Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6   Go Down

Author Topic: Lost Islands version 2 - The Northern Seas  (Read 13001 times)

0 Members and 1 Guest are viewing this topic.

spdr109

  • Modder
  • member
  • Offline Offline
  • Posts: 96
Re: Lost Islands version 2 - The Northern Seas
« Reply #24 on: March 30, 2013, 03:30:44 PM »

   
SUCCESS!!!
   
     I started out with the  sfs UP object files from DBW 1.7 and mounted them in
a clean version of Modact 4.0. From there I added what was missing from SAS  Farang's
updated object pack originally made available by Boomer. After that, I added what I had
gathered up on my own over time. Finally, I found what I could following your suggestions.
Thank you so much for that last link.

     Conclusions: I am really not sure which additions did the trick because I did
several at one time before checking in the game. The end result though is a nearly
complete collection of objects in a fresh version of 4.11.1.

     The map is BEAUTIFUL! You have set the bar very high for future mapmakers.

Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 2735
    • The Great War in a Different Light
Re: Lost Islands version 2 - The Northern Seas
« Reply #25 on: March 30, 2013, 03:36:19 PM »

Great to hear you got the map working in your version. I always use DBW which is pretty comprehensive with objects and mods ... but everyone has their own preferences, which is mostly a great strength of the game ...

I will say though that it is carsmasters 2048 texture mod that makes the new maps look good, cause aside from a few small changes I've learned, I still use the same technique for making maps by and large ... it's the 2048 textures that do the extra bit. They seem to tile less and the detail is great. It s extra work making them in 2048 - the old way of making screencaps is out now ... but it's worth the effort ...

Logged

spdr109

  • Modder
  • member
  • Offline Offline
  • Posts: 96
Re: Lost Islands version 2 - The Northern Seas
« Reply #26 on: March 30, 2013, 03:45:12 PM »

     You are too modest! It takes a great deal of time and effort creating textures. Getting them
to work well together is another order of magnitude more difficult. Then to place them on a map
so that they look realistic... I am so happy that you now focus your efforts on 2048 textures.
The entire community benefits greatly.

     Thanks again.
Logged

farang65

  • never two weeks, two months, two years, two decades
  • SAS Team
  • member
  • Offline Offline
  • Posts: 2717
  • Terror Over The Top End
Re: Lost Islands version 2 - The Northern Seas
« Reply #27 on: March 30, 2013, 08:38:12 PM »

With this being one of a few HD maps available  ;D :D ;)

For Spider 109 are you using Bravos SAsModAct/HSFX pack for your intall.

just loaded Bravo's pack and am keen to try sir ags map out in this install.

yes, will have to install the 00_Objects folders into bravo's pack.

Spider is your 4.11 a sas modact 4.11 or bravo's combined pack?

I am sure the HD textures make it such a large download.

Kirby
Logged

spdr109

  • Modder
  • member
  • Offline Offline
  • Posts: 96
Re: Lost Islands version 2 - The Northern Seas
« Reply #28 on: March 31, 2013, 03:40:12 AM »

     For SAS_Farang65, I do not have Bravo's SASModAct/HSFX pack installed.
I am using Il-2 4.11.1 with the Modact 4.0.

     I used the UP object files packed in sfs format as a base and then added additional
objects into the #SAS folder conventionally. My intention is to keep the size and
load times down by using the UP sfs files instead of having ALL the mod
objects in the #SAS folder.

     What I have been doing for some time now is to load maps using the JSGME.
I find that I focus on only a few maps at a given time anyway so I do this to eliminate the
need to have ALL the maps in the game. Each JSGME map mod has its own all.ini file, the
map folder, and the textures. If for some reason I don't want to use that map, I can
simply take it's mod folder from the main JSGME folder and save it out of the game,
on a different hard drive for security. I also will use the JSGME to test new mods.
If I like what the mod is giving me I can easily incorporate it into the main game later.
This methodology also saves me from screwing up my main install.

     Sorry to say that the 00_Objects folder is not complete enough to save missions
with Agracier's 2048 maps. More objects will be needed. I still suspect that I don't have
all the objects available yet (WW I stuff), so I will need to keep checking my static.ini
and comparing it with the  00_Objects and other mod packs. Hopefully this will provide
me with a more complete collection of objects.

 I hope this was helpful.


   

Logged

cgagan

  • SAS Team
  • member
  • Online Online
  • Posts: 4924
Re: Lost Islands version 2 - The Northern Seas
« Reply #29 on: March 31, 2013, 04:34:27 AM »

Majestic nordic scenery! Truly imposing for early morning flights...
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13444
  • Flying Ass Clown #13
Re: Lost Islands version 2 - The Northern Seas
« Reply #30 on: March 31, 2013, 08:59:10 AM »

This map works in HSFX 6.17, Thank you for such a fine Map Agracier.


Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

farang65

  • never two weeks, two months, two years, two decades
  • SAS Team
  • member
  • Offline Offline
  • Posts: 2717
  • Terror Over The Top End
Re: Lost Islands version 2 - The Northern Seas
« Reply #31 on: April 02, 2013, 02:02:10 AM »

Hi ag just making up an HD Sas ModAct 4.10 version.

Have a little stumbling block

from which map did you get  GW.Cloudsnoise01.tga from?

I don't have that particular cloud noise tga and need it for your map.

So far I installed

Carmasters Water   :D

Initially the heavy version of Carmsters Light in the IL-2 mod then changed to EASY Carmasters Light in the IL-2 mod  :D

Carmasters noise.tga for _Tex/ land/  ;D

Getting your map to load initially before I install the HD skin mod.

You don't have to provide a link just the name of the map.

Cheers Kirby
Logged

soulsurvivor

  • member
  • Offline Offline
  • Posts: 21
Re: Lost Islands version 2 - The Northern Seas
« Reply #32 on: April 02, 2013, 02:12:27 AM »

hello agracier  :)
first, thank you for this nice map!
i have noticed in your earlier post of a list of objects that you have used/installed.
where may i find all those objects, please? i don't think i have any of them.... :-[

Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 2735
    • The Great War in a Different Light
Re: Lost Islands version 2 - The Northern Seas
« Reply #33 on: April 02, 2013, 03:33:09 AM »

i have noticed in your earlier post of a list of objects that you have used/installed.
where may i find all those objects, please? i don't think i have any of them.... :-[

The links are either on the first post, and also several posts before this one in one of my posts ... there are only 2 links to the objects.

Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 2735
    • The Great War in a Different Light
Re: Lost Islands version 2 - The Northern Seas
« Reply #34 on: April 02, 2013, 03:35:17 AM »

from which map did you get  GW.Cloudsnoise01.tga from?
I don't have that particular cloud noise tga and need it for your map.

I could look all day and not have the slightest clue. An easier way of fixing this is to edit the load.ini. Use this line:

HighCloudsNoise  = CloudsNoise.tga
Logged

farang65

  • never two weeks, two months, two years, two decades
  • SAS Team
  • member
  • Offline Offline
  • Posts: 2717
  • Terror Over The Top End
Re: Lost Islands version 2 - The Northern Seas
« Reply #35 on: April 02, 2013, 05:48:44 AM »

great!

thanks ag

getting your HD island maps loaded slowly

never had any problems with the skins HD mod new adventures fo 2048 HD   :D

KIrby
Logged
Pages: 1 2 [3] 4 5 6   Go Up
 

Page created in 0.013 seconds with 26 queries.