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Author Topic: MiG-21S/MF/bis v1.1 + Vegas v2.2  (Read 77767 times)

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MarvinT

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #372 on: September 18, 2015, 11:01:28 AM »

 I removed common utilities 1.09 and replaced with previous 1.07. Works fantastic.
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Koty

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #373 on: September 18, 2015, 02:27:16 PM »

...I don't even remember which one I use...

...I was working on the meshes (again missing flares on R, landing lights and navlights on landing gear...  :-X ) - I'll send it to you Vega - and then as I finished my "homework" I tried out the R for a bit. Reaches some 1700 km/h with pod - awesome how accurate you are :) but then I tried landing and... oh la la... your new FM does not like SPS, as I engaged it, it started shaking into +- 8 G !!! My wing eventually fell off and pilot died ejecting, LOL. But it did not allways shake - at certain AoA it was flying normally, but as I let it go on lower AoA (still more than 0) it started shaking.


And as for loadouts... there are more easter eggs than just that, let's see how many you can find. :P I've already repaired the ones on S,MF,bis - I originally thought that R was fine already... will be repaired in next update.
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4S_Vega

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #374 on: September 18, 2015, 02:29:13 PM »

i will investigate on it  ;)
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Koty

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #375 on: September 18, 2015, 02:33:59 PM »

i will investigate on it  ;)

Hahah, guess what - as for those messed loadouts on R, the code seems all right :))
BUT... found it - check the line below the name of the "2*R-3S" - something is missing :))
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4S_Vega

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #376 on: September 18, 2015, 04:13:10 PM »

i mean investigate on shaking
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Koty

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #377 on: September 18, 2015, 04:20:29 PM »

Yeah, but I wanted to tell you that that loadout would be easier repaired on your end :) Also, send me please the early migs classes, I'll "repair" some issues on them too.
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4S_Vega

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #378 on: September 18, 2015, 04:48:38 PM »

i tested R version in Landing

i don't meet any problem of shaking and explosions maybe you have some mod that goes in conflict
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Koty

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #379 on: September 19, 2015, 06:58:24 AM »

(also, the rear airbrake can be extended even with recon pod...)
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KingTiger503

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #380 on: September 22, 2015, 08:53:54 PM »

Thanks for the 3.0 Update, This MiG-21 Bis has a ECM to Avoid the Missile Lock.
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Koty

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #381 on: September 25, 2015, 01:22:00 PM »

It has no ECM. Passive nor active. Only flares.
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Kilo

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #382 on: September 25, 2015, 01:44:23 PM »

What about the SPS 141-100? I remember seeing a screenshot of it before the 3rd gen migs were released.
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Koty

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Re: MiG-21S/MF/bis v1.1 + Vegas v2.2
« Reply #383 on: September 25, 2015, 02:34:32 PM »

What about the SPS 141-100? I remember seeing a screenshot of it before the 3rd gen migs were released.

LOL :D Nope. Somebody might have mentioned SPS-141, but that's like everything.
1) It would require new slot for plane as we've already reached maximum compilable lenght of weapon code for IL-2.
2) It would require actually working radar, what we have now is just some indication inside cockpit. We would need "outer-world" expression, working Radar warning receiver (that uses that outer-world expression) and then we can think about possible countermeassures and actuall ways of how to implement them. That would require it's own physical model - the jammer has some energy (and function), radar has it's energy, you need to get return energy of radar that is big enough to be recognised over the jamming - and then, with different wavelenght the energy degrades with distance differently, different targets have different RCS (basically reflective plane) that return different ammount of energy,...

Plus - SPS-141 was said to be able to knock out really wast part of what AADefense is watching - the theory was that the jamming plane (disadvantaged by heavy jammer) will fly together with combat equipped planes that will strike the bandits + defend jammer.

As a bonus, if you've kept reading this far, I will tell you that Bis was not the only plane capable of carrying it - it could also be fitted on M/MF! But, that required modiffying the centerline hardpoint and cockpit a bit - by adding jammers cabelage and "small" pannel for actually operating the SPS. Minimally the later had to be done for serial Bis.
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