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Author Topic: SAS Late (Griffon) Seafire Pack  (Read 51249 times)

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lt_eurofighter

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Re: SAS Late (Griffon) Seafire Pack
« Reply #84 on: September 03, 2017, 08:19:59 AM »

Maybe it is my misinstallation, in my game the Mk XV was indeed doing that.....haha.
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SAS~Storebror

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Re: SAS Late (Griffon) Seafire Pack
« Reply #85 on: September 03, 2017, 11:16:00 AM »

Last time I saw that happening, two white mice were dancing on the belly of a pink elephant who was flying inverted under a bridge.
Was it the same for you?

Best regards - Mike
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Kelso

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Re: SAS Late (Griffon) Seafire Pack
« Reply #86 on: November 21, 2017, 01:56:09 AM »

SAS ~ Storebror - thanks for the beautiful planes. But I came across little bugs:

Seafire F Mk XV - no additional fuel tank [90 gal. Droptank (new)] after selection in qmb. No mirrors in the cockpit view.
Seafire F Mk 45 - no additional fuel tank [90 gal. Droptank] after selection in qmb. No mirrors in the cockpit view.
Seafire F Mk 47 - no inner pylons for 8x HVAR kit

My version of the game: 4.13.4 + Modact 6.4 + installed ONLY your mod Seafire_Late_SAS (test).
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JoeFAA

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Re: SAS Late (Griffon) Seafire Pack
« Reply #87 on: May 02, 2018, 01:29:32 AM »

Please, is theere a way to get Seafire XV mod compatible with game patched 4.12.2 only?
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SAS~Storebror

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Re: SAS Late (Griffon) Seafire Pack
« Reply #88 on: May 02, 2018, 01:36:40 AM »

It is compatible with 4.12.2 (plus Modact, BAT etc.) from the very beginning.

Cheers!
Mike
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greybeard

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Re: SAS Late (Griffon) Seafire Pack
« Reply #89 on: April 12, 2020, 03:01:21 AM »

Thanks for this great pack! I discovered it only now! Works in 4.13! Much appreciated contrarotating props finally giving no torque!

Contrarotating props appear as having eight blades! Please, would you fix them?



Any chance to have underwing drop tanks too? So typical!


[Source: Supermarine Seafire by Kev Darling; Crowood Aviation Series, 2008]


[Source: Supermarine Seafire by Kev Darling; Crowood Aviation Series, 2008]
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greybeard

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Re: SAS Late (Griffon) Seafire Pack
« Reply #90 on: April 14, 2020, 12:32:07 AM »

Contrarotating props appear as having eight blades! Please, would you fix them?
Sorry, I don't understand: reducing number of blades on rotating prop is difficult... impossible... useless... or what? May I have an answer, please?
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SAS~Storebror

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Re: SAS Late (Griffon) Seafire Pack
« Reply #91 on: April 14, 2020, 01:47:59 AM »

Have I missed something?
Are you a subscriber to our paid services or what?
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greybeard

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Re: SAS Late (Griffon) Seafire Pack
« Reply #92 on: April 14, 2020, 05:19:44 AM »

Are you a subscriber to our paid services or what?
Let me know what your rate is and I'll think about it ...
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SAS~Storebror

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Re: SAS Late (Griffon) Seafire Pack
« Reply #93 on: April 14, 2020, 05:24:55 AM »

Usually you'd get away with EUR 1.200 per day plus expenses and VAT.
But since it seems to be urgent in your case, you'd have to pay an additional express fee of EUR 300 per day.

]cheers[
Mike
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greybeard

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Re: SAS Late (Griffon) Seafire Pack
« Reply #94 on: April 14, 2020, 06:18:32 AM »

 :D :D :D
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Marat

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Re: SAS Late (Griffon) Seafire Pack
« Reply #95 on: January 19, 2021, 12:29:09 PM »

Dear friends,
Could you pls help me. All these beautifule aircrafts work great, except VII version. The log show this:

Code: [Select]
[19:23:44] FM called 'FlightModels/SeafireXVII.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[19:23:44] FM called 'FlightModels/Griffon_Seafire:SeafireLate_FM.emd' is being loaded from File: 'seafirelate_fm'
[19:23:44] Flight Model File FlightModels/SeafireXVII.fmd:SeafireLate_FM contains no Mach Drag Parameters.
[19:23:44] FM called 'FlightModels/SeafireXVII.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[19:23:44] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[19:23:44] java.lang.ArrayIndexOutOfBoundsException
[19:23:44] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2900)
[19:23:44] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2868)
[19:23:44] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2506)
[19:23:44] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[19:23:44] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[19:23:44] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[19:23:44] at com.maddox.il2.game.Mission._load(Mission.java:487)
[19:23:44] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[19:23:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[19:23:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:23:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[19:23:44] at com.maddox.il2.game.Main.exec(Main.java:479)
[19:23:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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