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Author Topic: New ships from 412 - v1.1  (Read 6640 times)

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Mick

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Re: New ships from 412
« Reply #12 on: November 11, 2013, 06:44:53 AM »

... may be you should download the mod again, not sure but I believe Epervier made a few changes since he first posted the mod ...  ;)

If this doesn't solve your bugs, then no other solution than posting your log ...  :)
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PO_MAK_249RIP

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Re: New ships from 412
« Reply #13 on: November 11, 2013, 01:48:44 PM »

Installed easily into my DBW 4.10 New_TFM - you've obviously screwed up one or more of the .ini entries Mixx
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Mixx

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Re: New ships from 412
« Reply #14 on: November 13, 2013, 06:02:53 AM »

I am ashamed to say, but in the log.lst does not mention Norw_Ship_Stord, Sub_IXB,
Sub_VIIB not even similar. I checked a few times ... That clearly the problem is not new ships.
Sorry, probably did something crooked.

The funny thing is that in the full editor, put the ships are set in the route, but in the empty  missions.

Once again I apologize
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Mick

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Re: New ships from 412
« Reply #15 on: November 13, 2013, 06:37:15 AM »

... did you add ALL the necessary lines from the ships.ini ...??

I am asking this because there is a big gap between the first lines and the other ones ...  ;)

[gun_SK_C33_sub]
Gun                CannonSK_C33
AttackMaxDistance    11000.0
AttackMaxRadius      11000.0
AttackMaxHeight       9000.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -10.0
GunMaxPitch            +35.0
HeadMaxYawSpeed          8.5
GunMaxPitchSpeed        12.0
ChainfireTime            0.0
DelayAfterShoot          4.0

//-------------------------------------------------------------------
//-------------------------------------------------------------------
//-------------------------------------------------------------------



... THE BIG GAP IS HERE ...




//-------------------------------------------------------------------

[SubTypeVIIB_Srf]
Description  German Type VII Submarine (Surfaced)

Icon         shipDestroyer     >>>> etc ....
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