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Author Topic: HSFX Version 7.0 released  (Read 165857 times)

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Draken

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Re: HSFX Version 7.0 released
« Reply #192 on: November 03, 2013, 03:59:17 AM »

Basically every plane which has an external FM file can be added .
The DiffFM for HSFX 7 can be found " on another modding forum "  ;)
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LuseKofte

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Re: HSFX Version 7.0 released
« Reply #193 on: November 04, 2013, 05:45:11 AM »

the map Al alamain cannot load File 2 D map cannot be found it say. Malta 42 the same
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CharlieChap

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Re: HSFX Version 7.0 released
« Reply #194 on: November 04, 2013, 08:13:37 AM »

They Load OK for me Leone,  if you have added anything map related , try disabling it and then work through your additions adding them one at a time until you find what is causing this. Its not a 'vanilla' hsfx problem.
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<Gunny>

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Re: HSFX Version 7.0 released
« Reply #195 on: November 04, 2013, 08:15:57 AM »

I created a MODS folder for HSFX 7 and with only the history mod active all works but when I try the EXPERT mod I get a CTD.
I did create a STD folder in the MODS folder.
If needed I can post the log file.
Code: [Select]
[15:18:02] *** Looking for Render API Extensions ...
[15:18:02] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[15:18:02] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[15:18:02] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[15:18:02] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[15:18:02] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[15:18:02] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[15:18:02] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[15:18:02] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[15:18:02] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[15:18:02] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[15:18:02] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[15:18:02] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[15:18:02] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[15:18:02]
[15:18:02] Maximum texture size : 8192
[15:18:02] Maximum simultaneous textures :4
[15:18:02] MaxAnisotropic (1.0 = none) : 16.000000
[15:18:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[15:18:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[15:18:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[15:18:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[15:18:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[15:18:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[15:18:08] Main begin: null
[15:18:08] java.lang.NullPointerException
[15:18:08] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:398)
[15:18:08] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1529)
[15:18:08] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2006)
[15:18:08] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[15:18:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[15:18:08] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[15:18:08] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[15:18:08] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:18:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[04.11.2013 15:18:08] -------------- END log session -------------
     
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benitomuso

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Re: HSFX Version 7.0 released
« Reply #196 on: November 04, 2013, 09:48:18 AM »

You should probably delete your .last.quick file from Quick folder
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<Gunny>

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Re: HSFX Version 7.0 released
« Reply #197 on: November 04, 2013, 10:24:58 AM »

Ok -I deleted all in the Quick folder and it was full. I had only ran one mission.
After  deleting all it still CTD @ 60 %.
Very strange when all to other versions of HSFX has always worked in the pass.
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SnipersHunter

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Re: HSFX Version 7.0 released
« Reply #198 on: November 05, 2013, 06:13:50 AM »

Will it work with the 4.13?.
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jetherjr

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Re: HSFX Version 7.0 released
« Reply #199 on: November 05, 2013, 06:29:25 AM »

How to work with the 4.12.2?.
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CharlieChap

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Re: HSFX Version 7.0 released
« Reply #200 on: November 05, 2013, 02:19:58 PM »

Gunny , anything you put in a Mods folder takes priority over anything in the Files folder.  Hsfx is all in the Files folder.
Expert mode also uses a different FM encryption. If you add a new set of FM's in the Mods folder and then run expert mode, the ones you added will not be in the correct format in expert mode (but take priority), hence CTD.
Not an hsfx problem, its an adding a new set of FM's into a Mods folder problem. You may be able to get a DiffFM version that supports expert as well as stock though  ?...(I don' t know if there is one, there used to be for v6.0)

Will it work with the 4.13?.

No, because 4.13 does not exist yet and will probably be about a year away (guessing  from past major patches).
(they only just posted their first development update).
No way on earth that anything now will run with it until its released + we revise what we have.

How to work with the 4.12.2?.

Update to 4.12.2.
Download the Auto_Updater and use that to get the 7.0.1 (beta) patch currently available. Its beta so run the updater often, but its very stable now.
We could have called it final a while ago but are getting our breath back at the moment.

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airgroundmerc

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Re: HSFX Version 7.0 released
« Reply #201 on: November 23, 2013, 09:07:26 AM »

I'm also the victim of the 5 % crash. Got it from dropboxusercontent via torrent.  "- Part3_Ver_7.W03..........-  333 Mb." so says the manual. But my computer says 341.363 Kb.
Can this be the reason?

Other suggerstions?
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Royzewic

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Re: HSFX Version 7.0 released
« Reply #202 on: November 25, 2013, 08:27:55 AM »

it will works if I install it on my 4.12.2 il-2?
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Semor

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Re: HSFX Version 7.0 released
« Reply #203 on: November 25, 2013, 11:42:12 AM »

it will works if I install it on my 4.12.2 il-2?

Yes
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