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Author Topic: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF  (Read 135467 times)

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snachito

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #264 on: October 07, 2013, 11:45:43 PM »

Will there be a low resolution for this Yak36 variant?  Just thought I would ask, cuz for some reason the texture, true color mods in the jsgme ME is NOT working even though I have it on the right side, so I figured if there was a possibility for the low-res. If not no problem I will use my other cpu that has 4.11.1 MA 4 (I added this plane and LOVE IT)but would love to have it in DBW 4.10.1. Either way thank you!!
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SAS~Gerax

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #265 on: October 07, 2013, 11:54:14 PM »

A side note, have anyone test the engine overheat for these 2 VTOL in 4.11? Does it get overheat too quick like other jets? If the overheat issues is considerable here, then I'll apply similar fixes to the MiG-21 series.

Did a long flight in 4.11 yesterday, a strafing mission where then 4 F-100s appeared, shot them all down (2 with Cannons!  ;)), did a hoover landing when returning to homebase, and although I often had to use full thottle I had no overheating (drop of engine power or burning engine) so far. BUT: I had "HudLog" off in conf.ini, so I can't tell you anything about warning HUD screen messages. Will repeat the mission with  "HudLog" ON later.  :)

EDIT: tried it now with HUD on: "overheating" appeared only for a short time while hoovering for VTOL landing, so your code seems to be OK Eric.  ;)
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Kant

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #266 on: October 08, 2013, 03:16:22 AM »

I have installed

Il-2 1956 The Jet Era v1.32

Buttons Version 10.1

MiG-21Mod

L-159G

HD, True Color mod

and SAS Engine Mod v2.6RC Final
but exactly this mod I have not worked

at the end of the mission loading writes Null

Code: [Select]
s1 = flightmodels/me-262(ofnowotny).fmd
s = FlightModels/Me-262(ofNowotny).fmd
m_lastFMFile = gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/EastFront_Crimea/EastFront_CrimeaRedScramble00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 16
Temperature -     0m = 46.0 .
Temperature -  1000m = 39.51001 .
Temperature -  2000m = 33.01999 .
Temperature -  3000m = 26.529999 .
Temperature -  4000m = 20.040009 .
Temperature -  5000m = 13.549988 .
Temperature -  6000m = 7.0599976 .
Temperature -  7000m = 0.5700073 .
Temperature -  8000m = -5.9200134 .
Temperature -  9000m = -12.410004 .
Temperature - 10000m = -18.899994 .
Temperature - 11000m = -25.39 .
Temperature - 12000m = -31.880005 .
Loading map.ini defined airfields:
PBuffer: suitable formats: 42

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 42

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1323102240*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Yak-36/helmetmulti1.tga'
Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/Yak-36.fmd:yak36
java.lang.RuntimeException: Error loading params from FlightModels/Yak-36.fmd:yak36
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:202)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:615)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:46)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:35)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:492)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:30)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:23)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1996)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:890)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[07.10.2013 22:34:53] -------------- END log session -------------
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Riptide_One

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #267 on: October 08, 2013, 08:31:31 AM »

S3,

You and the team of Yak-36 contributors have worked your magic once again in bringing the Yak-36 SMF to IL-2. She's beautiful and handles like a dream :)! My compliments to you and all involved!

Cheers,

Riptide
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Paulus

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #268 on: October 08, 2013, 08:35:43 AM »

Just to let you know, SMF works under this setup:
DBW1.71+Buttons10.3+JetWar1.32+EngMod2.6RCfinal+Mig21 :)
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KuupoLOL

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #269 on: October 08, 2013, 10:19:58 AM »

I've got a slight bug with SMF:
On the normal Yak-36 I can use the refueling probe key to switch the hovering on, on SMF only arresting hook key works. Not a huge thing, just annoying to have two separate keys for different aircraft.

Otherwise, great work!  ;)

Edit: Oh, and running 4.11+JetWar1.32+EngMod2.6RCfinal+Both Mig21 mods.
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Valkas

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #270 on: October 08, 2013, 02:29:33 PM »

I also get null.

Log can be found here:
http://tny.cz/6e26ac14

DBW with jetwar 1.32, engmod, Migs and all other required mods.
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S3231541

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #271 on: October 08, 2013, 06:18:54 PM »

For guys that have null error on mission load, even if you think you have the latest SAS engine mod, please download and install again. This I'm 100% possitive.

Reason, in FMD, to enable AI closing canopy on carrier take off:

CCanopy 1 (default/stock value for open canopy)

In this FMD:

CCanopy 2

The game won't recognize value 2 and will throw a null error message. Only latest SAS engine mod have this feature.
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mojojojo

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #272 on: October 08, 2013, 06:56:01 PM »

real big progress.
the ability to take off vertically, have a working HUD, and switch from air to air to air to ground, is revolutionary stuff in IL-2. Congrats guys!
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Kant

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #273 on: October 08, 2013, 07:51:16 PM »

Only latest SAS engine mod have this feature.

And what class is responsible for this function in the SAS engine mod?
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Gaston

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #274 on: October 09, 2013, 04:56:35 AM »

Just to let you know, SMF works under this setup:
DBW1.71+Buttons10.3+JetWar1.32+EngMod2.6RCfinal+Mig21 :)

So, if I understand right, the 4.11.1 version (2.5 with SMF) works in a DBW install with the setup you mention ?
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tarrakanzz

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Re: Yakovlev Yak-36 Freehand, VTOL v2.5 with new variants SMF
« Reply #275 on: October 09, 2013, 06:46:01 AM »

O,this is a Harrier? Great!
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