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Author Topic: SAS Late (Griffon) Seafire Pack  (Read 30388 times)

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Koty

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Re: SAS Late (Griffon) Seafire Pack
« Reply #72 on: April 13, 2016, 02:46:30 AM »

Here with the same problem as Malone and Gaston, disorted loadouts etc.
Running mod-heavy 4.12.2
I can view the plane, I can fly it. I can arm it. In QMB.

...in FMB, things go totally FUBAR, having tested only the 47 - but I assume the earlier ones would be doing the same. I'm usually not able to view any of the planes in the object setting window (you know, that one with waypoints, loadouts,...), sometimes they pop up, but in 99% of cases I try they don't. The waypoint menu shows you that you have the first waypoint selected no matter what you do, even if you clearly have selected the very last one. Setting takeoffs and landings is also a pain, as it does not allow you to set them (it acts as "inner" waypoints) - so I had to first select the ship as a target and only after that I could switch to take off/landing, oh boi.

As for loadouts, only Default and 30gal. tank show up, the tank being grayed out.

If I have enough luck and manage to view the settings for each plane and set one as player, then I can fly without problems (though, in the briefing phase I cannot view the plane and re-arm it...

I would be really glad if someone knew a solution...
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SAS~Storebror

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Re: SAS Late (Griffon) Seafire Pack
« Reply #73 on: April 13, 2016, 04:47:58 AM »

You've said it yourself already: Mod heavy game.
You should do two things at least:
  • Try it on plain vanilla Modact 5.3
  • Give us a logfile where we can see what happens in your game

Both steps are absolutely essential and eventually you will not be able to avoid testing which of your mods is incompatible with this one, because remotely we simply cannot guess that.

Best regards - Mike
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Koty

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Re: SAS Late (Griffon) Seafire Pack
« Reply #74 on: April 13, 2016, 03:02:16 PM »

I'll try to preparate the info from log... though... from day to day things got crazy (again) and I have no time xD god damn already...

But yeah, I'll do that :)
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Koty

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Re: SAS Late (Griffon) Seafire Pack
« Reply #75 on: April 16, 2016, 07:54:48 AM »

Code: [Select]
[16.4.2016 13:09:34] ------------ BEGIN log session -------------
[13:09:34] OpenGL provider: Opengl32.dll
[13:09:35] OpenGL library:
[13:09:35]   Vendor: NVIDIA Corporation
[13:09:35]   Render: GeForce 920M/PCIe/SSE2
[13:09:35]   Version: 4.5.0 NVIDIA 353.62
[13:09:35]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[13:09:35] Size: 1366x768
[13:09:35] ColorBits: 32
[13:09:35] DepthBits: 24
[13:09:35] StencilBits: 8
[13:09:35] isDoubleBuffered: true
[13:09:36] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[13:09:36]
[13:09:36] *** Looking for Advanced CPU Instructions...
[13:09:36] [x] PentiumPro
[13:09:36] [x] Multimedia (MMX)
[13:09:36] [x] 3D (SSE)
[13:09:36] [x] 3D (SSE2)
[13:09:36] [-] 3D (3DNow)
[13:09:36] ColourBits 32, ABits 0, ZBits 24
[13:09:36]
[13:09:36] *** Looking for Render API Extensions ...
[13:09:36] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:09:36] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:09:36] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:09:36] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:09:36] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:09:36] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:09:36] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:09:36] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:09:36] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:09:36] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:09:36] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:09:36] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:09:36] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:09:36]
[13:09:36] Maximum texture size : 16384
[13:09:36] Maximum simultaneous textures :4
[13:09:36] MaxAnisotropic (1.0 = none) : 16.000000
[13:09:37] 15 Splashscreens available.
[13:09:39] AutoMounting SFS files from folder SFS_AUTO now...
[13:09:39] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[13:09:39] AutoMounting SFS files from folder SFS_AUTO finished.
cannot realy explain following
Code: [Select]
[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[13:09:50] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[13:09:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[13:09:51] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[13:09:51] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[13:09:51] INTERNAL ERROR: Texture required
[13:09:51] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[13:10:19] Plane: Parameter [MIG21PF]:<Class> not found
[13:10:19] Can't set property
[13:10:19] java.lang.RuntimeException: Can't set property
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:71)
[13:10:19] at java.lang.Class.forName0(Native Method)
[13:10:19] at java.lang.Class.forName(Unknown Source)
[13:10:19] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:19] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:19] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:19] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21PF
[13:10:19] Plane: Parameter [MIG21PFM]:<Class> not found
[13:10:19] Can't set property
[13:10:19] java.lang.RuntimeException: Can't set property
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:72)
[13:10:19] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21PFM
[13:10:20] Plane: Parameter [MIG21FL]:<Class> not found
[13:10:20] Can't set property
[13:10:20] java.lang.RuntimeException: Can't set property
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:73)
[13:10:20] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21FL
[13:10:20] Plane: Parameter [MIG_21S]:<Class> not found
[13:10:20] Can't set property
[13:10:20] java.lang.RuntimeException: Can't set property
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:74)
[13:10:20] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21S
[13:10:20] Plane: Parameter [MIG_21MF]:<Class> not found
[13:10:20] Can't set property
[13:10:20] java.lang.RuntimeException: Can't set property
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:75)
[13:10:20] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF
[13:10:20] Plane: Parameter [MIG_21bis]:<Class> not found
[13:10:20] Can't set property
[13:10:20] java.lang.RuntimeException: Can't set property
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:76)
[13:10:20] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21bis
Repetitive FM calling(three times)
Code: [Select]
[13:10:32] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/BeaufighterMk21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Blenheim_MkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Blenheim_MkIV.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Beaufort_MkI_early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Beaufort_MkI_late.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Beaufort_MkII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/FulmarMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/CAC_Sabre_Mk31.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/CAC_Sabre_Mk32.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/GladiatorMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/GladiatorMkII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from Alternative File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from Alternative File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from Alternative File: 'meteors'
[13:10:33] FM called 'FlightModels/HurricaneMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HurricaneMkIIb.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HurricaneMkIIc.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HurricaneMkIIMod.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SeaHawk.fmd:SeaHawk_FM' is being loaded from File: 'seahawk_fm'
[13:10:33] FM called 'FlightModels/SeaHawk.fmd:SeaHawk_FM' is being loaded from Alternative File: 'seahawk_fm'
[13:10:33] FM called 'FlightModels/HunterF1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HunterF4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HunterF6.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HunterFGA9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Mosquito-BMkIV.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Mosquito-FBMkVI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Mosquito-MkXVIII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Seafire-LF-MkIII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Seafire-F-MkIII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SeafireXV.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/SeafireXV.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/SeafireXVII.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/SeafireXVII.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire45.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire45.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire46.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire46.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire46.fmd:Seafire46_FM' is being loaded from File: 'seafire46_fm'
[13:10:33] FM called 'FlightModels/Seafire46.fmd:Seafire46_FM' is being loaded from Alternative File: 'seafire46_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vb-M45-09.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vb-M45-16-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-Vb-M45M-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vb-M45-12.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vb-M45-16.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-HF-Vb-M46-16.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-VIII-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXc-M70-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M61-15.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M63-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXe-M70-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-25.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M61-15.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M61-15.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M63-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M63-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXc-M70-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXc-M70-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXe-M70-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXe-M70-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-25.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-25.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/SpitfireLF-IX-25.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/SpitfireLF-IX-25.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/SpitfireXIIclippedearly.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SpitfireXII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SpitfireXIVC.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SpitfireLFXIVE.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-PR19-XIX-CRP.fmd:SpitPR19CRP_FM' is being loaded from File: 'spitpr19crp_fm'
[13:10:33] FM called 'FlightModels/Spitfire-PR19-XIX-CRP.fmd:SpitPR19CRP_FM' is being loaded from Alternative File: 'spitpr19crp_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F21.fmd:SPITF22' is being loaded from File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F21.fmd:SPITF22' is being loaded from Alternative File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F22.fmd:SPITF22' is being loaded from File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F22.fmd:SPITF22' is being loaded from Alternative File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F24.fmd:SPITF22' is being loaded from File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F24.fmd:SPITF22' is being loaded from Alternative File: 'spitf22'
[13:10:33] FM called 'FlightModels/Swordfish.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/TempestMkV.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Wellington3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'


Code: [Select]
[13:10:45] Initializing DirectSound playback device...
[13:10:45] Primary buffer created.
[13:10:45] Playback format is set : sampling rate = 44100, num channels = 2.
[13:10:45] Not enought hardware buffers (0), hardware disabled
[13:10:45] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[13:10:45] Default speaker config is : 1310724.
[13:10:45] Direct sound audio device initialized successfully :
[13:10:45] DX Version : 7
[13:10:45] Hardware    - disabled [buffers : 0]
[13:10:45] Extensions  - enabled :
[13:10:45]   EAX ver. 1 [ ]  - disabled
[13:10:45]   EAX ver. 2 [ ]  - disabled
[13:10:45]   EAX ver. 3 [ ]  - disabled
[13:10:45]   I3D ver. 2 [ ]  - disabled
[13:10:45]   ZoomFX     [ ]  - disabled
[13:10:45]   MacroFX    [ ]  - disabled
[13:10:45] SIMD render [X]
[13:10:45] num channels 32
[13:10:45]
Code: [Select]
[13:11:09] Month = 0 , Hour = 12
[13:11:09] Temperature -     0m = 22.0 .
[13:11:09] Temperature -  1000m = 15.51001 .
[13:11:09] Temperature -  2000m = 9.019989 .
[13:11:09] Temperature -  3000m = 2.5299988 .
[13:11:09] Temperature -  4000m = -3.9599915 .
[13:11:09] Temperature -  5000m = -10.450012 .
[13:11:09] Temperature -  6000m = -16.940002 .
[13:11:09] Temperature -  7000m = -23.429993 .
[13:11:09] Temperature -  8000m = -29.919998 .
[13:11:09] Temperature -  9000m = -36.410004 .
[13:11:09] Temperature - 10000m = -42.899994 .
[13:11:09] Temperature - 11000m = -49.39 .
[13:11:09] Temperature - 12000m = -55.880005 .
[13:11:09] Loading map.ini defined airfields:
[13:11:09] Detected Vertex Shaders 3.0.
[13:11:09] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[13:11:09] Vertex texture units: 32
[13:11:09]
[13:11:12] PBuffer: suitable formats: 6
[13:11:12]
[13:11:12] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[13:11:12] Depth = 24, stencil = 8
[13:11:12] PBuffer: suitable formats: 6
[13:11:12]
[13:11:12] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[13:11:12] Depth = 24, stencil = 8
[13:11:15] Loading vertex/fragment programs: *716713568*
[13:11:15] *** Loading: [vpFogFar2Tex2D]
[13:11:15] *** Loading: [vpFog2Tex2DBlend]
[13:11:15] *** Loading: [vpFogFar4Tex2D]
[13:11:15] *** Loading: [vpFogFar8Tex2D]
[13:11:15] *** Loading: [vpFogNoTex]
[13:11:15] *** Loading: [vpFog4Tex2D]
[13:11:15] *** Loading: [vpFog4Tex2D_UV2]
[13:11:15] *** Loading: [vp4Tex2D]
[13:11:15] *** Loading: [vp6Tex2D]
[13:11:15] *** Loading: [vpTexUVTex2D]
[13:11:15] *** Loading: [vpWaterGrid_NV]
[13:11:15] *** Loading: [vpWaterSunLight_NV]
[13:11:15] *** Loading: [vpWaterSunLight_ATI]
[13:11:15] *** Loading: [vpWaterSunLight_FP]
[13:11:15] *** Loading: [vpTreeSprite]
[13:11:15] *** Loading: [vpTreeTrunk]
[13:11:15] *** Loading: [vpVAObjectsN]
[13:11:15] *** Loading: [vpVAObjectsL0]
[13:11:15] *** Loading: [vpSprites]
[13:11:15] *** Loading: [vpSimpleGL]
[13:11:15] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[13:11:15] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[13:11:15] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCoastBump] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCaustic] -> NV3X Optimized!
[13:11:15] *** Loading: [fpSprites] -> NV3X Optimized!
[13:11:15] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[13:11:15] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[13:11:15] *** Loading: [fpSimpleGL]
[13:11:15] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[13:11:15] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[13:11:15] *** Loading: [fpRiverCoastAA]
[13:11:15] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[13:11:15] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[13:11:15] *** Loading: [vpWaterDM_CPU]
[13:11:15] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[13:11:15] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[13:11:15] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[13:11:15] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[13:11:15] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[13:11:15] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpWaterLFogDM]
[13:11:15] *** Loading: [fpIceWater] -> NV3X Optimized!
[13:11:15] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[13:11:15] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[13:11:15] *** Loading: [fpNearBlend] -> NV3X Optimized!
[13:11:15] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[13:11:15] *** Loading: [fpFarBlend] -> NV3X Optimized!
[13:11:15] *** Loading: [fpForestPlane] -> NV3X Optimized!
[13:11:15] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[13:11:15] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[13:11:15] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[13:11:17] Load bridges
[13:11:17] Load static objects
Code: [Select]
[13:11:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp height=1024 width=1024 bpp=24
[13:11:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 180.bmp height=1024 width=1024 bpp=24
[13:11:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Seafire Mk47 generic Korean War.bmp height=1024 width=1024 bpp=24
[13:11:44] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp height=1024 width=1024 bpp=24
[13:11:44] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 180.bmp height=1024 width=1024 bpp=24
[13:11:45] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Seafire Mk47 generic Korean War.bmp height=1024 width=1024 bpp=24
================ REPEATED MANY TIMES
Code: [Select]
[13:12:40] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp s1=3DO/Plane/SeafireMk47_SAS(Multi1)/summer s2=PaintSchemes/Cache/6065732497677415231
[13:12:40] BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp s1=3DO/Plane/SeafireMk47_SAS(Multi1)/summer s2=PaintSchemes/Cache/6065732497677415231
================================ <--- me selecting paintschemes, while it is stil possible
Code: [Select]
[13:13:31] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp height=1024 width=1024 bpp=24
[13:13:31] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 180.bmp height=1024 width=1024 bpp=24
[13:13:31] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Seafire Mk47 generic Korean War.bmp height=1024 width=1024 bpp=24
=======================================================================
[13:13:37] null
[13:13:37] java.lang.ArrayIndexOutOfBoundsException
[13:13:37] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3023)
[13:13:37] at com.maddox.il2.gui.GUIArming._enter(GUIArming.java:136)
[13:13:37] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[13:13:37] at com.maddox.il2.gui.GUIArming.enterPush(GUIArming.java:54)
[13:13:37] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[13:13:37] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[13:13:37] at com.maddox.il2.gui.GUISingleBriefing.doLoodout(GUISingleBriefing.java:46)
[13:13:37] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:620)
[13:13:37] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[13:13:37] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[13:13:37] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[13:13:37] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[13:13:37] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[13:13:37] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[13:13:37] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:13:37] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:13:37] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:13:37] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:13:37] at com.maddox.rts.Message._send(Message.java:1217)
[13:13:37] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:13:37] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:13:37] at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:13:37] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:13:37] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:13:37] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:13:37] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:13:37] at com.maddox.il2.game.Main.exec(Main.java:449)
[13:13:37] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:13:37] null
[13:13:37] java.lang.ArrayIndexOutOfBoundsException
[13:13:37] at com.maddox.il2.gui.GUIArming._leave(GUIArming.java:169)
[13:13:37] at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
[13:13:37] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
[13:13:37] at com.maddox.il2.gui.GUIArming._enter(GUIArming.java:154)
[13:13:37] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[13:13:37] at com.maddox.il2.gui.GUIArming.enterPush(GUIArming.java:54)
[13:13:37] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[13:13:37] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[13:13:37] at com.maddox.il2.gui.GUISingleBriefing.doLoodout(GUISingleBriefing.java:46)
[13:13:37] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:620)
[13:13:37] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[13:13:37] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[13:13:37] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[13:13:37] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[13:13:37] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[13:13:37] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[13:13:37] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:13:37] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:13:37] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:13:37] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:13:37] at com.maddox.rts.Message._send(Message.java:1217)
[13:13:37] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:13:37] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:13:37] at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:13:37] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:13:37] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:13:37] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:13:37] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:13:37] at com.maddox.il2.game.Main.exec(Main.java:449)
[13:13:37] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
==========================================================REPEATED MANYTIMES
[13:14:23] Loading mission Spit47.mis...
[13:14:23] Month = 6 , Hour = 12
[13:14:23] Temperature -     0m = 23.0 .
[13:14:23] Temperature -  1000m = 16.51001 .
[13:14:23] Temperature -  2000m = 10.019989 .
[13:14:23] Temperature -  3000m = 3.5299988 .
[13:14:23] Temperature -  4000m = -2.9599915 .
[13:14:23] Temperature -  5000m = -9.450012 .
[13:14:23] Temperature -  6000m = -15.940002 .
[13:14:23] Temperature -  7000m = -22.429993 .
[13:14:23] Temperature -  8000m = -28.919998 .
[13:14:23] Temperature -  9000m = -35.410004 .
[13:14:23] Temperature - 10000m = -41.899994 .
[13:14:23] Temperature - 11000m = -48.39 .
[13:14:23] Temperature - 12000m = -54.880005 .
[13:14:23] Loading map.ini defined airfields:
[13:14:23] Load bridges
[13:14:23] Load static objects
[13:14:24] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:14:24] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:24] FM called 'FlightModels/Griffon_Seafire:SeafireLate_FM.emd' is being loaded from File: 'seafirelate_fm'
[13:14:24] FM called 'FlightModels/Griffon_Seafire:SeafireLate_FM.emd' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:24] Motor resolveFromFile starter = 0
[13:14:24] Motor resolveFromFile starter = 0
[13:14:24] Flight Model File FlightModels/Seafire47.fmd:SeafireLate_FM contains no Mach Drag Parameters.
[13:14:24] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:14:24] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Griffon_Seafire:SeafireLate_FM.emd' is being loaded from File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Griffon_Seafire:SeafireLate_FM.emd' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:28] Motor resolveFromFile starter = 0
[13:14:28] Motor resolveFromFile starter = 0
[13:14:28] Flight Model File FlightModels/Seafire47.fmd:SeafireLate_FM contains no Mach Drag Parameters.
[13:14:28] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:28] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp s1=3DO/Plane/SeafireMk47_SAS(Multi1)/summer s2=PaintSchemes/Cache/6065732497677415231
[13:14:28] BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp s1=3DO/Plane/SeafireMk47_SAS(Multi1)/summer s2=PaintSchemes/Cache/6065732497677415231
[13:14:29] ERROR file: File users/doe/Icons not found
[13:14:29] Mission: Spit47.mis is Playing
[13:14:29] warning: no files : music/takeoff
[13:15:23] Month = 0 , Hour = 12
[13:15:23] Temperature -     0m = 22.0 .
[13:15:23] Temperature -  1000m = 15.51001 .
[13:15:23] Temperature -  2000m = 9.019989 .
[13:15:23] Temperature -  3000m = 2.5299988 .
[13:15:23] Temperature -  4000m = -3.9599915 .
[13:15:23] Temperature -  5000m = -10.450012 .
[13:15:23] Temperature -  6000m = -16.940002 .
[13:15:23] Temperature -  7000m = -23.429993 .
[13:15:23] Temperature -  8000m = -29.919998 .
[13:15:23] Temperature -  9000m = -36.410004 .
[13:15:23] Temperature - 10000m = -42.899994 .
[13:15:23] Temperature - 11000m = -49.39 .
[13:15:23] Temperature - 12000m = -55.880005 .
[13:15:23] Loading map.ini defined airfields:
[13:15:23] WARNING: ObjectVACache_Clear()
[13:15:23] WARNING: * Buf0 : Obj: 38,  Vert 1530,  Ind 7347
[13:15:23] WARNING: * Buf1 : Obj: 270,  Vert 27649,  Ind 59982
[13:15:23] WARNING: * Buf2 : Obj: 55,  Vert 28032,  Ind 49440
[13:15:24] Load bridges
[13:15:24] Load static objects
[16.4.2016 13:15:29] -------------- END log session -------------
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Koty

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Re: SAS Late (Griffon) Seafire Pack
« Reply #76 on: April 16, 2016, 07:57:55 AM »

First hint found...

the "old" Seafire 46 FM has the same name as the new one in the pack...

...might be the conflict, will be removed ..
[It did not do anything]


More bugs documented:







Also, when selecting prev/next waypoint, it selects, but throws me back to "type" tab.
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SAS~Storebror

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Re: SAS Late (Griffon) Seafire Pack
« Reply #77 on: April 16, 2016, 10:48:46 AM »

The reason for such errors is always the same and the readme clearly tells it:
Code: [Select]
**** Important for DBW users and those who have installed conflicting mods ****

Remove all traces of Seafire duplicates in air.ini, e.g. this line in DBW:
SeafireMkXV       air.SEAFIRE15 1                       NOINFO  gb01  DESERT
must be REMOVED, otherwise you will get duplicate and erroneous entries
in the ordnance selection or even worse, the aircraft in question will not
work at all.

Additionally, you did step two but failed to do step 1:
You should do two things at least:
  • Try it on plain vanilla Modact 5.3
  • Give us a logfile where we can see what happens in your game

There's no sense in trying to hunt bugs that don't exist inside this mod but are just a result from other conflicting mods which, as the readme clearly tells, must not be used in parallel.

Try it yourself and you will see it works.
Modact 5.3, Jetwar and dependencies:


Best regards - Mike
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Koty

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Re: SAS Late (Griffon) Seafire Pack
« Reply #78 on: April 21, 2016, 12:03:28 PM »

:))


...the problem was with the STOCK Seafire LF Mk.III, for some reason.
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Fresco23

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Re: SAS Late (Griffon) Seafire Pack
« Reply #79 on: July 25, 2016, 06:56:46 AM »

Hi all!

Installed these in my Korean War build, next to the Mk.XII and Mk.XIV. I did not notice any of the mentioned load-out problems, and i haven't run them in the FMB yet.

4.12.2, jetwar, etc.

The Mk.XII and Mk.XIV seemed to run fine, though with a considerable amount of unusual, annoying stuttering at takeoff, which subsides gradually as i climb out. 

Also, whenever i would choose to fly the Mk.XVII from THIS pack in QMB, the mission would load, I could start and fly the machine, etc. However i would have lost ALL keyboard control over ANY view point related commands.... I couldn't change zoom, head position, couldn't even go external. Furthermore, if i end the mission and fly any other aircraft, the problem now persists. I must restart the whole game to correct it.

Just in case this becomes an issue for others, i wanted to say that this fix seems to have solved all issues, including the stuttering of the Mk.XII and Mk.XIV:

Finally I found that Spitfire Mk.XII/XIV work perfectly if the mod below is installed.

http://www.sas1946.com/main/index.php/topic,18838.msg202495.html#msg202495

Or simply extract classfile 00B509F2DD168B52 from the mod mentioned above and put in any folder You wish.

Unfortunately retractable tail wheels of Spitfire Mk.XII/XIV don't work properly in 4.12.

Works perfectly in my SAS modact v5.3, 4.12.2 game.

If this has already been addressed by someone before, than just ignore me!

thanks for a great mod!

fresco
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Draken

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Re: SAS Late (Griffon) Seafire Pack
« Reply #80 on: July 31, 2016, 05:40:45 PM »

Nice
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boogabooga

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Re: SAS Late (Griffon) Seafire Pack
« Reply #81 on: November 06, 2016, 01:35:39 PM »

The problem here - http://www.sas1946.com/main/index.php?topic=40022.0

Thanks.

Okay, so I had the aforementioned duplicate loadout problems with my VP modpack install. The class files that Stefan SG mentioned in thelink (4B598398AD1D180C and 08447B2E29097EB0) are in the !!00_0_FXEvolution_v4.12 folder that comes with VP modpack. If these are hashed out, the problem goes away. I have not yet detected negative effects from not having these files.   
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lt_eurofighter

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Re: SAS Late (Griffon) Seafire Pack
« Reply #82 on: September 03, 2017, 03:20:37 AM »

So the Mk XV was firing 20mm Hispano cannons from its 4 cal.303 gun positions on the outter wing?
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SAS~Storebror

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Re: SAS Late (Griffon) Seafire Pack
« Reply #83 on: September 03, 2017, 07:24:48 AM »

No they fire tin cans and baked beans.
Next question?
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