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Author Topic: High Resolution / True Color Textures Mod v1.0  (Read 146495 times)

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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #36 on: March 15, 2013, 09:01:58 AM »

A question:

Does this mod enables bigger TGA textures for the maps? (2048px and so on . . . )

You betcha ... it certainly does and it is such an utter improvement that it sometimes knocks your senses away, so nice is the landscape with 2048 textures ...
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #37 on: March 15, 2013, 10:15:14 AM »

A question:

Does this mod enables bigger TGA textures for the maps? (2048px and so on . . . )
Yes, maximum texture for maps and skins 2048 pix
4096 pix  for maps and skins will then ....(later)
Can be .... :(
Now I have only a pre-alpha version 4096.
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Avala

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Re: High Resolution / True Color Textures Mod
« Reply #38 on: March 15, 2013, 10:27:51 AM »

Hehehehe niiiiceee to hear that  ;D

I am getting map making itching again  :P

Thanks guys  :)

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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #39 on: March 15, 2013, 10:37:25 AM »

......I am getting map making itching again  :P....

Very, very good.
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BravoFxTrt

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Re: High Resolution / True Color Textures Mod
« Reply #40 on: March 15, 2013, 11:06:16 AM »

That is good news Avala. 8)
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SAS~Malone

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Re: High Resolution / True Color Textures Mod
« Reply #41 on: March 15, 2013, 11:45:04 AM »

maybe time to do that updated Coral Islands map of mine, that's been on the backburner for a few years, lol :D
the good news from my side is that i have solved my ModAct problems with this mod, by using a set recommended to me by Gerax - instantly all problems solved. BIG thanks, mate! :D
it didn't work as well for my buggered DBW install, but the dll set offered by avala seems to have solved those issues, as well!
my extreme gratitude for all the help, and thanks to you all for helping through this rough patch!
and, of course, my thanks to Mike and Sergey for all their work in achieving this milestone mod!
drinks are on me, gents! :D
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #42 on: March 16, 2013, 03:24:07 AM »

Malone, try these:
https://www.mediafire.com/?673ado65ryc3kly
Thats a mish mash of Carsmaster's and Storebror's work, which I use in HSFX 6, and it's working.

Avala, one question:
where does the files jgl.dll and pathfind.dll come from?
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Avala

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Re: High Resolution / True Color Textures Mod
« Reply #43 on: March 16, 2013, 09:20:34 AM »

Malone, try these:
https://www.mediafire.com/?673ado65ryc3kly
Thats a mish mash of Carsmaster's and Storebror's work, which I use in HSFX 6, and it's working.

Avala, one question:
where does the files jgl.dll and pathfind.dll come from?



I'm not 100% sure, but I think that those are from carsmaster's early versions of "light mod" picked up at Dispersalfield forum. Could be also that I have picked them with some other experiment. I'm not even sure if those files do anything in the game, I'm having them all in one folder and using them like that.
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #44 on: March 16, 2013, 02:42:43 PM »

Thanks Avala!  :)
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paganizonda

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Re: High Resolution / True Color Textures Mod
« Reply #45 on: March 16, 2013, 03:29:28 PM »

we need 4096 skins , templates and marks for sure

and dev. MAPS

Then FSX can't challenge IL2 !!!

greetings paganizonda
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SAS~Malone

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Re: High Resolution / True Color Textures Mod
« Reply #46 on: March 17, 2013, 03:16:49 AM »

FSX could never challenge IL-2, imho... ;)
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Herra Tohtori

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Re: High Resolution / True Color Textures Mod
« Reply #47 on: March 17, 2013, 03:22:14 AM »

Actually now that we have high resolution texture support, a big improvement would be to enable normal maps for aircraft. Even better if environmental mapping could be made to work on aircraft surfaces... but I don't have high hopes of that ever happening. :P
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