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Author Topic: New static objects + retextures = Part 7  (Read 10802 times)

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max_thehitman

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New static objects + retextures = Part 7
« on: August 21, 2013, 10:21:32 AM »

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New static objects + retextures = Part 7

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Here is a new package with some retextured skins and some new static objects
for your IL2-1946 game, which also includes all of the IL2+mods game versions.

DOWNLOAD => http://www.mediafire.com/download/9ugkw9wdq1ip26a/MAXObjectsandRetexturesPart07_Aug2013.7z

Some are brand new objects, so you must add the available static.ini lines into
the game version you are playing. - There is a file inside this package with all the
needed new static.ini entries.

Some are repainted objects, so just overwrite the old skin files.
No need for new static.ini lines for these.
If you wish to save the old skins inside the object folder, just write a "-" (minus sign)
in front of the skin. The game will not read or install that particular skin.

Some objects will be placed into already available folders which come with the original game and
also with the IL2+Mods versions.  Just so it makes it easier for you to install them into your game.
 
Just copy them and paste the folders into your game.  Use them if you which.


Here is what is inside this new package...

---------------/----/------------------


In the "Airdrome" folder are...

A big selection of new Fuel Barrels (Allied+Axis) and for placing around
fuel refineries,
some stacked Airplane tires (Allied+Axis),
and a cement base for landing and parking small to medium sized helicopters.





---------------/----/------------------


In the "Med" folder are...

A selection of Mediterranean style patios for placing near houses, palaces and
important buildings, in the front or rear of the houses.
Some are made in stone and some are made in wood depending on what you need them for.

A new style of ancient Medieval rocky road.

More of the ancient Roman/Greek house floors and patios package (released earlier
in pack NÂș 6) for creating ancient ruin towns and also for placing around
important buildings and parks.



---------------/----/------------------


In the "Signs" folder is...

A new folder with static-objects for your IL2-1946 which include
a selection of signs for all map and mission creators.

These include a variety of airfield/runway signs,
some battlefield and town signs, and some propaganda posters on wood walls.

Inside is also a rock filled old barrel and some old tires to use as
holders for these signs, in case you which to use them.
Or to be used in other scenes when needed.

The original 2d-model used to create these signs is from
Nachprod "Murdoc" and Molva. Thank you good friends. Bolshoi Spasibo!






---------------/----/------------------
---------------/----/------------------


Once again I would like to thank personally all the great 3D-Model creators and Artists
who have made these fine objects to make our old IL2-1946 game a much nicer place to visit and to enjoy flying in.
All credits go to the original creators and artists of these fine models.
Thank you all!
IL2-1946 would not be the same cool game without them.

I hope you enjoy them and have a great time.

Cheers
MAX

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cgagan

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #1 on: August 21, 2013, 10:32:10 AM »

Brilliant Max, just brilliant! 8)
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SAS~Epervier

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #2 on: August 21, 2013, 10:42:20 AM »

+1
Thank you very much !
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Mick

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #3 on: August 21, 2013, 10:58:56 AM »

... wonderful addition ...!!  :P

THX for sharing Max ...  ;)
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farang65

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #4 on: August 21, 2013, 07:03:43 PM »

Crikey Max

Love the cobbled road texture  ;D :D

You are the Sas's new Master of Repaints   ;) :D

Kirby
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kirk1965

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #5 on: August 21, 2013, 07:23:53 PM »

Thanks Max, this is art.!!
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David Prosser

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #6 on: August 21, 2013, 07:31:25 PM »

Excellent work Max. Especially the old fuel drums, and the red wobble pump. The Welcome Liberators sign was inspirational too.


cheers

David

SAS~Bombsaway

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #7 on: August 21, 2013, 08:53:02 PM »

Thank you Max. I just worked a long hot day here in Texas, came home tired and frustrated and then found this. Made my day a lot better. Thank you very much. :)
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TigerTen

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #8 on: August 21, 2013, 09:23:27 PM »

Sir,

You are fast becoming a legend, I check every day to see what new presents you have given us.  Thank you some much.  Now after the buttering up. Can you please make some work benchs and hand tools.   

TigerTen
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SAS~Bombsaway

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #9 on: August 21, 2013, 10:14:08 PM »

:) Now thats funny. :) Good post Tiger. :)
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SAS~Malone

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #10 on: August 22, 2013, 12:43:20 AM »

awesome new objects, thanks max - they will be put to good use for future missions and campaigns, i'm sure! :D
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<Gunny>

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Re: New static objects + retextures =MAX-August 2013 -Part 7
« Reply #11 on: August 22, 2013, 01:14:24 AM »

"Can you please make some work benchs and hand tools. "

Are you joking? 
Nurses in short skirts should come first.   :)     
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