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Author Topic: Wellington Mk.III & GR Mk.VIII  (Read 22938 times)

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Epervier

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Wellington Mk.III & GR Mk.VIII
« on: June 18, 2013, 09:41:19 AM »

Whenever DT distributes a patch is with great pleasure and a great respect that I put my claws in their work.
With the advent of this new patch I enthusiastically thank all the modders who contributed to this patch 4.12!
Thank you, thank you very much !



For 4.09 Rebels !
Wellington Mk.III & GR Mk.VIII (CC)


- DiffFM_409 needed !
- External FM SAS/UV2/UV3
- cockpit Bombardier code for monitor 4/3 & 16/9
- new weapons included !
- version flyable
- version AI only
- SSP included





Link AI only : https://www.mediafire.com/?x0mk16xk34pds3q

Link flyable : https://www.mediafire.com/?2r7d664d1fiv9v2


Credits :
- 1C:Maddox Games and Daidalos Team (4.12)
- Cockpits for flyable version : Ranwers
- fix wheels + prop + engines : PA_Jeronimo
- big antennas : IES~Arsenal
- skins : Emel
- fix hooks Engines & bricolages : SAS~Epervier
- new Arms : Team IES

Un grand merci à IES~Lebig !

Bons vols !
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Whiskey_Sierra_972

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Re: Wellington Mk.III (4.09)
« Reply #1 on: June 18, 2013, 09:45:20 AM »

Thanks a lot mate!

I was wondering how long 'll take rebelization of the new 412 planes and immediately this....you broke the barrier of thought!!!
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Fresco23

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Re: Wellington Mk.III (4.09)
« Reply #2 on: June 18, 2013, 10:41:34 AM »

WHOAH!  :o AWESOMENESS!!!  ;D  ;D ....I want it...
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archie1971

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Re: Wellington Mk.III (4.09)
« Reply #3 on: June 18, 2013, 01:15:00 PM »

Please version 4.10
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kaxII

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Re: Wellington Mk.III (4.09)
« Reply #4 on: June 18, 2013, 01:36:14 PM »

For 4.10 next gen rebels!
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Mad026

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Re: Wellington Mk.III (4.09)
« Reply #5 on: June 18, 2013, 01:36:37 PM »

it's working with 4.10 just copy the diff fm mod into the wellingtons folder! I tried, It will work for you too ( DBW 1.71)
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andylamb1

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Re: Wellington Mk.III (4.09)
« Reply #6 on: June 19, 2013, 07:20:04 AM »

What a beauty... thanks to all!

However did notice afew problems

1. In the Wellington folder I had to remove the references to Flaps 3 and 4 in the heir.him as the msh seems to be damaged.
2. Copied the skin1o.tgb file, and renamed to skin1o.tga in the planes folder (could possibly copy and paste from the Summer folder).

These problems may be isolated to just my d/l, but if not this may help.

Once again... Thank you, thank you, thank you

Andy
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Spitwulf

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Re: Wellington Mk.III (4.09)
« Reply #7 on: June 20, 2013, 12:34:09 PM »

Anyone encountered a bug with the landing gear? (uncorrect extended position during take off) Same for 4.09 or is an issue related exclusively to 4.10? (I'm using Auto DiffFM). I'm sorry for boring you with this kind of question  :-[

Bye!
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Gubi

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Re: Wellington Mk.III (4.09)
« Reply #8 on: June 20, 2013, 03:02:55 PM »

Spitwulf,

In my DBW's I fixed the landing gear bug by deleting the original Wellington III.  I kept it around in my '39 and '40 volumes as a Wellington I.  But had to delete the original in '41+ to get the gear to work properly on takeoff.

Cheers

Gubi
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Spitwulf

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Re: Wellington Mk.III (4.09)
« Reply #9 on: June 21, 2013, 06:48:17 AM »

In my DBW's I fixed the landing gear bug by deleting the original Wellington III.  I kept it around in my '39 and '40 volumes as a Wellington I.  But had to delete the original in '41+ to get the gear to work properly on takeoff.

Thank you so much Gubi!!!  :D
Now the Welligton works perfectly in my DBW!!!  8)
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Benno

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Re: Wellington Mk.III (4.09)
« Reply #10 on: June 24, 2013, 03:29:55 AM »

Hi'
The FM for the Wimpey is wrong ,  when the tail comes up it jumps as if hitting a wall and it is way too sensitive in pitch,  it sometimes goes into a spin-like maneuver.
Benno  ;)
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Gatrasz

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Re: Wellington Mk.III (4.09)
« Reply #11 on: June 24, 2013, 06:45:08 AM »

Great for Coastal Command use, thank you ! With DocHoliday's Liberator GR.V and Ranwers' upcoming PB4Y-2, there will be a new way for submarine hunt ! :)
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