Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7   Go Down

Author Topic: Carrier Take Off Mod for IL-2 4.12 / Modact 5  (Read 40787 times)

0 Members and 1 Guest are viewing this topic.

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #60 on: January 27, 2016, 09:16:45 AM »

it hasn't been converted for 4.13 yet, and in all likelihood, might never be...
Logged
.....taking fun seriously since 1968.....  8)

Lovinator

  • member
  • Offline Offline
  • Posts: 5
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #61 on: February 24, 2016, 02:55:14 PM »

hi friends.

i fly with my comrades in the argentine squadron ECV56, now preparing a campaign in vietnam with phantoms.

our sims working well, 4.12.2 with the last sas engine mods, buttoms, modact, jetera, etc, but increased power in the catapult does not work in multiplayer mode (by year in fmb example 1960, or editing conf.ini, or .mis, etc).

in our tests, increase CatapultPower and CatapultPowerJets working offline, but this parameters are ignored in co-ops (power default ever).

it is possible to repair it? thanks!

Bump
Having the same issue!
Its 2016 and it still cant be used in coop :( Im very sad..
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #62 on: July 13, 2016, 05:28:30 PM »

4.12.2 / 5.3
Just recently moved from win XP to 8.1. Had to reinstall just about everything. CTO works for player a/c but not AI. In conf.ini my [mods] entry is as follows:

[Mods]
CatapultPower=19.0
CatapultPowerJets=25.0
CatapultAI_EssexClass=1
CatapultAllow=1
StandardDeckCVL=1
CatapultAllowAI=1
RandomSplash=1
netCallsign=
NoNavLightsAI=1
WingsFoldedAI=1

Am I missing something? Any help appreciated.
Logged

BOYAN

  • member
  • Offline Offline
  • Posts: 434
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #63 on: July 14, 2016, 04:05:18 AM »

Do you have an engine mod installed?
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #64 on: July 14, 2016, 09:41:24 AM »

Yes, 2.7.
Logged

BOYAN

  • member
  • Offline Offline
  • Posts: 434
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #65 on: July 14, 2016, 12:05:51 PM »

I have the same install, it should work with engine mod. Which ship?
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #66 on: July 14, 2016, 12:37:21 PM »

All the CVs. Only player can use cats. All AI, default & mods, deck launch.
Logged

BOYAN

  • member
  • Offline Offline
  • Posts: 434
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #67 on: July 14, 2016, 12:43:52 PM »

Interesting... Although I don`see those lines in my conf.ini...
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #68 on: July 14, 2016, 08:19:06 PM »

What lines do you have in your conf.ini?
Logged

BOYAN

  • member
  • Offline Offline
  • Posts: 434
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #69 on: July 15, 2016, 02:34:31 AM »

None connected to the catapults...
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #70 on: July 16, 2016, 09:53:05 AM »

catapults.ini text entries?
Logged

kalsonic12

  • member
  • Offline Offline
  • Posts: 18
Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #71 on: March 07, 2018, 05:17:14 AM »

Hello. First of all, thank you to Mike for posting this mod here, it brought a lot of great fun when I discovered CUP in this site.

Is there any chance that this mod would be updated to be compatible with 4.13.4? Also, I can't seem to get the power of the catapult high enough to launch a corsair (for my 4.12.2 build). Is there anything wrong with my conf.ini?

CatapultBoost=1
CatapultPower=19.0
CatapultPowerJets=25.0
CatapultAI_EssexClass=1
CatapultAllow=1
StandardDeckCVL=0
CatapultAllowAI=1
RandomSplash=1
netCallsign=
NoNavLightsAI=1
WingsFoldedAI=1

I even have these lines at the .mis file of the map played. Doesn't seem to increase the power at all. CVLs also don't show up in the FMB.
Logged
Simulator difficulty? Hah!
Pages: 1 ... 3 4 5 [6] 7   Go Up
 

Page created in 0.073 seconds with 25 queries.