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Author Topic: GeeBee R-1 R-2  (Read 19045 times)

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Benelli

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Re: GeeBee R-1 R-2
« Reply #36 on: September 25, 2013, 02:31:05 PM »

Great mod Loku, really an iconic aircraft! Could I ask you if you can make this compatible for 4.09?
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Loku

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Re: GeeBee R-1 R-2
« Reply #37 on: September 25, 2013, 03:51:54 PM »

Is it really incompatible with 4.09? , thers nothing special on it, only differnce between 4.09 and 4.10/11/12 versions is  FM file coding but with latest DiffFM mod wich can read all versions there should be not a problem.
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P7a/P11c/f/g P24a/b/e/f/g PZL23/42 PWS-10/26 R-XIII RWD-10/14 GeeBeeR1/R2

CWatson

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Re: GeeBee R-1 R-2
« Reply #38 on: September 25, 2013, 04:34:59 PM »

Great mod Loku, really an iconic aircraft! Could I ask you if you can make this compatible for 4.09?

It already works in 409. Open the folder and delete the flightmodel named GeeBee. There is a second flightmodel named -GeeBee. Remove the - from in front of the name and the plane works in 409.


CWatson
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Benelli

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Re: GeeBee R-1 R-2
« Reply #39 on: September 26, 2013, 04:47:35 AM »

Oh my...  :o Thanks for the answers! I always tried recompiling both FM for 4.09 compatibility, and I never checked if they are already usable as they are!  :P Shame on me... Tested and working, I think this thread can now be marked with 4.09 compatibility simbol.
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Benelli

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Re: GeeBee R-1 R-2
« Reply #40 on: September 29, 2013, 12:43:25 PM »

Uhmmm...after further checking, a found that this mod is still not compatible with 4.09. The plane loads and fly, but when it crash to the ground it gives a memory error and crash to desktop. Here's the log file, I hope it helps to find a solution:

Code: [Select]
[20:37:41] -------------------------------- MISSION FAILED ---------------------
[20:37:41] warning: no files : music/crash
[20:37:42] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 56 was clamped to (1 .. 32)
[20:37:42] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 56 was clamped to (1 .. 32)
[20:37:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:37:42] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/AircraftLH
[20:37:42] at com.maddox.il2.objects.air.GeeBeeX.hitBone(GeeBeeX.java:259)
[20:37:42] at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1364)
[20:37:42] at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:1004)
[20:37:42] at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:1029)
[20:37:42] at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:81)
[20:37:42] at com.maddox.rts.Message._send(Message.java:1217)
[20:37:42] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[20:37:42] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:37:42] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:37:42] at com.maddox.rts.Message.send(Message.java:1091)
[20:37:42] at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:65)
[20:37:42] at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:23)
[20:37:42] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:756)
[20:37:42] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[20:37:42] at com.maddox.rts.Message._send(Message.java:1217)
[20:37:42] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[20:37:42] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:37:42] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:37:42] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:37:42] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[20:37:42] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:37:42] at com.maddox.il2.game.Main.exec(Main.java:436)
[20:37:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Epervier

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Re: GeeBee R-1 R-2
« Reply #41 on: September 29, 2013, 12:59:46 PM »

Uhmmm...after further checking, a found that this mod is still not compatible with 4.09. The plane loads and fly, but when it crash to the ground it gives a memory error and crash to desktop. Here's the log file
Please try with this new Class ! ;)

Attachment deleted ! Does not work !
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A bove ante, ab asino retro, a stulto undique caveto.

Benelli

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Re: GeeBee R-1 R-2
« Reply #42 on: September 29, 2013, 02:12:34 PM »

Thanks Epervier, but by now I still got the same problem. I made a quick test on my "light 4.09 installation", I'll further check tomorrow on my full installation to be sure. Just a curiosity: the class file you posted overwrites nothing in GeeBee mod, so where is intended to be installed (I put it in the Mod folder, maybe I'm wrong)? . And it's strictly related to this mod or is a generic game classfile? (I ask this because I got the same "crash problem" for other 4.101 mod converted to 409, for example the beautiful M-33 Porco Rosso mod).
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SAS~Epervier

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Re: GeeBee R-1 R-2
« Reply #43 on: September 29, 2013, 03:50:56 PM »

Just a curiosity: the class file you posted overwrites nothing in GeeBee mod, so where is intended to be installed (I put it in the Mod folder, maybe I'm wrong)? . And it's strictly related to this mod or is a generic game classfile?
This new Class is generic.
But it was a simple test.


[Edit]
What's weird is that the code has no error with the compiler 409. No reference to the Class "AircraftLH".
I ask myself the question: do you have the last GB version?
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A bove ante, ab asino retro, a stulto undique caveto.

M0SCA

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Re: GeeBee R-1 R-2
« Reply #44 on: September 29, 2013, 10:15:34 PM »

Only missing The Rocketeer  :D


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SAS~Epervier

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Re: GeeBee R-1 R-2
« Reply #45 on: September 30, 2013, 02:31:00 AM »

Only missing The Rocketeer
?
See Jetman Mod !  :D



@Benelli
This Mod work fine in 409/UP2.01 ! ;)
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Maico

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Re: GeeBee R-1 R-2
« Reply #46 on: January 30, 2014, 12:58:17 AM »

Works with HSFX 7.0.1 in 4.12.2  What a treat. 

THANK YOU!

Maico
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Pokrishkin7

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Re: GeeBee R-1 R-2
« Reply #47 on: January 30, 2014, 12:22:29 PM »

Here's a concept along the same lines of thought:



 ;)




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