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Author Topic: Guide for installing maps in 4.12 SAS ModAct 5.X and general map info  (Read 37969 times)

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SAS~Bombsaway

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Foreword by Tom2:

In coordination with Mark (SAS~Bombsaway) I like to edit this thread's first post and topic so that new fans and those struggling with maps in modded 4.12 can have a look and get some 1st idea(s).

I cannot speak for 4.12 and HSFX as I do not use the latter atm.
The bottom line for a stock map'd 4.12 install is that it does not come with all the modded IL-2 community objects and textures. You need to add those and atm the one way you can do it is import stuff from

a) SAS~Boomer's object pack, within this very thread
b) From a previous install of comprehensive format like the now older DBW 1.71...a great modpack I recommend to anyone new here despite its age. Find a one in all install package in the Special Aircraft Sercice's Dark Blue World forum section
E.g. the one huge package "Stock 4.07m to DBW 1.71 SuperPack One-Stop Download & Install" by SAS~CirX.
http://www.sas1946.com/main/index.php/topic,21514.0.html
c) As I hope in the near future from within an all comprehensive map and objects pack.


The now relevant posts and replies in this thread can be found summarized in replies 10 (#10) and 53 (#53) in this thread, where SAS~Boomer and myself gave tips, on my post the first part is off topic aka dealing with the high resolution mod as side topic. The rest in post #53 sums this very thread up!

-------------------------------

Additional info, related to maps and also as basic guidline for map handling in modded IL-2 as follow:

How to install maps, help by SAS~Boomer:
And more ;)
http://www.sas1946.com/main/index.php/topic,37295.0.html


How to report errors correctly related to maps-use a logfile excerpt-this counts for all crashes and bugs in modded IL-2! Report your game version, your Windows operating system, when the crash or problem occoured and post the relevant data of the logfile:
Threads explaining this, and keep in mind what SAS~Storebror wrote in big red letters. ;)
The tool needed, already part of ModAct 5.3!

http://www.sas1946.com/main/index.php/topic,19308.0.html



Additional valuable info on how to use and post logfiles:
http://www.sas1946.com/main/index.php/topic,39780.0.html

This post leads to the two above, but worth reading nevertheless as summary. :D
http://www.sas1946.com/main/index.php/topic,13457.0.html




If you use a new map, keep in mind it may use the High Resolution True Colour Textures mod, all info on that here, IIRC at the end there is also troubleshooting.
http://www.sas1946.com/main/index.php/topic,33239.0.html

The latest version of this mod:
http://www.sas1946.com/main/index.php/topic,42744.0.html







--------------------------------------------------------
Now follows SAS~Bombsaway's original post... ;)  :D
-------------------------------------------------------

I would like to have anone that can report any maps that work in 4.12 to list them here.  8)

I have my BTM_Pacific Islands working but I have not tried to save a new mission on it yet. I copied and pasted the map folder, tex folder, all.ini listing and my mission folder from my DBW install. In quick qmb the mission loads but I can tell there are many objects missing so I dont think a mission can be saved on it yet but if you have that map and missions they will work, at least for me they have.

If anyone else can get maps to work please let us know. I am going to try to download Boomer's objects and try to get them in my ModAct5 and see how things go.


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SAS~Boomer

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #1 on: June 21, 2013, 03:20:58 PM »

If using the New SAS Modact 5 for 4.12

Then it is as simple as copy/pasting the SFS Files you want to the SFS_AUTO folder
and using the appropriate all.ini and or static.in in there correct locations

For example>

copy and paste the up_objects01.sfs to up_objects04.sfs into your SFS_AUTO folder>
SFS_AUTO/up_objects01.sfs to up_objects04.sfs

Then use a UP3 RC4 Static.ini to have all the UP3 Objects installed into your SAS Modact 5

You can do the same with the map and texture SFS Files
then use the all.ini from UP3

copy paste>
up_maps01.sfs to up_maps05.sfs
and....
updbw_mapex_01.sfs to updbw_mapex_08.sfs
use the UP3 RC4 all.ini

copy/paste>
up_textures01.sfs and up_textures02.sfs
These are the needed Textures for the UP3 RC4 Maps

Or add DBW Map/Tex and Object SFS Files
using then the Static.ini and all.ini from DBW

I have all UP3 RC4 Maps,Textures and Objects working fine in SAS Modact 5 for 4.12 this way
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SAS~Bombsaway

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #2 on: June 21, 2013, 03:46:12 PM »

Thank you Boomer. I have DBW install and I followed your instructions for using the DBW sfs files but I also added the UP Object sfs files as well but still used my DBW static.ini and now all my objects are there. I also replaced the maps folder with my DBW maps folder along with my QMBQucik missions folder and all is right with the world. :)
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SAS~Gerax

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #3 on: June 23, 2013, 09:20:25 AM »

see this thread also, maybe its important to have a closer look!  :)
http://www.sas1946.com/main/index.php/topic,35434.0.html
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SAS~Boomer

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #4 on: June 23, 2013, 09:46:15 AM »

Yup,with all things
Back up,use at your own risk  :D

thanks for the tip,will merge my static.ini with the new objects from 4.12
easy thing with Winmerge  :)
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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #5 on: June 23, 2013, 09:57:28 AM »

Could you please , when your done, post a link for your static.ini ?
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SAS~Boomer

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #6 on: June 23, 2013, 10:26:10 AM »

Won't be anytime soon,will take awhile to sort through the objects
as there are a lot of them and I don't have much time   :D

I also do not have the same static.ini that UP3/DBW comes out with as I have already added a lot more objects so I would have to sort through everything I have added to remove it ,or add 4.12 to a default UP3/DBW static and then add it again to my updated UP3/DBW static
confusing and more work than I can do at the moment

You can use Winmerge to do it yourselves,very easy to do
and because everyone's static.ini changes as they themselves add stuff they really need to update there own static.ini's
and manage them as well IMHO

I am comparing a default 4.10 static.ini to a default 4.12 static.ini to see what 4.12 has that 4.10 does not
Then I save the info and will add it to my static.ini I use later
Works for me  ;)
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Semor

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #7 on: June 23, 2013, 10:27:56 AM »

Could you please , when your done, post a link for your static.ini ?

+1 would be very usefull.
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MR_G

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #8 on: June 23, 2013, 05:49:50 PM »

Would it screw things up if I just added the UP3 static.ini to the end of the 4.12 static.ini, along with the SFS files in the SFS_AUTO file??

Would a few duplicate entries mess things up??
.
.
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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #9 on: June 23, 2013, 08:01:58 PM »

No,duplicate entries would not screw up any maps or your game
it would just make it tough wading through all those objects building in the FMB  ;)

Well,there is quite a few new objects in 4.12
it seems most are at the end of the static.ini with a few new objects scattered throughout

I especially like the Roman stone road and pathway plates
The Roman columns,fallen down broken Roman columns among quite a few other things
There is quite a lot all in all for new objects,a whole new object folder named MED for Mediterranean objects
new ground plates,airfield plates,airfield objects,new large Buildings and Hangers/repaints etc  :)
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SAS~Boomer

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #10 on: June 24, 2013, 09:53:14 PM »

Note* Use at your own risk,make back up files before editing

Not all 4.12 new objects may be listed,this is just a start as to what I am aware of so far
some plates may be already in our games and those also will need to be examined closer

Any other newer content noticed in the game not posted below please feel free to add

Ok,if wanting to add this Object pack to your 4.12 download using the new SAS Modact 5 SFS Auto-mount folder>
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1621

This is the static.ini that matches that Object pack exactly,the UP3 RC4 Static.ini>
http://www.mediafire.com/?dgzc8qdnhohncp4

Download the object pack SFS Files and cut and paste all 4 of the SFS Files to>
IL-2/SFS_AUTO

Cut and paste the UP3 RC4 Static.ini to(make a back up of your static.ini)>
IL-2/#SAS/STD/com/maddox/il2/objects

Then edit in the 4.12 static.ini info I posted in code# below, to the UP3 RC4 static.ini linked above that you downloaded
You may enter the info anywhere you like,I usually add new content to the bottom of the static.ini checking it to work good before arranging it where I may want it in my list

Remember,this may not reflect all new content in 4.12 objects
and there may also be duplicates of 4.11 or earlier objects

Strictly experimental,and a "Use at your own risk"

4.12 static.ini info >
Code: [Select]

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////  start 4.12 Objects
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


//===========================================================================
[***]
Title North Africa
//===========================================================================

[buildings.House$tobruk_mosque]
Title           Tobruk_Mosque
MeshLive        3do/Buildings/Tobruk/Mosque/Live/Live.sim
MeshDead        3do/Buildings/Tobruk/Mosque/Dead/Dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.30

[buildings.House$bank_AA]
Title           Tobruk_Bank_AA
MeshLive        3do/Buildings/Tobruk/Bank_AA/Live/Live.sim
MeshDead        3do/Buildings/Tobruk/Bank_AA/Dead/Dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.55

[buildings.House$bank_Office]
Title           Tobruk_Bank_Office
MeshLive        3do/Buildings/Tobruk/Bank_Office/Live/Live.sim
MeshDead        3do/Buildings/Tobruk/Bank_Office/Dead/Dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.55

//===========================================================================
[***]
Title Med
//===========================================================================

[buildings.House$arc]
Title Roman_arc
MeshLive 3do/Buildings/Med/arc/live/live.sim
MeshDead 3do/Buildings/Med/arc/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.7

[buildings.House$column1]
Title Column_1
MeshLive 3do/Buildings/Med/column1/live/live.sim
MeshDead 3do/Buildings/Med/column1/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column2]
Title Column_collapsed
MeshLive 3do/Buildings/Med/column2/live/live.sim
MeshDead 3do/Buildings/Med/column2/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column3]
Title Column_2
MeshLive 3do/Buildings/Med/column3/live/live.sim
MeshDead 3do/Buildings/Med/column3/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column4]
Title Column_2_collapsed
MeshLive 3do/Buildings/Med/column4/live/live.sim
MeshDead 3do/Buildings/Med/column4/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column5]
Title Column_2_collapsed_2
MeshLive 3do/Buildings/Med/column5/live/live.sim
MeshDead 3do/Buildings/Med/column5/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$olive_tree_1]
Title Olive_tree_1
MeshLive 3do/flora/Olive_Tree01/live/live.sim
MeshDead 3do/flora/Olive_Tree01/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

[buildings.House$olive_tree_2]
Title Olive_tree_2
MeshLive 3do/flora/Olive_Tree02/live/live.sim
MeshDead 3do/flora/Olive_Tree02/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

[buildings.House$romanway1]
Title Romanway_1
MeshLive  3do/Buildings/Med/romanway1/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway1/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$romanway2]
Title Romanway_2
MeshLive  3do/Buildings/Med/romanway2/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway2/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$romanway3]
Title Romanway_3
MeshLive  3do/Buildings/Med/romanway3/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway3/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$romanway4]
Title Romanway_4
MeshLive  3do/Buildings/Med/romanway4/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway4/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0


[buildings.House$crater1_summer]
Title Crater_1_Summer
MeshLive  3do/Buildings/Med/Crater1_Summer/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater1_Summer/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater2_summer]
Title Crater_2_Summer
MeshLive  3do/Buildings/Med/Crater2_Summer/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater2_Summer/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater1_winter]
Title Crater_1_Summer
MeshLive  3do/Buildings/Med/Crater1_Winter/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater1_Winter/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater2_winter]
Title Crater_2_Summer
MeshLive  3do/Buildings/Med/Crater2_Winter/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater2_Winter/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater1_desert]
Title Crater_1_Summer
MeshLive  3do/Buildings/Med/Crater1_Desert/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater1_Desert/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater2_desert]
Title Crater_2_Summer
MeshLive  3do/Buildings/Med/Crater2_Desert/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater2_Desert/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0


//PLATES

//===========================================================================
[***]
Title GroundPlate
//===========================================================================

[buildings.Plate$GroundParking]
Title           Parking
Mesh            3do/airfield/ground/Parking/mono.sim

[buildings.Plate$GroundParkingLarge]
Title           Parking
Mesh            3do/airfield/ground/ParkingLarge/mono.sim

[buildings.Plate$GroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/ground/ParkingSide/mono.sim

[buildings.Plate$GroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/ground/ParkingCorner/mono.sim

[buildings.Plate$GroundRunway]
Title           Runway
Mesh            3do/airfield/ground/Runway/mono.sim


[buildings.Plate$GroundRunwayLong]
Title           Runway
Mesh            3do/airfield/ground/RunwayLong/mono.sim

[buildings.Plate$GroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/ground/RunwayEnd/mono.sim

[buildings.Plate$GroundTaxi]
Title           Taxi
Mesh            3do/airfield/ground/Taxi/mono.sim

[buildings.Plate$GroundTaxiLong]
Title           Taxi
Mesh            3do/airfield/ground/TaxiLong/mono.sim

[buildings.Plate$GroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/ground/TaxiEnd/mono.sim

[buildings.Plate$GroundTurn]
Title           Turn
Mesh            3do/airfield/ground/Turn/mono.sim

[buildings.Plate$GroundHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/ground/HardstandLarge/mono.sim

[buildings.Plate$GroundHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/ground/HardstandMedium/mono.sim

[buildings.Plate$GroundHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/ground/HardstandSmall/mono.sim


//===========================================================================
[***]
Title WinterGroundPlate
//===========================================================================

[buildings.Plate$GroundWinterParking]
Title           Parking
Mesh            3do/airfield/groundWinter/Parking/mono.sim

[buildings.Plate$GroundWinterParkingLarge]
Title           Parking
Mesh            3do/airfield/groundWinter/ParkingLarge/mono.sim

[buildings.Plate$GroundWinterParkingSide]
Title           ParkingSide
Mesh            3do/airfield/groundWinter/ParkingSide/mono.sim

[buildings.Plate$GroundWinterParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/groundWinter/ParkingCorner/mono.sim

[buildings.Plate$GroundWinterRunway]
Title           Runway
Mesh            3do/airfield/groundWinter/Runway/mono.sim

[buildings.Plate$GroundWinterRunwayLong]
Title           Runway
Mesh            3do/airfield/groundWinter/RunwayLong/mono.sim

[buildings.Plate$GroundWinterRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/groundWinter/RunwayEnd/mono.sim

[buildings.Plate$GroundWinterTaxi]
Title           Taxi
Mesh            3do/airfield/groundWinter/Taxi/mono.sim

[buildings.Plate$GroundWinterTaxiLong]
Title           Taxi
Mesh            3do/airfield/groundWinter/TaxiLong/mono.sim

[buildings.Plate$GroundWinterTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/groundWinter/TaxiEnd/mono.sim

[buildings.Plate$GroundWinterTurn]
Title           Turn
Mesh            3do/airfield/groundWinter/Turn/mono.sim

[buildings.Plate$GroundWinterHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/groundWinter/HardstandLarge/mono.sim

[buildings.Plate$GroundWinterHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/groundWinter/HardstandMedium/mono.sim

[buildings.Plate$GroundWinterHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/groundWinter/HardstandSmall/mono.sim


//===========================================================================
[***]
Title ConcretePlate
//===========================================================================

[buildings.Plate$ConcreteConnect]
Title           Connect
Mesh            3do/airfield/Concrete/Connect/mono.sim

[buildings.Plate$ConcreteHangar]
Title           Hangar
Mesh            3do/airfield/Concrete/Hangar/mono.sim

[buildings.Plate$ConcreteRunway]
Title           Runway
Mesh            3do/airfield/Concrete/Runway/mono.sim


[buildings.Plate$ConcreteRunwayLong]
Title           Runway
Mesh            3do/airfield/Concrete/RunwayLong/mono.sim

[buildings.Plate$ConcreteRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Concrete/RunwayEnd/mono.sim

[buildings.Plate$ConcreteTaxi]
Title           Taxi
Mesh            3do/airfield/Concrete/Taxi/mono.sim

[buildings.Plate$ConcreteTaxiLong]
Title           Taxi
Mesh            3do/airfield/Concrete/TaxiLong/mono.sim

[buildings.Plate$ConcreteTurn]
Title           Turn
Mesh            3do/airfield/Concrete/Turn/mono.sim

[buildings.Plate$ConcreteParkingLarge]
Title           Taxi
Mesh            3do/airfield/Concrete/ParkingLarge/mono.sim

[buildings.Plate$ConcreteHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandLarge/mono.sim

[buildings.Plate$ConcreteHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandMedium/mono.sim


//===========================================================================
[***]
Title BlankPlate
//===========================================================================

[buildings.Plate$BlankParking]
Title           Parking
Mesh            3do/airfield/Blank/Parking/mono.sim

[buildings.Plate$BlankParkingLarge]
Title           Parking
Mesh            3do/airfield/Blank/ParkingLarge/mono.sim

[buildings.Plate$BlankParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Blank/ParkingSide/mono.sim

[buildings.Plate$BlankParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Blank/ParkingCorner/mono.sim

[buildings.Plate$BlankRunway]
Title           Runway
Mesh            3do/airfield/Blank/Runway/mono.sim

[buildings.Plate$BlankRunwayLong]
Title           Runway
Mesh            3do/airfield/Blank/RunwayLong/mono.sim

[buildings.Plate$BlankRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Blank/RunwayEnd/mono.sim

[buildings.Plate$BlankTaxi]
Title           Taxi
Mesh            3do/airfield/Blank/Taxi/mono.sim

[buildings.Plate$BlankTaxiLong]
Title           Taxi
Mesh            3do/airfield/Blank/TaxiLong/mono.sim

[buildings.Plate$BlankTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Blank/TaxiEnd/mono.sim

[buildings.Plate$BlankTurn]
Title           Turn
Mesh            3do/airfield/Blank/Turn/mono.sim

//===========================================================================
[***]
Title PCPPlate
//===========================================================================

[buildings.Plate$PCPParkingLarge]
Title           Parking
Mesh            3do/airfield/PCP/ParkingLarge/mono.sim

[buildings.Plate$PCPConnect]
Title           Connect
Mesh            3do/airfield/PCP/Connect/mono.sim

[buildings.Plate$PCPHangar]
Title           Hangar
Mesh            3do/airfield/PCP/Hangar/mono.sim

[buildings.Plate$PCPRunway]
Title           Runway
Mesh            3do/airfield/PCP/Runway/mono.sim

[buildings.Plate$PCPRunwayLong]
Title           Runway
Mesh            3do/airfield/PCP/RunwayLong/mono.sim

[buildings.Plate$PCPRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/PCP/RunwayEnd/mono.sim

[buildings.Plate$PCPTaxi]
Title           Taxi
Mesh            3do/airfield/PCP/Taxi/mono.sim

[buildings.Plate$PCPTaxiLong]
Title           Taxi
Mesh            3do/airfield/PCP/TaxiLong/mono.sim

[buildings.Plate$PCPTurn]
Title           Turn
Mesh            3do/airfield/PCP/Turn/mono.sim

//===========================================================================
[***]
Title Pac_GrPlate
//===========================================================================

[buildings.Plate$Pac_GrParking]
Title           Parking
Mesh            3do/airfield/Pac_Gr/Parking/mono.sim

[buildings.Plate$Pac_GrParkingLarge]
Title           Parking
Mesh            3do/airfield/Pac_Gr/ParkingLarge/mono.sim

[buildings.Plate$Pac_GrParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Gr/ParkingSide/mono.sim

[buildings.Plate$Pac_GrParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Gr/ParkingCorner/mono.sim

[buildings.Plate$Pac_GrRunway]
Title           Runway
Mesh            3do/airfield/Pac_Gr/Runway/mono.sim

[buildings.Plate$Pac_GrRunwayLong]
Title           Runway
Mesh            3do/airfield/Pac_Gr/RunwayLong/mono.sim

[buildings.Plate$Pac_GrRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Gr/RunwayEnd/mono.sim

[buildings.Plate$Pac_GrTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/Taxi/mono.sim

[buildings.Plate$Pac_GrTaxiLong]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/TaxiLong/mono.sim

[buildings.Plate$Pac_GrTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Gr/TaxiEnd/mono.sim

[buildings.Plate$Pac_GrTurn]
Title           Turn
Mesh            3do/airfield/Pac_Gr/Turn/mono.sim

[buildings.Plate$Pac_GrHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandLarge/mono.sim

[buildings.Plate$Pac_GrHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandMedium/mono.sim

[buildings.Plate$Pac_GrHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandSmall/mono.sim

//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================

[buildings.Plate$Pac_SandParking]
Title           Parking
Mesh            3do/airfield/Pac_Sand/Parking/mono.sim

[buildings.Plate$Pac_SandParkingLarge]
Title           Parking
Mesh            3do/airfield/Pac_Sand/ParkingLarge/mono.sim

[buildings.Plate$Pac_SandParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Sand/ParkingSide/mono.sim

[buildings.Plate$Pac_SandParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Sand/ParkingCorner/mono.sim

[buildings.Plate$Pac_SandRunway]
Title           Runway
Mesh            3do/airfield/Pac_Sand/Runway/mono.sim

[buildings.Plate$Pac_SandRunwayLong]
Title           Runway
Mesh            3do/airfield/Pac_Sand/RunwayLong/mono.sim

[buildings.Plate$Pac_SandRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Sand/RunwayEnd/mono.sim

[buildings.Plate$Pac_SandTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/Taxi/mono.sim

[buildings.Plate$Pac_SandTaxiLong]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/TaxiLong/mono.sim

[buildings.Plate$Pac_SandTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Sand/TaxiEnd/mono.sim

[buildings.Plate$Pac_SandTurn]
Title           Turn
Mesh            3do/airfield/Pac_Sand/Turn/mono.sim

[buildings.Plate$Pac_SandHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Pac_Sand/HardstandLarge/mono.sim

[buildings.Plate$Pac_SandHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Pac_Sand/HardstandMedium/mono.sim

[buildings.Plate$Pac_SandHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Pac_Sand/HardstandSmall/mono.sim


//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingLarge]
Title           Parking
Mesh            3do/airfield/Desert/ParkingLarge/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayLong]
Title           Runway
Mesh            3do/airfield/Desert/RunwayLong/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiLong]
Title           Taxi
Mesh            3do/airfield/Desert/TaxiLong/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim

[buildings.Plate$DesertHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandLarge/mono.sim

[buildings.Plate$DesertHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandMedium/mono.sim

[buildings.Plate$DesertHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandSmall/mono.sim



//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// RAILS
///////////////////////////////////////////////////////////////////////////////////////////////////////////////

[buildings.Plate$RailVokzalPlatform]
Title           VokzalPlatform
Mesh        3do/Buildings/Rail/Vokzal/Platform/mono.sim

[buildings.Plate$RailVokzalRailLeft]
Title           VokzalRailLeft
Mesh            3do/Buildings/Rail/Vokzal/RailLeft/mono.sim

[buildings.Plate$RailVokzalRailLine]
Title           VokzalRailLine
Mesh            3do/Buildings/Rail/Vokzal/RailLine/mono.sim

[buildings.Plate$RailVokzalRailRight]
Title           VokzalRailRight
Mesh            3do/Buildings/Rail/Vokzal/RailRight/mono.sim

[buildings.Plate$RailVokzalSquare]
Title           VokzalSquare
Mesh            3do/Buildings/Rail/Vokzal/Square/mono.sim



[buildings.Plate$RailVokzalPlatformW]
Title           VokzalPlatformWinter
Mesh            3do/Buildings/Rail/Vokzal_W/Platform/mono.sim

[buildings.Plate$RailVokzalRailLeftW]
Title           VokzalRailLeftWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailLeft/mono.sim

[buildings.Plate$RailVokzalRailLineW]
Title           VokzalRailLineWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailLine/mono.sim

[buildings.Plate$RailVokzalRailRightW]
Title           VokzalRailRightWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailRight/mono.sim

[buildings.Plate$RailVokzalSquareW]
Title           VokzalSquareWinter
Mesh            3do/Buildings/Rail/Vokzal_W/Square/mono.sim

//===========================================================================
[***]
Title Masking Nets
//===========================================================================



[buildings.House$AirdromeMaskingnetMid]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live_mid.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead_mid.sim
Body            WoodMiddle              // FIXME: need special type 'Cloth'
Panzer          0.1

[buildings.House$AirdromeMaskingnetBig]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live_big.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead_big.sim
Body            WoodMiddle              // FIXME: need special type 'Cloth'
Panzer          0.1



[buildings.House$AirdromeMaskingnetMidW]
equals buildings.House$AirdromeMaskingnetMid
MeshLive        3do/Buildings/Airdrome/Maskingnet_W/live_mid.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet_W/dead_mid.sim

[buildings.House$AirdromeMaskingnetBigW]
equals buildings.House$AirdromeMaskingnetBig
MeshLive        3do/Buildings/Airdrome/Maskingnet_W/live_big.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet_W/dead_big.sim

Logged

SAS~Boomer

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 814
Re: 4.12 SAS ModAct 5 Map Works.
« Reply #11 on: June 25, 2013, 06:02:16 AM »

Thanks for your work Boomer.

How about the SAS objects? Think it is needed for some Maps,like Gilbs West front etc..

SAS Objects ?
not exactly sure what those are

The Object pack I linked to above,
will save missions on any map that is listed in UP3 RC4 (Gilb's WF map is in UP3)

Here is the map list in UP3 RC4
UP3 all.ini info>
Code: [Select]
[all]
2B_FlightTest 2B_FlightTest/load.ini
****E**** Net1Winter/load.ini
Balaton Balaton/load.ini
Balaton_winter Balaton/load_w.ini
Bessarabia  Bessarabia/load.ini
BlackSea BlackSea/load.ini
uzav_EastBalt uzav_EastBalt/load.ini
uzav_EastBalt_W uzav_EastBalt/load_w.ini
Crimea Crimea/load.ini
Crimea_Autumn(LAL) Crimea/LAL_crimeaautumn.ini
Crimea_Mud(LAL) Crimea/LAL_crimeamud.ini
Crimea_Summer(LAL) Crimea/LAL_crimeasummer.ini
Crimea_Winter(LAL) Crimea/LAL_crimeawinter.ini
cztx_Caucasus cztx_Caucasus/load.ini
cztx_Caucasus_W cztx_Caucasus/load_w.ini
Kt_Finland_summer Kt_Finland/load.ini
Kt_Finland_winter Kt_Finland/load_winter.ini
FinsGulf FinsGulf/load.ini
WinterFinsGulf FinsGulf/load_w.ini
Iasi_Online Bessarabia/load_Iasi.ini
ag_kt_Karelia ag_kt_Karelia/load.ini
ag_kt_Karelia_autumn ag_kt_Karelia/load_autumn.ini
ag_kt_Karelia_winter ag_kt_Karelia/load_winter.ini
ag_kt_Karelia_winterH ag_kt_Karelia/load_winter_ice.ini
Kiev Kiev/load.ini
Kiev_WAutumn Kiev/WAutumn_Kiev_load.ini
Kiev_SAutumn Kiev/SAutumn_Kiev_load.ini
Kuban Kuban/load.ini
Kurland_Autumn Kurland/load.ini
Kurland_Winter Kurland/wload.ini
Kurland_Autumn_online Kurland/load_online.ini
Kurland_Winter_online Kurland/wload_online.ini
Kursk Kursk/load.ini
Kursk(LAL) Kursk/LAL_load.ini
Lvov Lviv/load.ini
Lvov_Winter Lviv/Winter_CKY_load.ini
SummerMoscow Moscow/sload.ini
Moscow Moscow/load.ini
Murmansk_Summer MurmanskS/load.ini
Murmansk murmansk/load.ini
Odessa_Online Bessarabia/load_Odessa.ini
Prokhorovka Prokhorovka/load.ini
Prokhorovka(LAL) Prokhorovka/LAL_load.ini
Smolensk Smolensk/load.ini
Autumn_Stalingrad Stgrad/aload.ini
Summer_Stalingrad Stgrad/sload.ini
Stalingrad Stgrad/load.ini
Kt_svir Kt_svir/load.ini
Kt_svir_W Kt_svir/loadw.ini
Kt_syvari Kt_syvari/load.ini
Kt_syvari_winter Kt_syvari/load_w.ini
Kt_syvari_winter_hard Kt_syvari/load_wh.ini
AP_Ukraine AP_Ukraine/load.ini
Donbass Donbass/load.ini
AP_Ukraine_W AP_Ukraine/load_w.ini
Kt_viipuri_AA11 Kt_viipuri/load_U.ini
Kt_viipuri_winter_e Kt_viipuri/load_winter_e.ini
Kt_viipuri_winter Kt_viipuri/load_winter.ini
****T**** 2B_FlightTest/load.ini
****W**** Netmountains/load.ini
zip_Alpen_east zip_Alpen/zip_Alpen_east_load.ini
zip_Alpen_mid zip_Alpen/zip_Alpen_mid_load.ini
zip_Alpen_west zip_Alpen/zip_Alpen_west_load.ini
Ardennes_S Ardennes/sload.ini
Ardennes_W Ardennes/wload.ini
ArdennesWinter(tab) Ardennes/tab_wload.ini
AtlanticSummer CoralSea/Atlantic_summer_CKY_load.ini
AtlanticWinter CoralSea/Atlantic_winter_CKY_load.ini
Berlin Berlin/load.ini
Berlin_Autumn Berlin/Autumn_CKY_load.ini
Berlin_Winter Berlin/Winter_CKY_load.ini
352nd_Cross_Channel 352nd_Cross_Channel/load.ini
English_Channel(Can) CAN_Channel/CAN_40_load.ini
CAN_ChanSpr CAN_Channel/CAN_spring_load.ini
CAN_ChanW CAN_Channel/CAN_winter_load.ini
1940_1941_Channel CAN_EnglishChannel/1940load.ini
1942_1945_Channel CAN_EnglishChannel/1943load.ini
Winter_40_41_Channel CAN_EnglishChannel/W1940load.ini
Winter_42_45_Channel CAN_EnglishChannel/W1943load.ini
GSpr_1940_1941_Channel   CAN_EnglishChannel/GSpr_1940load.ini
GSpr_1943_1945_Channel   CAN_EnglishChannel/GSpr_1943load.ini
GSum_1940_1941_Channel   CAN_EnglishChannel/GSum_1940load.ini
GSum_1943_1945_Channel   CAN_EnglishChannel/GSum_1943load.ini
GAut_1940_1941_Channel   CAN_EnglishChannel/GAut_1940load.ini
GAut_1943_1945_Channel   CAN_EnglishChannel/GAut_1943load.ini
GWin_1940_1941_Channel   CAN_EnglishChannel/GWin_1940load.ini
GWin_1943_1945_Channel   CAN_EnglishChannel/GWin_1943load.ini
ChannelDF(kt) Kt_channel/load.ini
Circus DRK_Circus/load.ini
CircusW DRK_Circus/loadw.ini
CSvsD1938 CSvsD1938/load.ini
Denmark RW32_Denmark/load.ini
CY6_ash_BoF_Ruhr CY6_ash_BoF_Ruhr/load.ini
Dogfight_Nordbayern Dogfight_Nordbayern/load.ini
GothicLine_Summ. Slovakia_Lite/TEloads.ini
GothicLine_Wint. Slovakia_Lite/TEloadw.ini
KM_Nordbayern KM_Nordbayern/load.ini
Normandy1 Normandy/load2.ini
Normandy2 Normandy/load.ini
Normandy3 Normandy/load1.ini
GW_Normandy_January  normandy/GW_norm2_load.ini
GW_Normandy_March  normandy/GW_norm_load.ini
Normandy-43(LAL) LALnormandy1/LAL_load1.ini
Normandy-44(LAL) LALnormandy2/LAL_load2.ini
Nordsee Wag_Nordsee/load_s.ini
ag_Narvik ag_Narvik/load.ini
mixx_Zapolar'e mixx_Zapolar'e/ms_load.ini
Norway Norway/load.ini
NorwayW Norway/fly_Z_w_load.ini
Norway_Summer_GW Norway/GS_load.ini
Norway_Winter_GW     Norway/GW_load.ini
NWEurope NWEurope/load.ini
Slovakia_summer Slovakia/load.ini
Slovakia_winter Slovakia/load_winter.ini
Slovakia_sum.(online) Slovakia/load_online.ini
Slovakia_wnt.(online) Slovakia/load_winter_online.ini
Slov.Winter(Mbug) Mbug_Slovakia_winter/load.ini
Zuti_Slovenia_Summer Zuti_Slovenia/Slovenia_Summer.ini
Zuti_Slovenia_ON_Summer Zuti_Slovenia/Slovenia_On_S.ini
Zuti_Slovenia_OFF_Summer Zuti_Slovenia/Slovenia_Off_S.ini
Zuti_Slovenia_Winter Zuti_Slovenia/Slovenia_Winter.ini
Zuti_Slovenia_ON_Winter Zuti_Slovenia/Slovenia_On_W.ini
Zuti_Slovenia_OFF_Winter Zuti_Slovenia/Slovenia_Off_W.ini
WestFront44(Summer) WestFront44/WF44S_load.ini
WestFront44(Winter) WestFront44/WF44W_load.ini
****T**** 2B_FlightTest/load.ini
****M**** SandsOfTime/load.ini
Central_Mediterranean mrz_Centmed/mrz_centmed_load.ini
CentralMed(GW) mrz_Centmed/GW_centmed_load.ini
vkg_Crete vkg_Crete/load.ini
vkg_CreteOnline vkg_Crete/loadL.ini
OnlineDesert desert/load.ini
R_desert redko_desert/load.ini
vkg_El_Alamein vkg_El_Alamein/load_ZAF.ini
vkg_El_AlameinOnline vkg_El_Alamein/load.ini
Ita_Afr_Greece(vol) vol_ItalyAfricaGreece/vol_ita_load.ini
OnlineItaly Italy_DF/load.ini
ItalyII_DF It_new_italy_DF/It_load.ini
LYBIA_N-E  JV69_LYBIA_N-E/JV69_M_load.ini
Malta(mrz) mrz_Malta/mrz_load.ini
Malta-medium(mrz) mrz_Malta/mrz_load_medium.ini
Malta-high(mrz) mrz_Malta/mrz_load_high.ini
Malta_42    Malta_42/fiv_load_high.ini
Mediterran_War_Over_Italy Mediterran_W.o.I/Med_W_o_I_load.ini
MTO         MTO/load.ini
MTO_Light   MTO/load_light.ini
Northern_Africa_Jir Northern_Africa_Jir/load.ini
redko_Mto redko_Mto/load.ini
SandsOfTime SandsOfTime/load.ini
R_SandsOfTime redko_SandsOfTime/load.ini
Sardegna(vol) vol_Sardegna/vol_load.ini
Sinai(dlv) dlv_Sinai/load.ini
Tunisia MrO_Tunis/load.ini
****T**** 2B_FlightTest/load.ini
****P**** Net8Islands/load.ini
Aleutians Aleutians/load.ini
B29_Alley B29_Alley/load.ini
Burma Burma/load.ini
cztx_BurmaLower cztx_BurmaLower/load.ini
CarolinesMid44 Western_Carolines_Mid_1944/load.ini
CarolinesLate44 Western_Carolines_Late_1944/load.ini
Chichi Chichi/load.ini
CoralSea CoralSea/load.ini
CoralSeaOnline CoralSea/Online_load.ini
CoralSeaOnline2 CoralSea/2_load.ini
NTL_Darwin_1942_43 NTL_Darwin_1942_43/NTL_Darwin_1942_43_load.ini
GuadalE Guadal/eload.ini
Guadal Guadal/load.ini
Hawaii Hawaii/load.ini
HawaiiIsl tc_hawaain-islands/load.ini
Hokkaido HB_Hokkaido/load.ini
HokkaidoW HB_Hokkaido/wload.ini
Iwo Iwo/load.ini
IwoOnine Iwo/Online_load.ini
KhalkhinGol KhalkhinGol/load.ini
KhalkhinGolMixx mixx_Kh-Gol/load.ini
KokodaTrail MrO_Kokoda/load.ini
3BG_KTO 3BG_KTO/load.ini
3BG_KTO_Winter 3BG_KTO_Winter/load.ini
Kwajalein Kwajalein/load.ini
Kyushu Japan1/load.ini
redko_japan1 redko_japan1/load.ini
MakinAtoll Makin2/load.ini
Manchuria Manchuria/load.ini
Marianas Marianas/load.ini
MarianasOnline Marianas/Online_load.ini
Midway Midway/load.ini
BP_Midway Midway/BPload.ini
Cat_Midway Cat_Midway/load.ini
NewGuinea NewGuinea/load.ini
CY6_North_Korea_Summer_1950 CY6_North_Korea/load.ini
CY6_North_Korea_Fall_1950 CY6_North_Korea/loadf.ini
CY6_North_Korea_Winter_1950 CY6_North_Korea/loadw.ini
CY6_North_Korea_Spring_1951 CY6_North_Korea/loads.ini
CY6_North_Korea_Summer_1951-53 CY6_North_Korea/load_MLR.ini
CY6_North_Korea_Winter_1951-53 CY6_North_Korea/loadw_MLR.ini
Okinawa Okinawa/load.ini
OkinawaOnline Okinawa/Online_load.ini
Okinawa_Redko Okinawa_Redko/load.ini
OkinawaOnline_Redko Okinawa_Redko/Online_load.ini
Palau Palau/load.ini
PalauOnline Palau/Online_load.ini
redko_palau redko_palau/load.ini
redko_palauOnline redko_palau/Online_load.ini
IJ_Palembang_42 IJ_Palembang/42load.ini
IJ_Palembang_45 IJ_Palembang/45load.ini
Philippines(dlv) dlv_Philippines/load.ini
Rabaul_beta Rabaul_beta/load.ini
RabaulOn Rabaul_beta/net_load.ini
Rennell1943(LS) LS_Rennell43/load.ini
Rennell(LS) LS_Rennell/load.ini
IJ_Sakishima IJ_Sakishima/load.ini
SantaCruz1942(LS) LS_SantaCruz42/load.ini
SantaCruz(LS) LS_SantaCruz/load.ini
Setouchi Setouchi_beta/load.ini
Singapore singapore/load.ini
Singapore2 singapore/load2.ini
Solomons0842 Solomons/load_0842.ini
Solomons1042 Solomons/load_1042.ini
Solomons1242 Solomons/load_1242.ini
Solomons0643 Solomons/load_0743.ini
Solomons1043 Solomons/load_1043.ini
Solomons0144 Solomons/load_0144.ini
Tarawa Tarawa/load.ini
Thailand(ffb) ffb_Thailand/load.ini
LS_Truk LS_Truk/load.ini
TrukLagoon Truk/load.ini
Wake Wake/load.ini
****T**** 2B_FlightTest/load.ini
****ESP**** Netmountains/load.ini
HRt_ebro1938GCE HRt_ebro1938GCE/HRt_ebro1938GCE_load.ini
SpainN36 Jir_Northern_Spain_1936/load.ini
****T**** 2B_FlightTest/load.ini
****Other**** Netmountains/load.ini
Canarias1 HRt_canarias7/HRt_canarias7_load.ini
Canarias2 HRt_canarias7/HRt_canarias7GCE_load.ini
Madeira HRt_madeira/HRt_madeira_load.ini
Magallanes Magallanes/load.ini
****T**** 2B_FlightTest/load.ini
****OL**** Net5Summer/load.ini
NetIslands NetIslands/load.ini
Net5Summer Net5Summer/load.ini
NetMountains Netmountains/load.ini
Net6Island Net6Island/load.ini
Net3Summer Net3Summer/load.ini
Net8Islands Net8Islands/load.ini
Net8Islands_v2 Net8Islands/load_v2.ini
Net7Islands Net7Islands/load.ini
Net1Summer Net1Summer/load.ini
Net1Winter Net1Winter/load.ini
Net2Summer Net2Summer/load.ini
Net2Winter Net2Winter/load.ini


DBW was built on the base of UP3
So the object pack would save missions on all maps that come with the basic install of DBW

Any maps added to UP3 and or DBW after initial install by the end user,that actually have new objects on them...
Then the end user would need to install those new objects along with the new map they are installing

example:
The new BoM map (Battle over Moscow)
It is a new map made since UP3/DBW came out
so it needs to be installed,and it also has objects that need to be installed in order to be able to save missions on it in FMB




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