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Author Topic: CMR_concrete airfields_2048_pix  (Read 7463 times)

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carsmaster

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CMR_concrete airfields_2048_pix
« on: July 23, 2013, 02:45:38 PM »

For the test "Test WIP maps 4096 pix"
I created new concrete airfields.
While you can use airfields in textures 2048.

http://www.mediafire.com/?4c1b5sm3utc28vu

Any can edit and change files.

If it isn't pleasant to you, at once remove it.


 

 
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BravoFxTrt

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Re: CMR_concrete airfields_2048_pix
« Reply #1 on: July 23, 2013, 03:03:23 PM »

Thanks Carsmaster, I'll try it.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

max_thehitman

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Re: CMR_concrete airfields_2048_pix
« Reply #2 on: July 23, 2013, 03:06:34 PM »

This looks very good and also very interesting.
I do not have a top computer, so I will test in my game.

THANK YOU!
SPACIBO!
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

BravoFxTrt

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Re: CMR_concrete airfields_2048_pix
« Reply #3 on: July 23, 2013, 03:44:29 PM »

I like it, its a keeper.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

steven197106

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Re: CMR_concrete airfields_2048_pix
« Reply #4 on: October 08, 2013, 04:32:16 AM »

Look good , but I have a problem I get 6Dof/TIR Enabled Executable for Modded Il-2 Sturmovik 1946 has stopped working anybody help.
Code: [Select]
[10:18:37] OpenGL provider: Opengl32.dll
[10:18:38] OpenGL library:
[10:18:38]   Vendor: NVIDIA Corporation
[10:18:38]   Render: GeForce GTX 770/PCIe/SSE2
[10:18:38]   Version: 4.4.0
[10:18:38]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_OES_compressed_ETC1_RGB8_texture GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[10:18:38] Size: 2560x1440
[10:18:38] ColorBits: 32
[10:18:38] DepthBits: 24
[10:18:38] StencilBits: 8
[10:18:38] isDoubleBuffered: true
[10:18:38]
[10:18:38] *** Looking for Advanced CPU Instructions...
[10:18:38] [x] PentiumPro
[10:18:38] [x] Multimedia (MMX)
[10:18:38] [x] 3D (SSE)
[10:18:38] [x] 3D (SSE2)
[10:18:38] [-] 3D (3DNow)
[10:18:38] ColourBits 32, ABits 0, ZBits 24
[10:18:38]
[10:18:38] *** Looking for Render API Extensions ...
[10:18:38] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[10:18:38] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[10:18:38] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[10:18:38] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[10:18:38] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[10:18:38] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[10:18:38] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[10:18:38] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[10:18:38] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[10:18:38] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[10:18:38] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[10:18:38] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[10:18:38] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[10:18:38]
[10:18:38] Maximum texture size : 16384
[10:18:38] Maximum simultaneous textures :4
[10:18:38] MaxAnisotropic (1.0 = none) : 16.000000
[10:18:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 1.49012e-009) to Range 0.1..16384
[10:18:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:18:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:18:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:18:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[10:18:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[10:18:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[10:18:38] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[10:18:38] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[10:18:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[10:18:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[10:18:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[10:18:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[10:18:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[10:18:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[10:18:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[10:18:39] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[10:18:39] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[10:18:44] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[10:18:44] java.lang.RuntimeException: Can't set property
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[10:18:44] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
[10:18:44] at java.lang.Class.forName0(Native Method)
[10:18:44] at java.lang.Class.forName(Unknown Source)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:18:44] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:18:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[10:18:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[10:18:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:44] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[10:18:44] Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
[10:18:44] java.lang.RuntimeException: Can't set property
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[10:18:44] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
[10:18:44] at java.lang.Class.forName0(Native Method)
[10:18:44] at java.lang.Class.forName(Unknown Source)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:18:44] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:18:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[10:18:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[10:18:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:44] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[10:18:44] Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
[10:18:44] java.lang.RuntimeException: Can't set property
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[10:18:44] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
[10:18:44] at java.lang.Class.forName0(Native Method)
[10:18:44] at java.lang.Class.forName(Unknown Source)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:18:44] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:18:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[10:18:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[10:18:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:44] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
[10:18:44] Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
[10:18:44] java.lang.RuntimeException: Can't set property
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[10:18:44] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
[10:18:44] at java.lang.Class.forName0(Native Method)
[10:18:44] at java.lang.Class.forName(Unknown Source)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:18:44] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:18:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[10:18:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[10:18:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:44] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
[10:18:44] Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
[10:18:44] java.lang.RuntimeException: Can't set property
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[10:18:44] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
[10:18:44] at java.lang.Class.forName0(Native Method)
[10:18:44] at java.lang.Class.forName(Unknown Source)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:18:44] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:18:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[10:18:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[10:18:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:44] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[10:18:44] Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
[10:18:44] java.lang.RuntimeException: Can't set property
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[10:18:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[10:18:44] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
[10:18:44] at java.lang.Class.forName0(Native Method)
[10:18:44] at java.lang.Class.forName(Unknown Source)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:18:44] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:18:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[10:18:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[10:18:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:44] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
[10:18:44] Plane: Parameter [MI8MT]:<Class> not found
[10:18:44] Can't set property
[10:18:44] java.lang.RuntimeException: Can't set property
[10:18:44] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[10:18:44] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[10:18:44] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[10:18:44] at com.maddox.il2.objects.vehicles.planes.HeliStatic.<clinit>(HeliStatic.java:36)
[10:18:44] at java.lang.Class.forName0(Native Method)
[10:18:44] at java.lang.Class.forName(Unknown Source)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:18:44] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:18:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[10:18:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[10:18:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:44] Problem in spawn: com.maddox.il2.objects.vehicles.planes.HeliStatic$MI8MT
[10:18:44] Plane: Parameter [MIG_21PF]:<Class> not found
[10:18:44] Can't set property
[10:18:44] java.lang.RuntimeException: Can't set property
[10:18:44] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[10:18:44] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[10:18:44] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[10:18:44] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:36)
[10:18:44] at java.lang.Class.forName0(Native Method)
[10:18:44] at java.lang.Class.forName(Unknown Source)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[10:18:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[10:18:44] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[10:18:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[10:18:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[10:18:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[10:18:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:44] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21PF
[10:18:44] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[10:18:46] FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
[10:18:46] FM called 'FlightModels/P-47C-5.fmd:P-47C-5_FM' is being loaded from File: 'p-47c-5_fm'
[10:18:46] FM called 'FlightModels/P-61A.fmd:P61_FM' is being loaded from File: 'p61_fm'
[10:18:46] FM called 'FlightModels/P-61B.fmd:P61_FM' is being loaded from File: 'p61_fm'
[10:18:46] FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[10:18:46] FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
[10:18:46] FM called 'FlightModels/OCXHueyAI.fmd:OCXHueyAI_FM' is being loaded from File: 'ocxhueyai_fm'
[10:18:46] FM called 'FlightModels/HHHuey.fmd:HHHuey_FM' is being loaded from File: 'hhhuey_fm'
[10:18:46] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
[10:18:46] FM called 'FlightModels/Mi-8.fmd:MI' is being loaded from File: 'mi'
[10:18:46] FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
[10:18:46] FM called 'FlightModels/AILoach.fmd:AILoach_FM' is being loaded from File: 'ailoach_fm'
[10:18:46] FM called 'FlightModels/Loach.fmd:Loach_FM' is being loaded from File: 'loach_fm'
[10:18:46] FM called 'FlightModels/AH1.fmd:AH1FM' is being loaded from File: 'ah1fm'
[10:18:46] FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
[10:18:46] FM called 'FlightModels/JB.fmd:J_B' is being loaded from File: 'j_b'
[10:18:46] FM called 'FlightModels/B-29KJ1.fmd:KJ1' is being loaded from File: 'kj1'
[10:18:46] FM called 'FlightModels/TU_95FM.fmd:TU95_FM' is being loaded from File: 'tu95_fm'
[10:18:46] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
[10:18:46] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
[10:18:46] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
[10:18:46] FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from File: 'cougars'
[10:18:46] FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from File: 'cougars'
[10:18:46] FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from File: 'cougars'
[10:18:46] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80N.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[10:18:46] FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[10:18:46] FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[10:18:46] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[10:18:46] FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
[10:18:46] FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
[10:18:46] FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
[10:18:46] FM called 'FlightModels/F-100D.fmd:F100D' is being loaded from File: 'f100d'
[10:18:46] FM called 'FlightModels/F-100F.fmd:F100D' is being loaded from File: 'f100d'
[10:18:46] FM called 'FlightModels/3MD.fmd:3MD' is being loaded from File: '3md'
[10:18:46] FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
[10:18:46] FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
[10:18:46] FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
[10:18:46] FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
[10:18:46] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[10:18:46] FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
[10:18:46] FM called 'FlightModels/MiG-21S.fmd:MIG21S' is being loaded from File: 'mig21s'
[10:18:46] FM called 'FlightModels/MiG-21MF.fmd:MIG21MF' is being loaded from File: 'mig21mf'
[10:18:46] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[10:18:46] FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
[10:18:46] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from File: 'yak36'
[10:18:46] FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
[10:18:46] FM called 'FlightModels/P-47C-5.fmd:P-47C-5_FM' is being loaded from File: 'p-47c-5_fm'
[10:18:46] FM called 'FlightModels/P-61A.fmd:P61_FM' is being loaded from File: 'p61_fm'
[10:18:46] FM called 'FlightModels/P-61B.fmd:P61_FM' is being loaded from File: 'p61_fm'
[10:18:46] FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[10:18:46] FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
[10:18:46] FM called 'FlightModels/OCXHueyAI.fmd:OCXHueyAI_FM' is being loaded from File: 'ocxhueyai_fm'
[10:18:46] FM called 'FlightModels/HHHuey.fmd:HHHuey_FM' is being loaded from File: 'hhhuey_fm'
[10:18:46] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
[10:18:46] FM called 'FlightModels/Mi-8.fmd:MI' is being loaded from File: 'mi'
[10:18:46] FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
[10:18:46] FM called 'FlightModels/AILoach.fmd:AILoach_FM' is being loaded from File: 'ailoach_fm'
[10:18:46] FM called 'FlightModels/Loach.fmd:Loach_FM' is being loaded from File: 'loach_fm'
[10:18:46] FM called 'FlightModels/AH1.fmd:AH1FM' is being loaded from File: 'ah1fm'
[10:18:46] FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
[10:18:46] FM called 'FlightModels/JB.fmd:J_B' is being loaded from File: 'j_b'
[10:18:46] FM called 'FlightModels/B-29KJ1.fmd:KJ1' is being loaded from File: 'kj1'
[10:18:46] FM called 'FlightModels/TU_95FM.fmd:TU95_FM' is being loaded from File: 'tu95_fm'
[10:18:46] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
[10:18:46] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
[10:18:46] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
[10:18:46] FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from File: 'cougars'
[10:18:46] FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from File: 'cougars'
[10:18:46] FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from File: 'cougars'
[10:18:46] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F-80N.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:46] FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[10:18:46] FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[10:18:46] FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[10:18:46] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[10:18:46] FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
[10:18:46] FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
[10:18:46] FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
[10:18:46] FM called 'FlightModels/F-100D.fmd:F100D' is being loaded from File: 'f100d'
[10:18:46] FM called 'FlightModels/F-100F.fmd:F100D' is being loaded from File: 'f100d'
[10:18:46] FM called 'FlightModels/3MD.fmd:3MD' is being loaded from File: '3md'
[10:18:46] FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
[10:18:46] FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
[10:18:46] FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
[10:18:46] FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
[10:18:46] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[10:18:46] FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
[10:18:46] FM called 'FlightModels/MiG-21S.fmd:MIG21S' is being loaded from File: 'mig21s'
[10:18:47] FM called 'FlightModels/MiG-21MF.fmd:MIG21MF' is being loaded from File: 'mig21mf'
[10:18:47] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[10:18:47] FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
[10:18:47] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from File: 'yak36'
[10:18:47] FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
[10:18:47] FM called 'FlightModels/P-47C-5.fmd:P-47C-5_FM' is being loaded from File: 'p-47c-5_fm'
[10:18:47] FM called 'FlightModels/P-61A.fmd:P61_FM' is being loaded from File: 'p61_fm'
[10:18:47] FM called 'FlightModels/P-61B.fmd:P61_FM' is being loaded from File: 'p61_fm'
[10:18:47] FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[10:18:47] FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
[10:18:47] FM called 'FlightModels/OCXHueyAI.fmd:OCXHueyAI_FM' is being loaded from File: 'ocxhueyai_fm'
[10:18:47] FM called 'FlightModels/HHHuey.fmd:HHHuey_FM' is being loaded from File: 'hhhuey_fm'
[10:18:47] FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
[10:18:47] FM called 'FlightModels/Mi-8.fmd:MI' is being loaded from File: 'mi'
[10:18:47] FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
[10:18:47] FM called 'FlightModels/AILoach.fmd:AILoach_FM' is being loaded from File: 'ailoach_fm'
[10:18:47] FM called 'FlightModels/Loach.fmd:Loach_FM' is being loaded from File: 'loach_fm'
[10:18:47] FM called 'FlightModels/AH1.fmd:AH1FM' is being loaded from File: 'ah1fm'
[10:18:47] FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
[10:18:47] FM called 'FlightModels/JB.fmd:J_B' is being loaded from File: 'j_b'
[10:18:47] FM called 'FlightModels/B-29KJ1.fmd:KJ1' is being loaded from File: 'kj1'
[10:18:47] FM called 'FlightModels/TU_95FM.fmd:TU95_FM' is being loaded from File: 'tu95_fm'
[10:18:47] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
[10:18:47] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
[10:18:47] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
[10:18:47] FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from File: 'cougars'
[10:18:47] FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from File: 'cougars'
[10:18:47] FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from File: 'cougars'
[10:18:47] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:47] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:47] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:47] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:47] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:47] FM called 'FlightModels/F-80N.fmd:F80_FM' is being loaded from File: 'f80_fm'
[10:18:47] FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[10:18:47] FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[10:18:47] FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[10:18:47] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[10:18:47] FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
[10:18:47] FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
[10:18:47] FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
[10:18:47] FM called 'FlightModels/F-100D.fmd:F100D' is being loaded from File: 'f100d'
[10:18:47] FM called 'FlightModels/F-100F.fmd:F100D' is being loaded from File: 'f100d'
[10:18:47] FM called 'FlightModels/3MD.fmd:3MD' is being loaded from File: '3md'
[10:18:47] FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
[10:18:47] FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
[10:18:47] FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
[10:18:47] FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
[10:18:47] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[10:18:47] FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
[10:18:47] FM called 'FlightModels/MiG-21S.fmd:MIG21S' is being loaded from File: 'mig21s'
[10:18:47] FM called 'FlightModels/MiG-21MF.fmd:MIG21MF' is being loaded from File: 'mig21mf'
[10:18:47] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[10:18:47] FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
[10:18:47] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from File: 'yak36'
[10:18:49] Initializing DirectSound playback device...
[10:18:49] Primary buffer created.
[10:18:49] Playback format is set : sampling rate = 44100, num channels = 2.
[10:18:49] Not enought hardware buffers (0), hardware disabled
[10:18:49] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[10:18:49] Default speaker config is : 1310724.
[10:18:49] Direct sound audio device initialized successfully :
[10:18:49] DX Version : 7
[10:18:49] Hardware    - disabled [buffers : 0]
[10:18:49] Extensions  - enabled :
[10:18:49]   EAX ver. 1 [ ]  - disabled
[10:18:49]   EAX ver. 2 [ ]  - disabled
[10:18:49]   EAX ver. 3 [ ]  - disabled
[10:18:49]   I3D ver. 2 [ ]  - disabled
[10:18:49]   ZoomFX     [ ]  - disabled
[10:18:49]   MacroFX    [ ]  - disabled
[10:18:49] SIMD render [X]
[10:18:49] num channels 32
[10:18:49] Cannot open audio file samples/infinite 1
[10:18:49]
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/07.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/15.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/17.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/347.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/35 (Mig-21R mock-up).bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/356.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/365.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/41.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG-21MF-75_LanceR-C_RoAF.bmp height=2048 width=2048 bpp=24
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG-21MF-75_LanceR-C_RoAF.bmp will be reported to be a 1024x1024 texture!
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG-21PFM_5006_Unknown_Regiment_Kep_1972.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG-21PFM_5020_927FR_Nguyen_Tien_Sam.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG-21PFM_5033_927FR_Tranh_Viet.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG-21PFM_NoNumber_921FR.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/Mig-21PF_921st-Reg_VPAF_Nov-1967.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/Mig-21_Polish_Navy-1DLMW-2000.bmp height=1024 width=1024 bpp=8
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21 2048 HUAF camou.bmp height=2048 width=2048 bpp=24
[10:18:57] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21 2048 HUAF camou.bmp will be reported to be a 1024x1024 texture!
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21 2048 LSK 1974.bmp height=2048 width=2048 bpp=24
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21 2048 LSK 1974.bmp will be reported to be a 1024x1024 texture!
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21 Syria 2048.bmp height=2048 width=2048 bpp=24
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21 Syria 2048.bmp will be reported to be a 1024x1024 texture!
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21Bis_BVVS_114.bmp height=2048 width=2048 bpp=24
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21Bis_BVVS_114.bmp will be reported to be a 1024x1024 texture!
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21FL_EAF_104th_FighterBrigade_1969.bmp height=1024 width=1024 bpp=8
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_BVVS_camo_62.bmp height=2048 width=2048 bpp=24
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_BVVS_camo_62.bmp will be reported to be a 1024x1024 texture!
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_CSSR_AF_camo_3302.bmp height=1024 width=1024 bpp=8
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_CSSR_AF_camo_3308.bmp height=1024 width=1024 bpp=8
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_CSSR_AF_camo_3922.bmp height=1024 width=1024 bpp=8
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_CSSR_AF_camo_3925.bmp height=1024 width=1024 bpp=8
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_LSK_209.bmp height=1024 width=1024 bpp=8
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_ROAF_8008.bmp height=2048 width=2048 bpp=24
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_ROAF_8008.bmp will be reported to be a 1024x1024 texture!
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_Soviet_47.bmp height=2048 width=2048 bpp=24
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_Soviet_47.bmp will be reported to be a 1024x1024 texture!
[10:18:58] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/MiG-21bis/MiG21PFM_Soviet_Camo_23.bmp height=1024 width=1024 bpp=8
[10:18:58] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/126.bmp'Bad BMP Format!
[10:18:58] Valid BMP format is only  uncompressed 8bit (palette) image
[10:18:58] With width and height equals power of 2
[10:18:58] Noseart PaintSchemes/Noseart/126.bmp NOT loaded
[10:18:58] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/4.bmp'Bad BMP Format!
[10:18:58] Valid BMP format is only  uncompressed 8bit (palette) image
[10:18:58] With width and height equals power of 2
[10:18:58] Noseart PaintSchemes/Noseart/4.bmp NOT loaded
[10:18:59] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MiG-21bis/41.bmp s1=3DO/Plane/MiG-21bis/summer s2=PaintSchemes/Cache/MiG-21bis
[10:19:17] Loading mission QuickQMBPro/EastFront_Kuban/EastFront_Kubanredscramble00.mis...
[10:19:17] Loaded camouflage: SUMMER
[10:19:17] Month = 7 , Hour = 13
[10:19:17] Temperature -     0m = 23.0 .
[10:19:17] Temperature -  1000m = 16.51001 .
[10:19:17] Temperature -  2000m = 10.019989 .
[10:19:17] Temperature -  3000m = 3.5299988 .
[10:19:17] Temperature -  4000m = -2.9599915 .
[10:19:17] Temperature -  5000m = -9.450012 .
[10:19:17] Temperature -  6000m = -15.940002 .
[10:19:17] Temperature -  7000m = -22.429993 .
[10:19:17] Temperature -  8000m = -28.919998 .
[10:19:17] Temperature -  9000m = -35.410004 .
[10:19:17] Temperature - 10000m = -41.899994 .
[10:19:17] Temperature - 11000m = -48.39 .
[10:19:17] Temperature - 12000m = -54.880005 .
[10:19:17] Loading map.ini defined airfields:
[10:19:17] Detected Vertex Shaders 3.0.
[10:19:17] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[10:19:17] Vertex texture units: 32
[10:19:17]
[10:19:22] WARNING: Texture 'MAPS/_Tex/Clouds259.tga' - has non power of 2 dimensions (670 x 670)
[10:19:22] PBuffer: suitable formats: 6
[10:19:22]
[10:19:22] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:19:22] Depth = 24, stencil = 8
[10:19:22] PBuffer: suitable formats: 6
[10:19:22]
[10:19:22] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:19:22] Depth = 24, stencil = 8
[10:19:25] Loading vertex/fragment programs: *1266941176*
[10:19:25] *** Loading: [vpFogFar2Tex2D]
[10:19:25] *** Loading: [vpFog2Tex2DBlend]
[10:19:25] *** Loading: [vpFogFar4Tex2D]
[10:19:25] *** Loading: [vpFogFar8Tex2D]
[10:19:25] *** Loading: [vpFogNoTex]
[10:19:25] *** Loading: [vpFog4Tex2D]
[10:19:25] *** Loading: [vpFog4Tex2D_UV2]
[10:19:25] *** Loading: [vp4Tex2D]
[10:19:25] *** Loading: [vp6Tex2D]
[10:19:25] *** Loading: [vpTexUVTex2D]
[10:19:25] *** Loading: [vpWaterGrid_NV]
[10:19:25] *** Loading: [vpWaterSunLight_NV]
[10:19:25] *** Loading: [vpWaterSunLight_ATI]
[10:19:25] *** Loading: [vpWaterSunLight_FP]
[10:19:25] *** Loading: [vpTreeSprite]
[10:19:25] *** Loading: [vpTreeTrunk]
[10:19:25] *** Loading: [vpVAObjectsN]
[10:19:25] *** Loading: [vpVAObjectsL0]
[10:19:25] *** Loading: [vpSprites]
[10:19:25] *** Loading: [vpSimpleGL]
[10:19:25] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[10:19:25] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[10:19:25] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[10:19:25] *** Loading: [fpCoastBump] -> NV3X Optimized!
[10:19:25] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[10:19:25] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[10:19:25] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[10:19:25] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[10:19:25] *** Loading: [fpCaustic] -> NV3X Optimized!
[10:19:25] *** Loading: [fpSprites] -> NV3X Optimized!
[10:19:25] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[10:19:25] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[10:19:25] *** Loading: [fpSimpleGL]
[10:19:25] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[10:19:25] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[10:19:25] *** Loading: [fpRiverCoastAA]
[10:19:25] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[10:19:25] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[10:19:25] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[10:19:25] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[10:19:25] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[10:19:25] *** Loading: [vpWaterDM_CPU]
[10:19:25] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[10:19:25] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[10:19:25] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[10:19:25] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[10:19:25] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[10:19:25] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[10:19:25] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[10:19:25] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[10:19:25] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[10:19:25] *** Loading: [fpWaterLFogDM]
[10:19:25] *** Loading: [fpIceWater] -> NV3X Optimized!
[10:19:25] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[10:19:25] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[10:19:25] *** Loading: [fpNearBlend] -> NV3X Optimized!
[10:19:25] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[10:19:25] *** Loading: [fpFarBlend] -> NV3X Optimized!
[10:19:25] *** Loading: [fpForestPlane] -> NV3X Optimized!
[10:19:25] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[10:19:25] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[10:19:25] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[10:19:25] Load bridges
[10:19:26] Load static objects
[10:19:26] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[10:19:26] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[10:19:26] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:19:27] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[10:19:28] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[10:19:31] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[10:19:31] FM called 'FlightModels/TumanskiR25:MIG21BIS.emd' is being loaded from File: 'mig21bis'
[10:19:31] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[10:19:31] ERROR loading sound control sample.339_idle_x4.wav.rpm
[10:19:32] INTERNAL ERROR: Str2FloatClamp() - Clamped 2.1 -> 2 (delta = -0.1) to Range 0..2
[10:19:32] INTERNAL ERROR: Str2FloatClamp() - Clamped 3.5 -> 2 (delta = -1.5) to Range 0..2
[10:19:33] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MiG-21bis/41.bmp s1=3DO/Plane/MiG-21bis/summer s2=PaintSchemes/Cache/-8138375462826465482
[10:19:33] cannot open file for reading
[10:19:33] Cannot open audio file samples/339_fuelsystem.wav
[10:19:33]
[10:19:37] Mission: QuickQMBPro/EastFront_Kuban/EastFront_Kubanredscramble00.mis is Playing
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D0'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D1'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D2'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D3'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D0'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D1'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D2'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_D3'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D0'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D1'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D2'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLMid_D3'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D0'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D1'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D2'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRMid_D3'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap01_D0'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap02_D0'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[10:19:37] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[10:19:38] INTERNAL ERROR: HierMesh: Can't find chunk 'EffectBox'
[10:19:38] java.lang.NullPointerException
[10:19:38] at com.maddox.il2.objects.air.MIG_21bis.sirenaWarning(MIG_21bis.java:166)
[10:19:38] at com.maddox.il2.objects.air.MIG_21bis.rareAction(MIG_21bis.java:151)
[10:19:38] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:511)
[10:19:38] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:902)
[10:19:38] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[10:19:38] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[10:19:38] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[10:19:38] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[10:19:38] at com.maddox.rts.Message._send(Message.java:1217)
[10:19:38] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:19:38] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:19:38] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:19:38] at com.maddox.rts.Time.loopMessages(Time.java:252)
[10:19:38] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:19:38] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:19:38] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:19:38] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:19:43] java.lang.NullPointerException
[10:19:43] at com.maddox.il2.objects.air.MIG_21bis.sirenaWarning(MIG_21bis.java:166)
[10:19:43] at com.maddox.il2.objects.air.MIG_21bis.rareAction(MIG_21bis.java:151)
[10:19:43] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:511)
[10:19:43] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:902)
[10:19:43] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[10:19:43] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[10:19:43] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[10:19:43] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[10:19:43] at com.maddox.rts.Message._send(Message.java:1217)
[10:19:43] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:19:43] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:19:43] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:19:43] at com.maddox.rts.Time.loopMessages(Time.java:252)
[10:19:43] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:19:43] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:19:43] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:19:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:19:51] Loading mission QuickQMBPro/EastFront_Prokhorovka/EastFront_ProkhorovkaRedScramble00.mis...
[10:19:51] Loaded camouflage: SUMMER
[10:19:51] Month = 6 , Hour = 13
[10:19:51] Temperature -     0m = 14.0 .
[10:19:51] Temperature -  1000m = 7.51001 .
[10:19:51] Temperature -  2000m = 1.019989 .
[10:19:51] Temperature -  3000m = -5.470001 .
[10:19:51] Temperature -  4000m = -11.959991 .
[10:19:51] Temperature -  5000m = -18.449997 .
[10:19:51] Temperature -  6000m = -24.940002 .
[10:19:51] Temperature -  7000m = -31.429993 .
[10:19:51] Temperature -  8000m = -37.92 .
[10:19:51] Temperature -  9000m = -44.410004 .
[10:19:51] Temperature - 10000m = -50.899994 .
[10:19:51] Temperature - 11000m = -56.5 .
[10:19:51] Temperature - 12000m = -56.5 .
[10:19:51] Loading map.ini defined airfields:
[10:19:51] Detected Vertex Shaders 3.0.
[10:19:51] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[10:19:51] Vertex texture units: 32
[10:19:51]
[10:19:51] WARNING: ObjectVACache_Clear()
[10:19:51] WARNING: * Buf0 : Obj: 93,  Vert 15233,  Ind 79083
[10:19:51] WARNING: * Buf1 : Obj: 287,  Vert 81663,  Ind 189261
[10:19:51] WARNING: * Buf2 : Obj: 41,  Vert 16242,  Ind 27198
[10:19:56] WARNING: Texture 'MAPS/_Tex/Clouds259.tga' - has non power of 2 dimensions (670 x 670)
[10:19:56] PBuffer: suitable formats: 6
[10:19:56]
[10:19:56] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:19:56] Depth = 24, stencil = 8
[10:19:56] PBuffer: suitable formats: 6
[10:19:56]
[10:19:56] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:19:56] Depth = 24, stencil = 8
[10:19:58] Loading vertex/fragment programs: *1266941176*
[10:19:58] *** Loading: [vpFogFar2Tex2D]
[10:19:58] *** Loading: [vpFog2Tex2DBlend]
[10:19:58] *** Loading: [vpFogFar4Tex2D]
[10:19:58] *** Loading: [vpFogFar8Tex2D]
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[10:19:58] *** Loading: [vpFog4Tex2D_UV2]
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[10:19:58] *** Loading: [vpTreeTrunk]
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[10:19:58] *** Loading: [vpSprites]
[10:19:58] *** Loading: [vpSimpleGL]
[10:19:58] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[10:19:58] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[10:19:58] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[10:19:58] *** Loading: [fpCoastBump] -> NV3X Optimized!
[10:19:58] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[10:19:58] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[10:19:58] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[10:19:58] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[10:19:58] *** Loading: [fpCaustic] -> NV3X Optimized!
[10:19:58] *** Loading: [fpSprites] -> NV3X Optimized!
[10:19:58] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[10:19:58] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[10:19:58] *** Loading: [fpSimpleGL]
[10:19:58] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[10:19:58] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[10:19:58] *** Loading: [fpRiverCoastAA]
[10:19:58] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[10:19:58] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[10:19:58] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[10:19:58] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[10:19:58] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[10:19:58] *** Loading: [vpWaterDM_CPU]
[10:19:58] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[10:19:58] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[10:19:58] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[10:19:58] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[10:19:58] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[10:19:58] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[10:19:58] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[10:19:58] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[10:19:58] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[10:19:58] *** Loading: [fpWaterLFogDM]
[10:19:58] *** Loading: [fpIceWater] -> NV3X Optimized!
[10:19:58] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[10:19:58] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[10:19:58] *** Loading: [fpNearBlend] -> NV3X Optimized!
[10:19:58] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[10:19:58] *** Loading: [fpFarBlend] -> NV3X Optimized!
[10:19:58] *** Loading: [fpForestPlane] -> NV3X Optimized!
[10:19:58] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[10:19:58] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[10:19:58] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[10:19:58] Load bridges
[10:19:58] Load static objects
[10:20:03] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[10:20:03] FM called 'FlightModels/TumanskiR25:MIG21BIS.emd' is being loaded from File: 'mig21bis'
[10:20:03] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[10:20:04] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Effects/GunFireDay/TEXTURES/NoGunFire.txl'
[10:20:11] Mission: QuickQMBPro/EastFront_Prokhorovka/EastFront_ProkhorovkaRedScramble00.mis is Playing
[10:20:11] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D0'
[10:20:11] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D1'
[10:20:11] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_D2'
[10:20:11] INTERNAL ERRO&
Logged
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SAS~Boomer

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Re: CMR_concrete airfields_2048_pix
« Reply #5 on: October 08, 2013, 05:17:55 AM »

The only map/object related error in above log that I can see is>
 WARNING: Texture 'MAPS/_Tex/Clouds259.tga' - has non power of 2 dimensions (670 x 670)

All other problems/errors etc. that I read in the above log are related to aircraft,vehicle/ship/artillery
there is no error or warning related to "CMR_concrete airfields_2048"

I just now downloaded and installed these airfield plate textures into UP3 and DBW and DBW1916 and SAS Modact 3.06 and SAS Modact 5.20
The airfield plates worked fine in all 5 installs ( I have Carsmasters 2048 HD Mod working fine in all 5 installs)






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autorotate

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Re: CMR_concrete airfields_2048_pix
« Reply #6 on: October 08, 2013, 03:12:10 PM »

carmaster, inspired by your textures here i went in and touched them up even more...
i added a higher resolution and a more even/darker concrete texture, poured slabs around the hangars, concrete cracking, grass and weeds in the cracks, runway rubber skid marks and new end of runway markings.

~S~ _AH_Autorotate

uploaded here: http://www.megafileupload.com/en/file/458880/autos-concrete-HD2048-zip.html


New link thanks to Steven197106....
 
http://www.mediafire.com/download/16lcvtc84sv4xgd/autos_concrete_HD2048.rar


screenshots:




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Whiskey_Sierra_972

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Re: CMR_concrete airfields_2048_pix
« Reply #7 on: October 08, 2013, 03:37:16 PM »

I like them!!!
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carsmaster

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Re: CMR_concrete airfields_2048_pix
« Reply #8 on: October 09, 2013, 12:30:43 PM »

to autorotate

This good.
Thanks you.
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SAS~Tom2

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Re: CMR_concrete airfields_2048_pix
« Reply #9 on: May 08, 2014, 06:28:29 PM »

For those interested, made this textures a little darker to accomodate for a more modern look on some maps.
Credit to carsmaster and autorotate, used his version and really only made a very simple increase in contrast darkness etc..
Made as indexed HD and 1024 size version:

http://www.mediafire.com/download/iqifvowrzzna2q2/autorotate%27s+concrete+darker+in+normal+and+HD.rar







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SAS~Boomer

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Re: CMR_concrete airfields_2048_pix
« Reply #10 on: May 21, 2014, 04:17:35 PM »

wow,nice looking textures everyone  :)
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SAS~Bombsaway

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Re: CMR_concrete airfields_2048_pix
« Reply #11 on: May 21, 2014, 05:40:01 PM »

Does anyone still have autorotate's version? The link is dead.
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