Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 35   Go Down

Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 156201 times)

0 Members and 1 Guest are viewing this topic.

hguderian

  • Modder
  • member
  • Offline Offline
  • Posts: 1136
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #60 on: June 19, 2013, 07:11:22 AM »

Quick possible bug update.
Modact + Patch +  AI Flyables on a vanilla 4.12 install - the fuselage is invisible in the external view of the flyable Wellington. I'd post a screen shot but I don't know how to!

Modact + Patch +  AI Flyables on a vanilla 4.12 install also here and Wellington's fuselage is perfectly visible from external view.
Logged

wingflyr

  • Modder
  • member
  • Offline Offline
  • Posts: 215
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #61 on: June 19, 2013, 07:31:15 AM »

Awesome !!!  8) Thanks guys, This is wonderful.
Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2339
  • F.A.C. #23
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #62 on: June 19, 2013, 07:54:55 AM »

Is it possible to get a media fire link?
Logged
cogito, ergo sum armatus

HotelAlpha

  • F.A.C #7
  • Modder
  • member
  • Offline Offline
  • Posts: 1875
  • Tactical dominance is key
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #63 on: June 19, 2013, 08:04:57 AM »

Great!  Great! Great! GREAT!!!



Let´s PARTY !

Thank You very much to ALL who were involved in this project!


LOL The dogs doing it in the corner!  8)  :D   :lol:

And of course the ownderfully awesome SAS people who made this are awesome! And the community to which this is made for will surely love this cool mod activator.


Logged
"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2339
  • F.A.C. #23
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #64 on: June 19, 2013, 08:20:56 AM »

Is it possible to get a media fire link?


Actually... media fire links to all three would be incredible. Thanks!
Logged
cogito, ergo sum armatus

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3205
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #65 on: June 19, 2013, 09:22:45 AM »

I am very happy with this ModAct, sincerely ! now, we have possibility to taxi to the runway, etc, and it seems very interesting !

I have installed some training planes, and aerobatics too : Z-50, Z-26, Bucker 181, some T-6 and Harvards, Su-26 and 29, Yak-7 UTI and V. All are working well, except Su-26 and Yak-7V. These 2 ones only work if air-start, because when dtart on the ground, undercarriage is broken. Anyone else have tried them, to see if this is a general problem ?
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #66 on: June 19, 2013, 09:33:14 AM »

I found something: None of the QMB FW-190`s are working in my install. I can choose them,but in the mission,there is only blue Sky,no cockpit.
Logged

S3231541

  • s3231541
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 2387
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #67 on: June 19, 2013, 10:00:46 AM »

I found something: None of the QMB FW-190`s are working in my install. I can choose them,but in the mission,there is only blue Sky,no cockpit.

Please post your logfile. It is highly due to 3d error of either missing a mesh, wrong material etc. The log will show exactly what mesh is missing so we can fix it. Thanks.
Logged

poy

  • pic hunter !
  • member
  • Offline Offline
  • Posts: 423
  • support and reconaissance
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #68 on: June 19, 2013, 10:27:54 AM »

hey guys, it's my first modact so... yeah, I installed it nice and steady but now the game is in french, and as french as I am I'd rather have it in english, how do I proceed to do so ?
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #69 on: June 19, 2013, 10:39:36 AM »

Thanks for help S3. I never use the logfile before,so I hope this is the right one:

Code: [Select]
[19.06.2013 16:35:09] ------------ BEGIN log session -------------
[16:35:09] OpenGL provider: Opengl32.dll
[16:35:10] OpenGL library:
[16:35:10]   Vendor: ATI Technologies Inc.
[16:35:10]   Render: AMD Radeon HD 7700 Series
[16:35:10]   Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
[16:35:10]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[16:35:10] Size: 1920x1080
[16:35:10] ColorBits: 32
[16:35:10] DepthBits: 24
[16:35:10] StencilBits: 8
[16:35:10] isDoubleBuffered: true
[16:35:10]
[16:35:10] *** Looking for Advanced CPU Instructions...
[16:35:10] [x] PentiumPro
[16:35:10] [x] Multimedia (MMX)
[16:35:10] [x] 3D (SSE)
[16:35:10] [x] 3D (SSE2)
[16:35:10] [-] 3D (3DNow)
[16:35:10] ColourBits 32, ABits 8, ZBits 24
[16:35:10]
[16:35:10] *** Looking for Render API Extensions ...
[16:35:10] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[16:35:10] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[16:35:10] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[16:35:10] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[16:35:10] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[16:35:10] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[16:35:10] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[16:35:10] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[16:35:10] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[16:35:10] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[16:35:10] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[16:35:10] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[16:35:10] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[16:35:10]
[16:35:10] Maximum texture size : 16384
[16:35:10] Maximum simultaneous textures :8
[16:35:10] MaxAnisotropic (1.0 = none) : 16.000000
[16:35:10] 15 Splashscreens available.
[16:35:11] AutoMounting SFS files from folder SFS_AUTO now...
[16:35:11] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.SFS... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\Through JSGME - MiniMap Mod by P.A.L.SFS... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.SFS... mounted successfully!
[16:35:11] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.SFS... mounted successfully!
[16:35:11] AutoMounting SFS files from folder SFS_AUTO finished.
[16:35:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:35:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:35:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:35:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[16:35:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[16:35:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[16:35:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[16:35:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[16:35:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[16:35:11] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[16:35:11] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[16:35:11] INTERNAL ERROR: Texture required
[16:35:11] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[16:35:17] The sample music/menu/ru.wav not found
[16:35:17] Initializing DirectSound playback device...
[16:35:17] Primary buffer created.
[16:35:17] Playback format is set : sampling rate = 44100, num channels = 2.
[16:35:17] Not enought hardware buffers (0), hardware disabled
[16:35:17] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[16:35:17] Default speaker config is : 1310724.
[16:35:17] Direct sound audio device initialized successfully :
[16:35:17] DX Version : 7
[16:35:17] Hardware    - disabled [buffers : 0]
[16:35:17] Extensions  - enabled :
[16:35:17]   EAX ver. 1 [ ]  - disabled
[16:35:17]   EAX ver. 2 [ ]  - disabled
[16:35:17]   EAX ver. 3 [ ]  - disabled
[16:35:17]   I3D ver. 2 [ ]  - disabled
[16:35:17]   ZoomFX     [ ]  - disabled
[16:35:17]   MacroFX    [ ]  - disabled
[16:35:17] SIMD render [X]
[16:35:17] num channels 16
[16:35:17] cannot open file for reading
[16:35:17] Cannot open audio file samples/music/menu/ru.wav
[16:35:17]
[16:35:20] The sample music/menu/de.wav not found
[16:35:20] cannot open file for reading
[16:35:20] Cannot open audio file samples/music/menu/de.wav
[16:35:20]
[16:35:22] Loading mission Quick/Kuban/KubanBlueBridge00.mis...
[16:35:25] WARNING: Texture 'MAPS/_Tex/Clouds259.tga' - has non power of 2 dimensions (670 x 670)
[16:35:25] PBuffer: suitable formats: 44
[16:35:25]
[16:35:25] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[16:35:25] Depth = 24, stencil = 8
[16:35:25] PBuffer: suitable formats: 44
[16:35:25]
[16:35:25] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[16:35:25] Depth = 24, stencil = 8
[16:35:29] Loading vertex/fragment programs: *707325984*
[16:35:29] *** Loading: [vpFogFar2Tex2D]
[16:35:29] *** Loading: [vpFog2Tex2DBlend]
[16:35:29] *** Loading: [vpFogFar4Tex2D]
[16:35:29] *** Loading: [vpFogFar8Tex2D]
[16:35:29] *** Loading: [vpFogNoTex]
[16:35:29] *** Loading: [vpFog4Tex2D]
[16:35:29] *** Loading: [vpFog4Tex2D_UV2]
[16:35:29] *** Loading: [vp4Tex2D]
[16:35:29] *** Loading: [vp6Tex2D]
[16:35:29] *** Loading: [vpTexUVTex2D]
[16:35:29] *** Loading: [vpWaterGrid_NV]
[16:35:29] *** Loading: [vpWaterSunLight_NV]
[16:35:29] *** Loading: [vpWaterSunLight_ATI]
[16:35:29] *** Loading: [vpWaterSunLight_FP]
[16:35:29] *** Loading: [vpTreeSprite]
[16:35:29] *** Loading: [vpTreeTrunk]
[16:35:29] *** Loading: [vpVAObjectsN]
[16:35:29] *** Loading: [vpVAObjectsL0]
[16:35:29] *** Loading: [vpSprites]
[16:35:29] *** Loading: [vpSimpleGL]
[16:35:29] *** Loading: [fpWaterSunLightFast]
[16:35:29] *** Loading: [fpWaterSunLight]
[16:35:29] *** Loading: [fpWaterSunLightBest]
[16:35:29] *** Loading: [fpCoastBump]
[16:35:29] *** Loading: [fpCoastFoam]
[16:35:29] *** Loading: [fpCoastFoamFast]
[16:35:29] *** Loading: [fpCoastFoamFarFogTex]
[16:35:29] *** Loading: [fpCausticSimple]
[16:35:30] *** Loading: [fpCaustic]
[16:35:30] *** Loading: [fpSprites]
[16:35:30] *** Loading: [fpObjectsL0]
[16:35:30] *** Loading: [fpObjectsL0_2L]
[16:35:30] *** Loading: [fpSimpleGL]
[16:35:30] *** Loading: [fpNearLandFog]
[16:35:30] *** Loading: [fpFarLandFog]
[16:35:30] *** Loading: [fpRiverCoastAA]
[16:35:30] *** Loading: [vpWaterDM_CPU]
[16:35:30] *** Loading: [fpWaterDM_CPU]
[16:35:30] *** Loading: [fpWaterDM_CPULo]
[16:35:30] *** Loading: [fpWaterLFogDM]
[16:35:30] *** Loading: [fpIceWater]
[16:35:30] *** Loading: [fpNearNoBlend]
[16:35:30] *** Loading: [fpNearNoBlendNoise]
[16:35:30] *** Loading: [fpNearBlend]
[16:35:30] *** Loading: [fpNearBlendNoise]
[16:35:30] *** Loading: [fpFarBlend]
[16:35:30] *** Loading: [fpForestPlane]
[16:35:30] *** Loading: [fpForestPlaneNoise]
[16:35:30] *** Loading: [fpForestPlaneEdges]
[16:35:30] *** Loading: [fpForestPlaneEdgesNoise]
[16:35:30] Load bridges
[16:35:30] Load static objects
[16:35:30] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[16:35:30] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[16:35:30] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[16:35:30] House: Section House$Luft_Hangar not found
[16:35:30] com.maddox.il2.objects.buildings.House$Luft_Hangar.registerSpawner() failed.
[16:35:30] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[16:35:30] at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:663)
[16:35:30] at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:94)
[16:35:30] at java.lang.reflect.Method.invoke(Native Method)
[16:35:30] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[16:35:30] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:35:30] at com.maddox.il2.objects.Statics._load(Statics.java:180)
[16:35:30] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:30] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:30] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:30] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:30] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:30] null
[16:35:30] java.lang.NullPointerException
[16:35:30] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[16:35:30] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:30] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:30] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:30] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:30] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:30] House: Section House$T2_Hangar not found
[16:35:30] com.maddox.il2.objects.buildings.House$T2_Hangar.registerSpawner() failed.
[16:35:30] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[16:35:30] at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:663)
[16:35:30] at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:94)
[16:35:30] at java.lang.reflect.Method.invoke(Native Method)
[16:35:30] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[16:35:30] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:35:30] at com.maddox.il2.objects.Statics._load(Statics.java:180)
[16:35:30] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:30] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:30] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:30] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:30] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:30] null
[16:35:30] java.lang.NullPointerException
[16:35:30] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[16:35:30] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:30] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:30] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:30] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:30] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:30] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[16:35:31] null
[16:35:31] java.lang.NullPointerException
[16:35:31] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:31] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:31] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:31] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:31] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:31] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:31] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:31] null
[16:35:31] java.lang.NullPointerException
[16:35:31] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:31] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:31] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:31] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:31] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:31] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:31] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:31] null
[16:35:31] java.lang.NullPointerException
[16:35:31] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:31] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:31] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:31] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:31] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:31] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:31] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:31] null
[16:35:31] java.lang.NullPointerException
[16:35:31] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:31] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:31] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:31] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:31] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:31] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:31] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:31] null
[16:35:31] java.lang.NullPointerException
[16:35:31] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:31] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:31] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:31] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:31] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:31] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:31] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:32] null
[16:35:32] java.lang.NullPointerException
[16:35:32] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:32] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:32] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:32] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:32] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:32] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:32] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:33] null
[16:35:33] java.lang.NullPointerException
[16:35:33] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:33] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:33] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:33] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:33] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:33] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:33] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:33] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:33] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:33] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:33] null
[16:35:33] java.lang.NullPointerException
[16:35:33] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[16:35:33] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[16:35:33] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[16:35:33] at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
[16:35:33] at com.maddox.il2.game.Mission._load(Mission.java:476)
[16:35:33] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:33] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:33] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:33] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:33] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:35:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[16:35:33] INTERNAL ERROR: Can't open file '3DO/Plane/Fw-190D-9(Beta)/Jacket_LW_256.mat'
[16:35:33] WARNING: object '3DO/Plane/Fw-190D-9(Beta)/Jacket_LW_256.mat' of class 'TMaterial' not loaded
[16:35:33] INTERNAL ERROR: Material: Can't load 'Jacket_LW_256.mat'
[16:35:33] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Jacket_LW_256.mat'
[16:35:33]
[16:35:33] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Jacket_LW_256.mat'
[16:35:33]
[16:35:33] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:35:33] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:35:33] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:35:33] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
[16:35:33] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2352)
[16:35:33] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
[16:35:33] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
[16:35:33] at com.maddox.il2.objects.air.FW_190.<init>(FW_190.java:26)
[16:35:33] at com.maddox.il2.objects.air.FW_190D9.<init>(FW_190D9.java:25)
[16:35:33] at java.lang.Class.newInstance0(Native Method)
[16:35:33] at java.lang.Class.newInstance(Unknown Source)
[16:35:33] at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
[16:35:33] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[16:35:33] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[16:35:33] at com.maddox.il2.game.Mission._load(Mission.java:487)
[16:35:33] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[16:35:33] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[16:35:33] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:35:33] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:33] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:34] ERROR file: File users/0/Icons not found
[16:35:34] null
[16:35:34] java.lang.NullPointerException
[16:35:34] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3428)
[16:35:34] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2283)
[16:35:34] at com.maddox.il2.game.Mission.doBegin(Mission.java:2353)
[16:35:34] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[16:35:34] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[16:35:34] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[16:35:34] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[16:35:34] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[16:35:34] at com.maddox.rts.Message._send(Message.java:1217)
[16:35:34] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:35:34] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:35:34] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:35:34] at com.maddox.rts.Time.loopMessages(Time.java:180)
[16:35:34] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:35:34] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[16:35:34] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[16:35:34] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:35:34] at com.maddox.il2.game.Main.exec(Main.java:448)
[16:35:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:35:34] Mission: Quick/Kuban/KubanBlueBridge00.mis is Playing
[16:35:43] ObjState.finalize: Object of com.maddox.il2.objects.air.FW_190D9 NOT destroyed
[19.06.2013 16:35:45] -------------- END log session -------------

Plane:FW 190 in a QMB Mission.
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5961
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #70 on: June 19, 2013, 12:22:10 PM »

Everything around here has been happening so quickly with the release of 4.12 it is hard to keep up with everything. ;)

Thank you very much for the Mod Act for 4.12, I can't believe how soon it appeared, superb guys you are awesome. 8)

Have not had much time to experiment yet but it loaded up with no problems when I installed and tested a launch last night. :)

Wishing you all the very best, Pete. ;D
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23587
  • Taking a timeout
    • STFU
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #71 on: June 19, 2013, 12:22:47 PM »

Semor, your log looks like you've installed a hell lot of mods to your game already. There are many errors pointing to missing statics files, but the one that crashes your game is this one:
Code: [Select]
[16:35:33] INTERNAL ERROR: Can't open file '3DO/Plane/Fw-190D-9(Beta)/Jacket_LW_256.mat'
[16:35:33] WARNING: object '3DO/Plane/Fw-190D-9(Beta)/Jacket_LW_256.mat' of class 'TMaterial' not loaded
[16:35:33] INTERNAL ERROR: Material: Can't load 'Jacket_LW_256.mat'
[16:35:33] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Jacket_LW_256.mat'
[16:35:33]
[16:35:33] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Jacket_LW_256.mat'
Now that there's no "3DO/Plane/Fw-190D-9(Beta)/Jacket_LW_256.mat" file in any of the SFS archives being part of stock 4.12, if this was an issue it would have to happen on stock 4.12 as well. I'd rather guess that you just installed an incompatible mod though.

I installed it nice and steady but now the game is in french, and as french as I am I'd rather have it in english, how do I proceed to do so ?
Nothing easier than that.
Showing the UI in your native language is another new feature in Modact 5, this should get us rid of hand-crafted translations of all those ".ru" files as we used to have before.
However in cases like yours you can easily override this behaviour.
Open your conf.ini, look for the "[rts]" section and edit/add the "locale" entry (if there is no "locale" set in [rts] section, the game will default to your system language).

For instance, if you want your game to show english language, set the following "locale" property:
Code: [Select]
[rts]
locale=en

That's it, now your game is english. You can use other locale settings for different languages such as german (de), hungary (hu), czech (cs), polish (pl) etc.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 35   Go Up
 

Page created in 0.074 seconds with 26 queries.