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Author Topic: Essex Class Carriers - "Long Hull Version"  (Read 20284 times)

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asheshouse

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Essex Class Carriers - "Long Hull Version"
« on: August 30, 2013, 04:54:10 AM »

The "Long Hull" Essex Class Carriers

The stock Essex Class Carrier in the game is based on the earlier "Short Hull" version.
Following a request by Boyan, back in March, the existing stock model has been altered to create a "Long Hull" version.

The principal change involves extensions to the bow and stern to accommodate an increased AAA armament.
Other changes alter the appearance of the bridge structure.

USS Boxer CV-21 (1948) - with open bridge structure.


USS Kearsarge CV-33 (1946)


USS Tarawa CV-40 (1947)


USS Valley Forge CV-45 (1950) - Korean War version, with enclosed bridge.


USS Boxer CV-21 (1951) - Korean War version, with enclosed bridge.



Download the model files here:  http://www.mediafire.com/?haod1y93kcrgvbv

The files are contained in the ShipAshe folder. This text is included in the Readme in the download folder.

Extract into your MODS file, or wherever your installation requires if not a Classic Mod setup.
If you already have Yorktown Class Carriers or Lexington_42, or other Ashe ships you will already have this folder.
No files will be overwritten -- yet.


Class files  -- Choose v4.11 (for v4.10, v4.11  or v4.12 installs) -- or Choose v4.09 for rebels. :)

For v409  http://www.mediafire.com/?alkqlhjdu9ydraq

For v4.11 (or 410, 412) http://www.mediafire.com/?hstgjxq8cy3c0gy

The class files must be extracted into your ShipAshe folder.
If you already have the Yorktown Class carriers or Lexington_42 then some class files may be overwritten.

Before proceeding check that your game still runs. No new ships will appear yet.

To get the ships to appear you only require chief.ini (two entries) and ships.ini text entries.
Make these entries first, in your root/MODS/STD folder, or wherever your installation requires if not a Classic Mod setup.
Check the game works before proceeding.
If you have problems remove all of the chief.ini entries, check the game works, then add them back one ship at a time, checking after each one.
In each case look for other similar entries in the files and insert these new entries into similar sections of the text.



chief.ini  entry 1   --- look for similar entries for other ships and insert this new text into the correct section.

USSBoxerCV21_48         ships.ShipAsheUSS$USSBoxerCV21_48             1 icons/shipDestroyer.mat
USSBoxerCV21_51         ships.ShipAsheUSS$USSBoxerCV21_51             1 icons/shipDestroyer.mat
USSKearsargeCV33_46     ships.ShipAsheUSS$USSKearsargeCV33_46         1 icons/shipDestroyer.mat
USSTarawaCV40_47        ships.ShipAsheUSS$USSTarawaCV40_47            1 icons/shipDestroyer.mat
USSValleyForgeCV45_50   ships.ShipAsheUSS$USSValleyForgeCV45_50       1 icons/shipDestroyer.mat

=====================================================================================================
chief.ini  entry 2   --- look for similar entries for other ships and insert this new text into the correct section.

[Ships.USSBoxerCV21_48]
 com.maddox.il2.objects.ships.ShipAsheUSS$USSBoxerCV21_48
   
[Ships.USSBoxerCV21_51]
 com.maddox.il2.objects.ships.ShipAsheUSS$USSBoxerCV21_51
 
[Ships.USSKearsargeCV33_46]
 com.maddox.il2.objects.ships.ShipAsheUSS$USSKearsargeCV33_46
 
[Ships.USSTarawaCV40_47]
 com.maddox.il2.objects.ships.ShipAsheUSS$USSTarawaCV40_47
 
[Ships.USSValleyForgeCV45_50]
 com.maddox.il2.objects.ships.ShipAsheUSS$USSValleyForgeCV45_50
 
=====================================================================================================

 
ships.ini entries -- refer to Boxer_ships.ini.txt   --- for ease of cut and paste.  --- add at the bottom before //eof
 
=====================================================================================================

All five new ships should now appear. If there are any problems then sort them out before proceeding further.

Additional text entries are as follows:

=====================================================================================================
technics_ru.properties

USSKearsargeCV33_46          USS Kearsarge CV-33 (1946)
USSTarawaCV40_47             USS Tarawa CV-40 (1947)
USSBoxerCV21_48              USS Boxer CV-21 (1948)
USSValleyForgeCV45_50        USS Valley Forge CV-45 (1950) -Korea
USSBoxerCV21_51              USS Boxer CV-21 (1951) -Korea

=====================================================================================================
stationary.ini

USSBoxerCV21_48         ships.ShipAsheUSS$USSBoxerCV21_48             1
USSBoxerCV21_51         ships.ShipAsheUSS$USSBoxerCV21_51             1
USSKearsargeCV33_46     ships.ShipAsheUSS$USSKearsargeCV33_46         1
USSTarawaCV40_47        ships.ShipAsheUSS$USSTarawaCV40_47            1
USSValleyForgeCV45_50   ships.ShipAsheUSS$USSValleyForgeCV45_50       1

=====================================================================================================
ship.ini -- optional -- if you have one  (enables the new ships in the object viewer)

USSBoxerCV21_48           3do/Ships/USSBoxerCV21_48/Hier.him          1     #USS Boxer CV-21 (1948)
USSBoxerCV21_51           3do/Ships/USSBoxerCV21_51/Hier.him          1     #USS Boxer CV-21 (1951) -Korea
USSKearsargeCV33_46     3do/Ships/USSKearsargeCV33_46/Hier.him    1      #USS Kearsarge CV-33 (1946)
USSTarawaCV40_47        3do/Ships/USSTarawaCV40_47/Hier.him       1       #USS Tarawa CV-40 (1947)
USSValleyForgeCV45_50   3do/Ships/USSValleyForgeCV45_50/Hier.him  1      #USS Valley Forge CV-45 (1950) -Korea

=====================================================================================================

Credits:

Stock Essex Class model - 1C/Maddox Games
3D alterations and class files - Asheshouse
Skins -- Boyan
Damage Overlays -- Plowshare.

Additional Notes:

Catapults work ok in v4.09
For HSFX or SASModAct entries have to be added to Catapults.ini to enable them.

These entries work for me in HSFX6 v4.11
Code: [Select]
//By Hubberranz 

//Jet catapult power has now been revised bit upward. (from data: WWII 10; Jet 22; modern times 35 ).
//Add these lines to catapult.ini (provided with SAS Engine Mod v2.6)
//With earlier versions of SASEngineMod you may have to omit "com.maddox.il2.objects.ships.ShipAsheUSS$" from each section.

[com.maddox.il2.objects.ships.ShipAsheUSS$USSBoxerCV21_48]
dCatapultOffsetX 9
dCatapultOffsetY -126.6
dCatapultYaw   0.1
dCatapultOffsetX2 27.6
dCatapultOffsetY2 -130.8
dCatapultYaw2   0.1
catapultPower   15
catapultPowerJets 28

[com.maddox.il2.objects.ships.ShipAsheUSS$USSBoxerCV21_51]
dCatapultOffsetX 9
dCatapultOffsetY -126.6
dCatapultYaw   0.1
dCatapultOffsetX2 27.6
dCatapultOffsetY2 -130.8
dCatapultYaw2   0.1
catapultPower   16
catapultPowerJets 30

[com.maddox.il2.objects.ships.ShipAsheUSS$USSKearsargeCV33_46]
dCatapultOffsetX 9
dCatapultOffsetY -126.6
dCatapultYaw   0.1
dCatapultOffsetX2 27.6
dCatapultOffsetY2 -130.8
dCatapultYaw2   0.1
catapultPower   14
catapultPowerJets 28

[com.maddox.il2.objects.ships.ShipAsheUSS$USSTarawaCV40_47]
dCatapultOffsetX 9
dCatapultOffsetY -126.6
dCatapultYaw   0.1
dCatapultOffsetX2 27.6
dCatapultOffsetY2 -130.8
dCatapultYaw2   0.1
catapultPower   14
catapultPowerJets 28

[com.maddox.il2.objects.ships.ShipAsheUSS$USSValleyForgeCV45_50]
dCatapultOffsetX 9
dCatapultOffsetY -126.6
dCatapultYaw   0.1
dCatapultOffsetX2 27.6
dCatapultOffsetY2 -130.8
dCatapultYaw2   0.1
catapultPower   16
catapultPowerJets 30
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SAS~Malone

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #1 on: August 30, 2013, 05:30:34 AM »

lovely, thanks Ashe! :D
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kirk1965

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #2 on: August 30, 2013, 06:53:40 AM »

Very Special. Thanks!
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AG-51_Razor

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #3 on: August 30, 2013, 07:17:56 AM »

Absolutely AWESOME Asheshouse! Thank you, and thanks to Boyan and Plowshare. These ships are beautiful!
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Hubberranz

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #4 on: August 30, 2013, 09:08:29 AM »

Thanks Ashe great mod  :)

missing 'Hier.him' in text, in post and readme for Ship.ini.
Code: [Select]
=====================================================================================================
ship.ini -- optional -- if you have one  (enables the new ships in the object viewer)

USSBoxerCV21_48         3do/Ships/USSBoxerCV21_48/Hier.him             1                         #USS Boxer CV-21 (1948)
USSBoxerCV21_51         3do/Ships/USSBoxerCV21_51/Hier.him             1                         #USS Boxer CV-21 (1951) -Korea
USSKearsargeCV33_46     3do/Ships/USSKearsargeCV33_46/Hier.him         1                         #USS Kearsarge CV-33 (1946)
USSTarawaCV40_47        3do/Ships/USSTarawaCV40_47/Hier.him            1                         #USS Tarawa CV-40 (1947)
USSValleyForgeCV45_50   3do/Ships/USSValleyForgeCV45_50/Hier.him       1                         #USS Valley Forge CV-45 (1950) -Korea

=====================================================================================================
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duffys tavern

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #5 on: August 30, 2013, 09:19:13 AM »

4.12.1; 5.22
70% CDT. Took out all "ini" entries. Added back just the Valley Forge. It works. Will now try adding the others, one at a time, to fine the culprit. However, the CATs don't work. Anyone found a, CAT, fix for the beautiful CVs?
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duffys tavern

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #6 on: August 30, 2013, 09:40:04 AM »

Tarawa works.
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asheshouse

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #7 on: August 30, 2013, 09:50:37 AM »

Hubberranz -- Thanks for pointing that out. Corrected in the first post.

duffys tavern -- Testing was done in HSFX6 - v4.11 by me and in v4.09 by Boyan.

The catapult functions inherit those of USS Essex, which has the same flight deck.

v4.12 has not specifically been tested but I do not expect any problems with it.
Also not tested with SAS ModAct.
Let us know if you continue to have problems.

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duffys tavern

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #8 on: August 30, 2013, 10:11:18 AM »

CATs work on default CVs & add-on angle decks but not on these beautiful babies. Anyone else with 4.12.1 & ModAct 5.22 had a problem? Any suggestions appreiated.
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asheshouse

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #9 on: August 30, 2013, 10:55:52 AM »

Correction -- The catapult checks were done by Boyan in v4.09.
When I check in HFSX6 v4.11 they don't work.

Now in my MODS folder I have SAS Engine mod_411 v2.6   --- This is also in SASModAct (a later version).
This includes catapult setups using Catapults.ini

Copying the USSEssex and pasting in at the bottom and editing as follows:

[com.maddox.il2.objects.ships.ShipAsheUSS$USSBoxerCV21_48]
dCatapultOffsetX 8
dCatapultOffsetY -130
dCatapultOffsetX2 27.6
dCatapultOffsetY2 -136.5
catapultPower     10

This enables USSBoxerCV21_48, so I guess the others can be enabled the same way.
The "snapping point" needs some adjustment to match the deck texture.
Haven't worked that out yet.

Ashe 
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duffys tavern

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #10 on: August 30, 2013, 12:20:59 PM »

My 4.12, won't start with SAS Eng Mod 4.11. Maybe someone with 4.12, 5.22 has found a fix. BTW, still love your CVs.
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asheshouse

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Re: Essex Class Carriers - "Long Hull Version"
« Reply #11 on: August 30, 2013, 12:27:27 PM »

I presume you have SASModAct5 installed in v4.12
Isn't there a Catapults.ini file included in that?   --- I don't know. Just asking.
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