
This until a new version of Tiger sound will become available for HSFX 7.0.
TICI
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TICI

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Re: HSFX Version 7.0 released
« Reply #123 on: October 12, 2013, 07:41:01 AM »

On further test for this view option. It works but when you open the map on flight the game freezes.
So you can use this option but keep in mind this issue.
TICI
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FNRennier

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Re: HSFX Version 7.0 released
« Reply #124 on: October 12, 2013, 09:00:19 AM »

I installed HSFX 7 on IL-2 v4.12.1m + SAS Modact 5.22

works perfectly to the two.
1. Para jogar HSFX.
Habilitar com JSGME os mods HSFX.



2. Para jogar SAS Moadct.
Habilitar com  JSGME os mods SAS Modact.



Perfect combination!
 ;D ;D ;D ;D
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=FN=Rennier

BravoFxTrt

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Re: HSFX Version 7.0 released
« Reply #125 on: October 12, 2013, 09:16:20 AM »

Way to go Cad, Im glad you got it sorted out.:D
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Lagarto

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Re: HSFX Version 7.0 released
« Reply #126 on: October 12, 2013, 09:46:13 AM »

The only problem I have had so far with the 7.0 is that when I tried to generate a mission on that huge map called MWoI (Mediterran War over Italy) which I had dragged from 6.0 (where it worked fine), I got the infamous message "Mission loading failed: Mesh 3do/humans/Paratroopers/Russia/mono.sim not created" - which means that my vid card ran out of memory. In case someone encounters the same problem, here's a solution that helped me:

http://ultrapack.tuttovola.org/index.php?topic=4437.0
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FNRennier

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Re: HSFX Version 7.0 released
« Reply #127 on: October 12, 2013, 11:10:27 AM »

Way to go Cad, Im glad you got it sorted out.:D

Thank you my friend!  ;D
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Heretic

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Re: HSFX Version 7.0 released
« Reply #128 on: October 12, 2013, 11:12:00 AM »

What map is this? I've checked winter maps but did not find anything similar...

It's Ardennes_RRR. Works well.



Not all of my campaigns for HSFX6 do work flawlessly with HSFX 7, because i used the P 38 G15 in my westfront campaign (and Defense of the Reich campaign i think) which isnĀ“t included in HSFX 7 anymore.

Well, downloading and installing the G15 should fix that, right?
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Boelcke

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Re: HSFX Version 7.0 released
« Reply #129 on: October 12, 2013, 11:28:45 AM »

Well, downloading and installing the G15 should fix that, right?

if the G15 is included in your install everything should work - but i will create the cmapaign with Asuras dgen mod from scratch with new maps and stuff for HSFX 7 :)
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Oscarito

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Re: HSFX Version 7.0 released
« Reply #130 on: October 12, 2013, 12:01:23 PM »

It's Ardennes_RRR. Works well.
Oh, I see!
Sometimes I forget my computer can not run IL2 on perfect mode... :D
Thanks!
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gombrowitch

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Re: HSFX Version 7.0 released
« Reply #131 on: October 12, 2013, 03:02:38 PM »

Guys, will you add Spitfire Mk XIV to the game?

I also have question about compressibility (or something like that). In original game its not modelled. I read that Bf109 needed 4 s to roll 45 degree at 400 mph. Similar time for Spitfire. In game i can roll without problems at this speed. Elevator should also stiff at higher speed. In Bf109 it was so hard, that pilot cant blackout pulling stick with full strenght. Spitfire had a little bit better elevator.
It is possible to model it? It probably should work like nonlinearity, but depends from speed and multiplier for planes (other control for planes).
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