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Author Topic: WW1 Weapons Pack Ready to DL  (Read 20201 times)

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gbollin

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Re: WW1 Weapons Pack Ready to DL
« Reply #36 on: March 22, 2013, 10:48:25 AM »

Thanks for all your efforts. I see the File your talking about and removed it. The Camel is
now back to the origional game version. Thanks
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pippin

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Re: WW1 Weapons Pack Ready to DL
« Reply #37 on: March 23, 2013, 12:19:57 AM »

This has got me thinking, what about putting a fixed bomb to the side of a spotter aircraft remodeled to look like a camera. Nice for a bit of eye-candy. :)


                           Ian

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vpmedia

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Re: WW1 Weapons Pack Ready to DL
« Reply #38 on: March 23, 2013, 07:48:36 AM »

I updated the DBW.1916 version of this mod with new bomb and rocket textures and few bugfixes:
http://www.vpmedia.eu/il2/zip/DBW1916_weapons_patch_v2.7z

pippin

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Re: WW1 Weapons Pack Ready to DL
« Reply #39 on: March 23, 2013, 08:09:52 AM »

Thank you VP

   Downloaded and installed and working great

                        Ian
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Dreamk

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Re: WW1 Weapons Pack Ready to DL
« Reply #40 on: March 23, 2013, 10:57:43 AM »

A cameras pack is on its way as is a bombracks pack
Cioncerning problems in DBW 1916 with some planes, the source is not in the armament but  in the rotary engine used by these planes - the same java methods are used and they demand to have SAS AI Engines Hotkeys Mod installed.
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<Gunny>

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Re: WW1 Weapons Pack Ready to DL
« Reply #41 on: March 23, 2013, 01:47:46 PM »

I installed this mod in to my game.
It did not work. so i removed it. My DR-1 are stuck in mid air.
So no big deal I have two back ups of my install which I had not installed the mod. Reason they are back up's.

When I tried those they also had the DR-1 stuck in mid-air.
Getting a little more than  upset at this time I formated the  "D " drive where all my games are located.

Now today after a total new reinstall it's still the same stuck DR-1's

Any idea's??

Thanks for any help.
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pippin

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Re: WW1 Weapons Pack Ready to DL
« Reply #42 on: March 23, 2013, 03:46:47 PM »

Gunny my install is working fine?
 Have you tried downloading VPs fix for the stuck AI

                                 Ian
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<Gunny>

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Re: WW1 Weapons Pack Ready to DL
« Reply #43 on: March 23, 2013, 04:13:39 PM »

Gunny my install is working fine?
 Have you tried downloading VPs fix for the stuck AI

                                 Ian
Thanks  for the reply.
I read all the post but that I guess I missed.
Please show me the way to the FIX.
Thank You very much.
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gbollin

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Re: WW1 Weapons Pack Ready to DL
« Reply #44 on: March 23, 2013, 06:11:20 PM »

Just downloaded this mod works great.My least post
Seems to have been lost. Thanks to all involved.
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Alfie Noakes

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Re: WW1 Weapons Pack Ready to DL
« Reply #45 on: March 24, 2013, 04:08:48 AM »

Many thanks to all concerned for the new weapons pack, obviously a labour of love (?) ;D

http://s1353.photobucket.com/user/alfienoakes2013/media/2303201319-59-05_zps91b17f9c.jpg.html

As an aside, does anyone know how to get a B.E.2c aloft when carrying a 336lbs Long?
I can just about get the old girl off the ground loaded with the lighter ordinance (more by luck than artifice :D), but carrying the 336 usually results in a rather noisy and dusty 10kph tour of the airfield!
No chance of a Prieur/JATO mod ;D

Cheers

Alfie
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vpmedia

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Re: WW1 Weapons Pack Ready to DL
« Reply #46 on: March 24, 2013, 08:21:18 AM »

The real problem with the BE2c is that now it fires to the left instead right where the gun is pointed at.
When I deactivate the BE2c files the missions wont work.

Dreamk

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Re: WW1 Weapons Pack Ready to DL
« Reply #47 on: March 24, 2013, 09:31:21 AM »

The real problem with the BE2c is that now it fires to the left instead right where the gun is pointed at.
When I deactivate the BE2c files the missions wont work.
This is easily corrected: 
Look for the mesh called Turret1C_D0 in your folder #SAS\BE2C\3do\Plane\BE2c
replace the lines:
[HookLoc]
-0.422618 -0.906308 0    0.906308 -0.422618 0   0 0 1   -0.28 -0.6746 0
by:
[HookLoc]
0.34202 -0.939693 0   0.939693 0.34202 0   0 0 1    -0.28 -0.6746 0

(let the second line of the HookLoc entries as it is)
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