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Author Topic: A7M2 - v1.3  (Read 14068 times)

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Epervier

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A7M2 - v1.3
« on: May 11, 2013, 04:25:14 PM »

Original Mod : https://www.sas1946.com/main/index.php/topic,34603.0.html
by 101tfs


For Rebels 409 !
A7M2 'Reppu'


version 1.3
- wings fold by Gerd

version 1.2
+ multi-fix by Gerd
  - Cowl flap.
  - Canopy open.
  - Gear animation etc.
  - Arresting Hook.
  - Roll rate
+ new FM by Birdman

version 1.1
- Flap patch by Gerd


- DiffFM_409 needed
- External FM for buttons SAS/UV2/UV3
- skins 1024
- weapons Japan included





Link : https://www.mediafire.com/?7rlijopbkg9iml7

Credits :
- model import by 101tfs
- Class by SAS~Epervier
- updates 3D & new FM by Birdman
- multi-fix by Gerd

Bons vols !

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

herbarnold99

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Re: A7M2 (4.09)
« Reply #1 on: May 11, 2013, 09:15:57 PM »

ce mec Epervier, il est rapide!
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Anjey

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Re: A7M2 (4.09)
« Reply #2 on: May 12, 2013, 03:26:25 AM »

Thank you, Epervier!
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Benelli

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Re: A7M2 (4.09)
« Reply #3 on: May 12, 2013, 07:56:23 AM »

Merci Epervier for your quick conversion, but it seems that there's still a bug (similar to the 4.101 version of the mod): no weapon list and no 3D showing in QMB selection, so plane can't load.
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Epervier

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Re: A7M2 (4.09)
« Reply #4 on: May 12, 2013, 07:58:52 AM »

No LOG  ===> no Help !  ;)
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Benelli

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Re: A7M2 (4.09)
« Reply #5 on: May 12, 2013, 08:04:00 AM »

I don't know if it appears in the log file, because the game doesn't crash to the desktop. I'll see what I can find. In the meantime, if other 4.09 users can check this, maybe it's my installation fault.
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Epervier

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Re: A7M2 (4.09)
« Reply #6 on: May 12, 2013, 08:06:14 AM »

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Benelli

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Re: A7M2 (4.09)
« Reply #7 on: May 12, 2013, 09:12:21 AM »

Ok, I tested the mod on my full 4.09 installation (the first test I made was "as it is", alone in MODS folder without other mods). Now I cas see that all works well. So all I can say is that there's some weapon class file missing in this package (and contained in some other mod, but by now I don't know which one) needed fo correct working. Just my 2 cents, hope this will help.
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Epervier

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Re: A7M2 (4.09) v1.1
« Reply #8 on: May 12, 2013, 09:33:35 AM »

version 1.1
- Flap patch by Gerd


- DiffFM_409 needed
- External FM for buttons SAS/UV2/UV3
- skins 1024
- weapons Japan included


See first post for link !
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Epervier

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Re: A7M2 (4.09) v1.1
« Reply #9 on: May 13, 2013, 04:32:53 PM »

Update the readme please :

*************************
* WEAPONS_RU.PROPERTIES *
*************************
#####################################################################
# A7M2
#####################################################################
A7M2.default                            Default (2x 13.2mm + 2x 20mm)
A7M2.2x250                              2x 250kg Bombs
A7M2.1xDT                               1x DT (300l)
A7M2.2xDT                               2x DT (300l)
A7M2.high                               4x 20mm Cannons
A7M2.H+2x250                            Cannons + 2x 250kg Bombs
A7M2.H+1xDT                             Cannons + 1x DT (300l)
A7M2.H+2xDT                             Cannons + 2x DT (300l)
A7M2.none                               Empty
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PDelaney

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Re: A7M2 (4.09) v1.1
« Reply #10 on: May 15, 2013, 08:47:30 AM »

Many thanks Epervier!

 :)
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Epervier

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Re: A7M2 (4.09) v1.2
« Reply #11 on: May 21, 2013, 11:56:45 AM »

version 1.2
+ multi-fix by Gerd
  - Cowl flap.
  - Canopy open.
  - Gear animation etc.
  - Arresting Hook.
  - Roll rate
+ new FM by Birdman

See first post for link !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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