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Author Topic: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12  (Read 6666 times)

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WindWpn

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With the SAS modact as the base, I have successfully added all HSFX 6.17 maps (placed all hsfxmaps sfs files in SAS automount), copied over the UP objects sfs set into the automount, and finally, copied over my modded maps directory and all content along with a revised objects pack to complement the UP set from 4.11 to 4.12 code base.  Finally, the static.ini. 

All said, I now have the complete map set from my custom 4.11 hsfx turbocharged install, now running flawlessly in 4.12!  With a few more hsfx pickings for cockpit repaints, its nearly hsfx in 4.12 without the FM updates (which is ok for now as I would like to explore 4.12 AI further).  So far from the DCG missions I have flown thus far, the AI appears polished/improved over 4.11 which is great for offline.  Now its just a few tweaks like female ATCs.  Though, one piece I would like to fix soon is the munitions repaints as the stock munitions are rather bland.  Still working on that one.

~S~
wind
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SAS~Boomer

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #1 on: June 22, 2013, 10:52:36 PM »

I did the same with UP3 RC4 Maps,Textures and objects
One could do the same for DBW maps,tex and objects also

The Auto Mount folder works nice  ;)

http://www.sas1946.com/main/index.php/topic,35419.msg385778.html#msg385778
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SAS~Gerax

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #2 on: June 23, 2013, 09:03:38 AM »

Have you checked if there are any new objects in 4.12 wich maybe are lost then when overwriting its stock static.ini with the UP3s static.ini (or any other)?

Otherwise we would have to check it with "Win-Merge".  :-X

just did it a little bit of comparing, found ie this in 4.12:

Code: [Select]
//=============================================
[***]
Title Med
//=================================================

[buildings.House$arc]
Title Roman_arc
MeshLive 3do/Buildings/Med/arc/live/live.sim
MeshDead 3do/Buildings/Med/arc/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.7
...
...
.... and so on....

but have not found it anywhere else.... 
and there are more. :-\
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asheshouse

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #3 on: June 23, 2013, 09:16:59 AM »

Multi Turret tanks in v4.12 require changes to the technics.ini   (T28, T35)

Code: [Select]
[T28]
Description  USSR's tank T-28
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Tanks/T-28/Summer/hier.him
MeshWinter   3do/Tanks/T-28/Winter/hier.him

// Panzer
PanzerSubtype    2.2
PanzerBodyFront            0.013
PanzerBodyBack             0.013
PanzerBodySide             0.013
PanzerBodyTop              0.010
PanzerHead                 0.015
PanzerHeadTop              0.010

// Weapon
Gun                CannonZIS5
NumShells          69
AttackMaxDistance     800.0
AttackMaxRadius       800.0
AttackMaxHeight       800.0
HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch             0.0
GunMaxPitch           +25.0
HeadMaxYawSpeed        27.7
GunMaxPitchSpeed        7.5
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   8.0

// Moving
SoundMove      models.Tank
StayWhenFire   1
SpeedAverage    17.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     45.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

// Weapon
Gun_1              MachineGunFlak30_20mm
NumShells_1        690
AttackMaxDistance_1   800.0
AttackMaxRadius_1     800.0
AttackMaxHeight_1     800.0
//HeadYawHalfRange_1    180.0
HeadMinYaw_1           -8.0
HeadStdYaw_1            0.0
HeadMaxYaw_1          154.0
GunMinPitch_1          -5.0
GunStdPitch_1           0.0
GunMaxPitch_1         +25.0
HeadMaxYawSpeed_1      27.7
GunMaxPitchSpeed_1      7.5
DelayAfterShoot_1       1.0
ChainfireTime_1         3.0
FastTargetsAngleError_1 8.0
StayWhenFire_1 1

// Weapon
Gun_2              MachineGunFlak30_20mm
NumShells_2        690
AttackMaxDistance_2   800.0
AttackMaxRadius_2     800.0
AttackMaxHeight_2     800.0
//HeadYawHalfRange_2    180.0
HeadMinYaw_2         -146.0
HeadStdYaw_2            0.0
HeadMaxYaw_2            8.0
GunMinPitch_2          -5.0
GunStdPitch_2           0.0
GunMaxPitch_2         +25.0
HeadMaxYawSpeed_2      27.7
GunMaxPitchSpeed_2      7.5
DelayAfterShoot_2       1.0
ChainfireTime_2         3.0
FastTargetsAngleError_2 8.0
StayWhenFire_2 1

Code: [Select]
[T35]
Description  USSR's tank T-35
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Tanks/T-35/Summer/hier.him
MeshWinter   3do/Tanks/T-35/Winter/hier.him

// Panzer
PanzerSubtype    2.2
PanzerBodyFront            0.023
PanzerBodyBack             0.023
PanzerBodySide             0.023
PanzerBodyTop              0.020
PanzerHead                 0.025
PanzerHeadTop              0.020

// Weapon
Gun                CannonZIS5
NumShells          96
AttackMaxDistance     800.0
AttackMaxRadius       800.0
AttackMaxHeight       800.0
HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch             0.0
GunMaxPitch           +25.0
HeadMaxYawSpeed        27.7
GunMaxPitchSpeed        7.5
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   8.0

// Moving
SoundMove      models.Tank
StayWhenFire   1
SpeedAverage    17.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     45.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

// Weapon
Gun_1              CannonZIS5
NumShells_1        96
AttackMaxDistance_1   800.0
AttackMaxRadius_1     800.0
AttackMaxHeight_1     800.0
//HeadYawHalfRange_1    180.0
HeadMinYaw_1           -1.0
HeadStdYaw_1            0.0
HeadMaxYaw_1          140.0
GunMinPitch_1          -5.0
GunStdPitch_1           0.0
GunMaxPitch_1         +25.0
HeadMaxYawSpeed_1      27.7
GunMaxPitchSpeed_1      7.5
DelayAfterShoot_1      10.0
ChainfireTime_1         0.0
FastTargetsAngleError_1 8.0
StayWhenFire_1   1

// Weapon
Gun_2              CannonZIS5
NumShells_2        96
AttackMaxDistance_2   800.0
AttackMaxRadius_2     800.0
AttackMaxHeight_2     800.0
//HeadYawHalfRange_2    180.0
HeadMinYaw_2         -130.0
HeadStdYaw_2            0.0
HeadMaxYaw_2           45.0
GunMinPitch_2          -5.0
GunStdPitch_2           0.0
GunMaxPitch_2         +25.0
HeadMaxYawSpeed_2      27.7
GunMaxPitchSpeed_2      7.5
DelayAfterShoot_2      10.0
ChainfireTime_2         0.0
FastTargetsAngleError_2 8.0
StayWhenFire_2   1

// Weapon
Gun_3              CannonZIS5
NumShells_3        96
AttackMaxDistance_3   800.0
AttackMaxRadius_3     800.0
AttackMaxHeight_3     800.0
//HeadYawHalfRange_3    180.0
HeadMinYaw_3           -5.0
HeadStdYaw_3            0.0
HeadMaxYaw_3          135.0
GunMinPitch_3          -5.0
GunStdPitch_3           0.0
GunMaxPitch_3         +25.0
HeadMaxYawSpeed_3      27.7
GunMaxPitchSpeed_3      7.5
DelayAfterShoot_3      10.0
ChainfireTime_3         0.0
FastTargetsAngleError_3 8.0
StayWhenFire_3   1

// Weapon
Gun_4              CannonZIS5
NumShells_4        96
AttackMaxDistance_4   800.0
AttackMaxRadius_4     800.0
AttackMaxHeight_4     800.0
//HeadYawHalfRange_4    180.0
HeadMinYaw_4         -120.0
HeadStdYaw_4            0.0
HeadMaxYaw_4           45.0
GunMinPitch_4          -5.0
GunStdPitch_4           0.0
GunMaxPitch_4         +25.0
HeadMaxYawSpeed_4      27.7
GunMaxPitchSpeed_4      7.5
DelayAfterShoot_4      10.0
ChainfireTime_4         0.0
FastTargetsAngleError_4 8.0
StayWhenFire_4   1
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SAS~Boomer

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #4 on: June 23, 2013, 09:43:09 AM »

Have you checked if there are any new objects in 4.12 wich maybe are lost then when overwriting its stock static.ini with the UP3s static.ini (or any other)?

No,and is why I make Back up files of whatever I change in my own personal game  :D
Only three rules in Modding.... Back up,use at your own risk.... and I forget the third rule  :P

Winmerge will make an easy transfer of anything new,thanks for the heads up  :)

Cool,thanks for the turret tip Ashes
I was just getting around to try installing some ships and tanks

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Murph

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #5 on: June 23, 2013, 09:57:27 AM »

Could anybody kindly post download links for the all.ini and static.ini you are using for HSFX6? I installed Boomer's object pack, and it helped me get a couple of the maps working, but there still seem to be some objects missing, as I can't load and or save some of my old mission created using HSFX6.
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SAS~Gerax

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #6 on: June 23, 2013, 10:04:11 AM »

Back up files of whatever I change in my own personal game  :D
+1 Zillion!  :)  ;D

plus giving the backup files names to know why and when I changed something.  ;)
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Murph

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #7 on: June 23, 2013, 10:23:33 AM »

Where did you find the revised objects pack you refer to? Also, have you gotten the aircraft from HSFX6, but not included in 4.12 installed and working as well?
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SAS~Boomer

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #8 on: June 23, 2013, 10:34:02 AM »

plus giving the backup files names to know why and when I changed something.  ;)

You bet  ;)
I add the date and a small description for keeping track  :)
I have a terrible memory  :D

BTW,4.12 has some nice extra wide netted aircraft hanger objects   :)

@ Murph
If you are using the Boomer object pack,then you should be using the UP3 static.ini
whatever you install the object pack into,you need to use the static.ini that goes with the object pack
The object pack,is the initial object-pack created for UP3,so the UP3 static.ini should be used

If you have added objects yourself,to whatever static.ini you use to use
you would need to edit that info over to the UP3 static.ini you need to use for the Boomer Object pack

hope that makes sense, the static.ini has to match the object pack

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<Gunny>

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #9 on: June 23, 2013, 10:43:34 AM »

"and I forgot the third rule   :P"
Dont forget to back-up.   :)
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Murph

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #10 on: June 23, 2013, 06:03:25 PM »

Thanks for the explanation Boomer. Then how would I go about installing the objects for HSFX6? Or is that not possible at this time? I know where to find the static.ini for my current install of HSFX6 but I'm not sure how to transfer the objects to match. I know that I will need to merge the static.ini for HSFX6 with that of 4.12 if I'm to have both working properly.
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BravoFxTrt

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Re: Confirm: Successfully Added Ton of Maps/Repaints and Objects to 4.12
« Reply #11 on: June 23, 2013, 06:45:42 PM »

Do you guys know that with the new IL2 Selector 3.1, you can designate One Folder to hold and load all your Maps and 3do files?

Its true, you can call that Folder MODS or what ever works.

Here is one my Edit in 1l2fb.ini, and it works. I have One Maps and 3do for all of my HolyGrail Installs in one Folder:

; Mod Type No.3 (Zero-based Index = 2).
[Modtype_02]
Name=#SAS_4.12
Help=SAS Modact 3 or later, mods reside in '#SAS_4.12' folder
Files=MODS
Mods=#SAS_4.12
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