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Author Topic: Lost Islands version 2 - The Northern Seas  (Read 13002 times)

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agracier

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Lost Islands version 2 - The Northern Seas
« on: March 29, 2013, 09:18:35 AM »

Here's a new fantasy map. This is a predominantly islands map, but with a large component consisting of landmasses as well. This map is set in a northern region and can well be considered Scandinavian in flavor, but with something wild thrown in for good measure.

A number of screenshots can be viewed here:
http://www.sas1946.com/main/index.php/topic,33524.12.html

Here's the FMB map:



UPDATED
And here is a download link
https://www.mediafire.com/#y5ar09j4rk4b4
http://www.mediafire.com/download/510kjgqcoxcd7bd/Lost+Islands+2.rar

add this line to your all.ini file
ag_Lost_Islands_2 ag_Lost_Islands_2/load.ini

you may possibly need this oil well object, which is not standard in DBW
http://www.sendspace.com/file/va655x

Please note that there are 11 2048 textures with this map, and also 2048 trees. So carsmasters wonderful and soon to be indispensable 2048 texture mod is necessary. If this does not work for you, simply downscale all textures with either '2048' or 'Spain_2048' in the filename, along with the 3 tree textures. Downscale 50% and they should work, though visual appearance will be less eye-catching.

The map being a fantasy area, is nonetheless taken mainly from the Kurile Islands group and contains no terrain modifications of note. Nothing beyond normal Il-2 specs of terrain flattening for airfields and some beach adjustments for water. The airfield on Razorback is set on an actual ridge and Wide Open Bay is configured n the same manner as its real-world component.

Fort de la Biche on the western lower landmass is the city depicted in the screenshots.

I've also included 2 extra load.ini files. They both point to the same textures, only the friction zone is different in each. The default load.ini has friction zones for airfields only the airfields, no where else. load_FRICTION_1.ini makes the whole map area a friction zone so that you can try out emergency landings everywhere there is flat and woodless terrain. load_FRICTION_2.ini is a variant of the same.

If you wish to try this out, simply rename them to load.ini or create your own new all.ini entry if you so wish.

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SAS~Malone

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Re: Lost Islands version 2 - The Northern Seas
« Reply #1 on: March 29, 2013, 09:42:40 AM »

thanks for the Easter present, mate! :D
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agracier

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Re: Lost Islands version 2 - The Northern Seas
« Reply #2 on: March 29, 2013, 09:52:39 AM »

thanks for the Easter present, mate! :D

Good grief - would you believe I forgot all about that ... ha ha. Too bad there is no Easter Island on this map ... but there are a lot of other places that should fit in ...

Also keeping my fingers crossed that the map works well for others.
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w

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Re: Lost Islands version 2 - The Northern Seas
« Reply #3 on: March 29, 2013, 12:05:04 PM »

I can not d/l this file - >:(
when I click on the link it tries to get me to instal some type
of download movie software




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SAS~Bombsaway

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Re: Lost Islands version 2 - The Northern Seas
« Reply #4 on: March 29, 2013, 12:15:41 PM »

Click the blue box that says "click here to start dwonload from sendspace". A new page will pop up but ignore it. Go back to the first page and at the bottom a pop up will come up and let you save the download.
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Gaston

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Re: Lost Islands version 2 - The Northern Seas
« Reply #5 on: March 29, 2013, 12:16:30 PM »

Maybe a dumb question... why version 2 ? Is there a 1 ?

This apart... Thanks !
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cgagan

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Re: Lost Islands version 2 - The Northern Seas
« Reply #6 on: March 29, 2013, 12:30:29 PM »

Many thanks, Agracier, d/loading now! 8)
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agracier

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Re: Lost Islands version 2 - The Northern Seas
« Reply #7 on: March 29, 2013, 01:14:19 PM »

Maybe a dumb question... why version 2 ? Is there a 1 ?

This apart... Thanks !

It's not really a version 2 of the same map, this is a new map on a similar theme - namely a fantasy lost islands world.

So this is the second version of the Lost islands theme ... here is where the first Lost Islands can be found:
http://www.sas1946.com/main/index.php/topic,32409.0.html

Maybe the name is a bit confusing, but my inspiration for names is all used up ... ha ha. I was thinking of 'the Northern Isles' - 'the Wistful Isles' and other names ...

You can always change the first part of the all.ini line into another name if you wish ...
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Gaston

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Re: Lost Islands version 2 - The Northern Seas
« Reply #8 on: March 29, 2013, 01:30:32 PM »

Ah, OK ! I understand !

Other question : I resize the 2048 tga to 1024, because I do not use the Hi-Rez mod. but what with the 2048 bumpH files ?

Will there be some problem ?
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agracier

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Re: Lost Islands version 2 - The Northern Seas
« Reply #9 on: March 29, 2013, 01:34:55 PM »

Ah, OK ! I understand !

Other question : I resize the 2048 tga to 1024, because I do not use the Hi-Rez mod. but what with the 2048 bumpH files ?

Will there be some problem ?

Ah yes, I forgot about those. Easiest thing to do is try it out, and if they give a problem, then to move them to another location or delete. However in other threads I have read that it apparently does not matter what size BumpH files are ... they can be larger than the parent file and the normal game can handle them. This is what I have read in a recent post.

So try out the map, and see what happens after resizing the textures.
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Gaston

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Re: Lost Islands version 2 - The Northern Seas
« Reply #10 on: March 29, 2013, 02:24:48 PM »

OK. I am trying now, and apparently, it seems to work. By the way... what are these bumpH files ?
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agracier

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Re: Lost Islands version 2 - The Northern Seas
« Reply #11 on: March 29, 2013, 02:34:19 PM »

OK. I am trying now, and apparently, it seems to work. By the way... what are these bumpH files ?

BumpH files are meant to provide a bit of relief to the textures.

There is a more detailed explanation here:

http://www.sas1946.com/main/index.php/topic,33239.72.html
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