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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 155928 times)

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VF111Sundowner

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #408 on: August 01, 2013, 01:06:31 PM »

Touche Mr. Storebror, Touche.
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Tran Long

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #409 on: August 02, 2013, 05:10:25 AM »

SA 2 and Nike ANTI-AIR missile work perfect
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Heretic

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #410 on: August 02, 2013, 12:22:14 PM »

New rule: All new suggestions for entries for the compatibility list have to come with a link to the source thread or the direct download.

List: https://docs.google.com/document/d/1Q-GyHJ0WoGmzuJ13zEIeIlNVX0D0oWrDoJN_QsgA21c/edit
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BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #411 on: August 02, 2013, 04:10:56 PM »

Very good, thanks Heretic...
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Whiskey_Sierra_972

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #412 on: August 03, 2013, 03:14:29 AM »

Hi!

I have just discovered that (PLEASE Storebror don't worry if you think that this can be a waste of time , you're right because it's a limit case) there is a limit in the number of installation options we can have in the 'CHANGE SETTINGS' drop down menu!

Since I start to test planes I add a lot of new Modtype because I usually split planes in dedicated age and area installations , the last two are:

; Mod Type No.16 (Zero-based Index = 15).
[Modtype_15]
Name=STORMY SKYES
Help=STORMY SKYES, mods reside in '#SAS_10_STORMY_SKYES' folder
Files=none
Mods=#SAS_10_STORMY_SKYES

; Mod Type No.17 (Zero-based Index = 16).
[Modtype_16]
Name=KNIGHTS OF THE NIGHTS
Help=KNIGHTS OF THE NIGHTS, mods reside in '#SAS_11_KNIGHTS_OF_THE_NIGHTS' folder
Files=none
Mods=#SAS_11_KNIGHTS_OF_THE_NIGHTS

Well , in the drop down list the Modtype 15 is the last visible.....

No a great deal as I can delete some unused 'slot' and rise the latter but since I noticed this I report it anyway!

Apologize for my continue bothering!

walter
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #413 on: August 03, 2013, 09:25:43 AM »

Mates, we're ready with Modact 5.2 for IL-2 4.12.1m.
Go get it here: https://www.sas1946.com/main/index.php/topic,36163.0.html

If no massive bugs occur I'll lock this thread in a day or two.

Best regards - Mike
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BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #414 on: August 03, 2013, 09:30:50 AM »

Oh hell, Thank you so much Mr Mike, this is very awesome.
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tuskegee76

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #415 on: August 04, 2013, 02:25:29 AM »

hi Mike euuh I need your help, so I did a clean install for the newest version, now when start i this new version it loads just 5% and kicks back to my desktop. My game is patched so i don' t have a clue really, so i'm eagerly waiting after some much needed advice. I installed it the same way like the earlier release so that shouldn't be the problem?
cheers
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Sky9t_Mik

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #416 on: August 04, 2013, 07:42:17 PM »

Thanks so much for your work  ...  Really  really  like  that !   :)
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #417 on: August 08, 2013, 01:36:37 AM »

Thanks for all your responses mates, much appreciated. It helped a lot in bug-hunting and lead us to a more stable modact 5.2.
Please note that this thread is locked now and it will be dumped in a few days to avoid confusion.

Thanks again and best regards - Mike
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