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Author Topic: Battle of Moscow  (Read 50864 times)

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Toobone

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Re: Battle of Moscow
« Reply #216 on: November 09, 2016, 04:17:05 AM »

Hopefully there will be a whole campaign eventually  ;)
Full campaign about 5 GIAP? There was a campaign about 5 GIAP's way from Stalingrad to Berlin already done at stock Il-2 (if my memory no brake), may be not full history. Some facts about 5 GIAP here:

http://allaces.ru/sssr/struct/p/iap129.php 
 
Here campaign looks like yours about JG51 under Moscow (v.4.12):

https://yadi.sk/d/lRX1qWLneNFDH     
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EHood

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Re: Battle of Moscow
« Reply #217 on: December 17, 2016, 03:34:49 PM »

I'm sorry to say that I'm having a problem with these maps. Here's a link to the thread in the Tech Help section:

http://www.sas1946.com/main/index.php?board=245.0

Any help would of course be appreciated.
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If the brakes don't stop it, something will.

jg1234

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Re: Battle of Moscow
« Reply #218 on: June 06, 2017, 10:02:16 AM »

Hi Folks,

Just to clarify, if I am using DBW 1.71 - I don't need to use the i18n folder that comes with the install package of this map - correct ?

I'm putting together a new DBW build and will be adding this map. Thanks - jg1234

 
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PO_MAK_249RIP

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Re: Battle of Moscow
« Reply #219 on: June 06, 2017, 11:14:24 PM »

EHood your link just takes you to the tech help section and not your thread
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Hartmann84

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Re: Battle of Moscow
« Reply #220 on: February 07, 2018, 11:23:06 PM »

Hello, do not tell me I'm adding to the file All
Battle_of_Moscow-spring BoM / Sload.ini
Battle_of_Moscow-summer BoM / load.ini
Battle_of_Moscow-autumn BoM / Aload.ini
Battle_of_Moscow-winter BoM / Wload.ini
but in the list of maps they are not present, that it is necessary to make that they would appear HSFX 7.0.3
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Kopfdorfer

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Re: Battle of Moscow
« Reply #221 on: February 08, 2018, 06:20:55 AM »

This Map is already in HSFX7.03


Kopfdorfer
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lowfighter

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Re: Battle of Moscow
« Reply #222 on: April 19, 2018, 07:35:39 AM »

With this nice map come a few objects among which there is the 'el' tree, a sort of fir. It would be nice to have a few variants of the el tree, the difference being their height, say variant1=2/3original, variant2=1/2original, variant1=1/4original. This would be great to have in mountain regions ...
I would be very happy if the creators can do this!

Currently I achieve diferent height variants  by cloning the object in static.ini such that each variant is just the original sunk in the ground with the 'addheightlive' instruction. But this is not so nice since the trunk is not visible for the sunken variants.

Can you give us this?

Thanks!

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marcost

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Re: Battle of Moscow
« Reply #223 on: January 22, 2019, 11:56:25 AM »

Hi chaps,

I can't get this map to load. i think I've done all the entries correctly (I have a lot of mod maps and have never had issues) but I get this error with this one:

Code: [Select]
Loading map.ini defined airfields:
java.lang.NoClassDefFoundError: com/maddox/il2/game/ZutiAirfieldPoint
at com.maddox.il2.engine.ZutiSupportMethods_Engine.addAirfieldPoint_MapIni(ZutiSupportMethods_Engine.java:127)
at com.maddox.il2.engine.ZutiSupportMethods_Engine.loadMapDefinedAirfields(ZutiSupportMethods_Engine.java:160)
at com.maddox.il2.engine.LandConf.set(LandConf.java:107)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:424)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:406)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:377)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:245)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:563)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Any suggestions gratefully received!

Regards,

M
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vpmedia

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Re: Battle of Moscow
« Reply #224 on: January 23, 2019, 07:30:08 AM »

Try deleting the last section of the load.ini ([Airfields]). It's required by Zuti's Friction mod which is not available for 4.12. I'm just guessing that it is the source of your problem.

marcost

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Re: Battle of Moscow
« Reply #225 on: January 23, 2019, 08:53:11 AM »

Hi VP,

Yes I noticed they looked odd - deleted and now working fine. Many thanks!

Regads

M
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Uzin

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Re: Battle of Moscow
« Reply #226 on: January 23, 2019, 09:05:54 AM »

Attention!
Without Zuti's friction mode the airfields will be coarse unless the Cannons BlankFieldPlates are applied.
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vpmedia

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Re: Battle of Moscow
« Reply #227 on: January 23, 2019, 11:31:13 AM »

Of course the grass runways will not work without the friction mod or without blank plates. I assumed that the map was updated with blank plates but now I see that there's only a few on each airfield.  The plate you wanna use is called 'Blank Parking Large'.
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