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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 353455 times)

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AbortedMan

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #492 on: November 17, 2013, 11:37:53 AM »

Is Bravo saying UV3 works with 4.12.2+ModAct 5.3? Following his instructions, I get no difference in sounds except for the respirator/breathing sound at altitude...no change in engine noise, very odd. Deleted the buttons and rc file that came with UV3, put sfs files in SFS_AUTO folder, used STD version of UV3...am I mistaken in thinking this works as it did with HSFX 6?
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #493 on: November 17, 2013, 11:54:17 AM »

No your not mistaken, I have it working in my SAS MA 5.3 AbortedMan!
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #494 on: November 17, 2013, 11:55:23 AM »

just saw your post Mick, thanks.
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #495 on: November 17, 2013, 12:33:06 PM »

***IMPORTANT*** Please read: (For SAS ModAct 5.3 Users)

Iv found a problem using UV3 with   IL2 1956 - The Jet Era v1.33  &  SAS Engine Mod v2.7 for 4.12.2m...   I was getting Game freeze or CTD at 80% Mission Load.

This is how I fixed it:

Open your JSGMEmods folder in a new Window.

Make a New Folder, Name it #SAS_UV3

Open that Folder and Make another New Folder in it, and Name It #SAS.

Open That Folder and Drag and Drop your !#UV3 Folder into your new  #SAS  Folder.

Close Folder, Close JSGMEmods Folder.

Now when you want to Pley non Jet War Missions you can Activate your  !#UV3 Sounds.

If you want to play Jets, Deactivate  !#UV3  using your JSGME.exe.

let me know if this helps.

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Griffon_301

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #496 on: November 17, 2013, 03:09:50 PM »

Hey Bravo!

seems you found the same problem that I did about a week ago :)
posted about it in the Engine Mod 2.7 thread already :)
2.7 does not work 100% with UV3; I got problems with the carrier landing practice missions for example, they stopped at 80% loading;
it seems that it´s not jetwar that is incompatible but the engine mod 2.7 is the culprit...
of course without the new engine mod, jet war does not work either...
as far as I can tell, there are three classfiles in both mods that seem to collide when both mods are loaded;

so it´s either ear- and eyecandy (blue exhaust flames) without the engine mod or the engine mod without the ear and eyecandy stuff...

cheers
phil
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #497 on: November 17, 2013, 03:16:58 PM »

Roger that Phill, thanks for the Tip.
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #498 on: November 17, 2013, 03:45:52 PM »

These are the class files in conflict with Engine Mod.

27DC3BB001752070

9147012A04461808

C1175F8CD8B28230

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Griffon_301

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #499 on: November 17, 2013, 03:50:53 PM »

As I am at work currently I cannot have a look in my install, I only know its three classfiles :)
I tried a whole bunch of things already, remming those classfiles out in either the engine mod or UV3 but that does not help much either;
I got the blue exhaust flames and UV3 up and running with engine mod, but the carrier landing practice mission #2 still does not work; I did not have a look into the log file though so cannot tell what´s going on there, I just came to the conclusion posted already :)

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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #500 on: November 17, 2013, 03:54:43 PM »

I deleted the above Class Files from UV3, then Installed UV3 and still get 80% CTD at Mission Start, so there are more conflicts than just those Class'es, but only with just Jets so far.

Im still testing.
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Griffon_301

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #501 on: November 17, 2013, 03:58:43 PM »

Lol :) seems so :)

try if you can fly the carrier landing practice #2;
weirdly, the #1 works; #2 crashes with all planes, be it Corsairs, Hellcats, SBDs etc....

other missions work as far as I can tell after limited testing :)
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #502 on: November 17, 2013, 04:03:09 PM »

I just tried Mission #2, and did CTD as well, Now got to find the needle in the hey stack >:(
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Griffon_301

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #503 on: November 17, 2013, 04:04:29 PM »

in retrospect, as #2 carrier landing involves a Essex class CV which has catapults and #1 has a Lexington CV without catapults IIRC, could this have something to do with the catapults maybe?
must try that tomorrow with a modified #2 with CVEs only and another Lexington :D
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