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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 275010 times)

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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #36 on: September 30, 2012, 11:03:44 AM »

... a 5% crash is generally related to a SFS files problem, either missing or corrupted ...

http://www.sas1946.com/main/index.php/topic,22.0.html
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Mangas

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #37 on: October 01, 2012, 07:57:22 AM »


But, you can always try to use the DBW version with a properly modified .rc file (Here: http://www.mediafire.com/?d9659ed0ta05sb3)
Then download the DBW version of Tiger mod and go here:
Take the "#_UV3" folder and put it inside #SAS/ folder.
Then go to #_UV3/.rc   and replace that .rc file by the one I provided you above (mediafire link).

In this case I get two button files (new & my own), so I get the game freesing when choosing a plane...
Well, I just put two said sfs mod files into the main game directory (where other sfs files are) and modified my current .rc file, adding the appropriate lines...
But still doesn't see any difference...  :(

P.S.: Btw, I have a strange bug: when flying FW-190 and attacking large group of allied bombers, the BMW engine sound sometime dissappears when you have 80-100% throttle... And you fly with no engine sound... But if you power throttle down to 10-20% -- the sound is back again... And then the process repeats... I have this bug for like 2 years... If this doesn't have anything to do with Tiger's sounds pack -- then please ignore this remark... And no offence...
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SAS~Monty27

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #38 on: October 02, 2012, 10:38:35 PM »

With regard to the DBW Button Fix on page one of this thread, labelled for DBW as:

Buttons fix for ALL versions (sept 3rd 2012) (fixes among other planes B29 and Skyraider start up bug)
http://www.mediafire.com/?f28a3jzeve3elb5

These Buttons (2384kb) kill the Bf109 open canopy function on some of the Bf109s. 

***********

All Bf109 canopies work with SAS_Buttons V9.7.7 for DBW.
http://www.sas1946.com/main/index.php/topic,97.0.html

Tested in DBW 1.71

Simon(Monty27)
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SAS~Epervier

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #39 on: October 03, 2012, 11:21:22 AM »

Your buttons 409/UP3/DBW : I see no difference.
Please, in your filelist for the buttons, you can add the name: Charomsky.emd
and delete : xvp8(l.fmd
It is the same!  ;)

Last buttons HSFX6 by Tiger : 6.015
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mellow214

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #40 on: October 12, 2012, 07:31:04 PM »

Ok I'm having an interesting problem going on with UV3. The flyby sounds have totally stopped working while all the other sounds are working (guns, flaps, gear, etc). I've got all the relivent fixes for UV3 for HSFX expect for the HSFX 6.01 patch which is the version of HSFX that I'm using, I'd greatly appercate it if someone could upload the UV3 patch for HSFX 6.01 to Mediafire, and also I've updated my sound drivers to the most recent version and have tryed the conf.ini edit too.

Edit I got this from the console while in a quick mission.

Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate= 44100, num channels= 2
Buffer caps: Transfer rate= 0, CPU overhead= 0.
Default speaker config is: 1310724.


Direct sound audio device initialized successfully :
DX Version : 7
Hardware - enabled [ buffers : 31]
Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled
EAX ver. 3 [  ] - disabled
ZoomFX [  ] - disabled
MacroFX [  ]- disabled
SIMD render [X]
num channels 64
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #41 on: October 13, 2012, 01:20:26 AM »

here is a direct link to HSFX 6.01 patch for UV3:

http://www.derrierloisirs.fr/il2/UV3/HSFX6.011_UV3_jsgmemods.rar

A very useful site for HSFX users:

http://www.derrierloisirs.fr/il2/bdd2012/

If your flyby sounds stopped working, this logically means you made changes to your game/harware/software that now prevent your fly by sounds from working ...

It looks like you activated extensions:

Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled

Try to disable them ...

Since you say nothing about your sound hardware (onboard sound chip or dedicated sound card) and didn't post either your log or your conf.ini settings (you don't need a 44100 sampling rate, half of it will be enough), then it is not easy to help you ...  ;)

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greybeard

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #42 on: October 13, 2012, 04:47:06 AM »

Sound extension and Tiger's Fly By are incompatible.

Either one enables extension and disable Fly By (setting Flyby=0 under [Mods] section of conf.ini), or the inverse.

S!
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mellow214

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #43 on: October 13, 2012, 07:46:43 AM »

here is a direct link to HSFX 6.01 patch for UV3:

http://www.derrierloisirs.fr/il2/UV3/HSFX6.011_UV3_jsgmemods.rar

A very useful site for HSFX users:

http://www.derrierloisirs.fr/il2/bdd2012/

If your flyby sounds stopped working, this logically means you made changes to your game/harware/software that now prevent your fly by sounds from working ...

It looks like you activated extensions:

Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled

Try to disable them ...

Since you say nothing about your sound hardware (onboard sound chip or dedicated sound card) and didn't post either your log or your conf.ini settings (you don't need a 44100 sampling rate, half of it will be enough), then it is not easy to help you ...  ;)

Ok heres the sound section in my conf.ini.

[sound]
SoundUse=1
SoundEngine=1
Speakers=4
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=8
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=7
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=4
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=7
Channels=4
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=5
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
I had changed the occlusions,acoustics, and volumefx to 1 yesterday and changed them back to 0 today.

The sound chipset I'm using is Realtek and their current version is WDM R2.70. I'll try to get some more info from the logs later today.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #44 on: October 13, 2012, 09:29:00 AM »


... try this :

SoundMode=1
SamplingRate=1
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mellow214

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #45 on: October 13, 2012, 11:39:16 AM »

Well Mick I tryed that out and the result was the same...no flybys. I did a test with the extentions on and then off and still nothing.

From the log, same mission:
Speaker config restored.
Audio finished.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - enabled [buffers : 32]
Extensions  - enabled :
  EAX ver. 1 [X]  - enabled
  EAX ver. 2 [X]  - enabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [X]  - enabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

Speaker config restored.
Audio finished.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 32]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

And once again the conf.ini
[sound]
SoundUse=1
SoundEngine=1
Speakers=4
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=8
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=7
Attenuation=7
SoundMode=1
SamplingRate=1
NumChannels=4
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=7
Channels=4
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=5
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

As for the log entry there is something interesting that wasn't there before which is the I3D ver. 2. There is one thing about this that really doesn't make much sence, a friend of mine who plays IL-2 had this exact problem happen a few months earlyer. What is bizzare about both cases is the fact that 1. the sound mod was working the day before. 2. Nothing realated to UV3, the conf.ini, or anything about the game or the sound setup had been changed and both of us have UV3 working in UP3.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #46 on: October 13, 2012, 01:48:44 PM »


... well unless your game and your friend's game are now bewitched, there must be some sort of logical explanation ...  :D

Try to post your log using the insert code (#) (just above the crying smiley when you are writing a reply)  ;)
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mellow214

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #47 on: October 13, 2012, 03:57:13 PM »

 Maybe not bewitched, I'd say they're fubared ;). Heres something of interest, I compared the logs from UP3 and HSFX.

Log from HSFX
Code: [Select]
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 31]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

Log from UP3
Code: [Select]
[17:39:17] Initializing DirectSound playback device...
[17:39:17] Primary buffer created.
[17:39:17] Playback format is set : sampling rate = 44100, num channels = 2.
[17:39:17] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:39:17] Default speaker config is : 1310724.
[17:39:17] Direct sound audio device initialized successfully :
[17:39:17] DX Version : 7
[17:39:17] Hardware    - disabled [buffers : 31]
[17:39:17] Extensions  - disabled :
[17:39:17]   EAX ver. 1 [ ]  - disabled
[17:39:17]   EAX ver. 2 [ ]  - disabled
[17:39:17]   EAX ver. 3 [ ]  - disabled
[17:39:17]   I3D ver. 2 [ ]  - disabled
[17:39:17]   ZoomFX     [ ]  - disabled
[17:39:17]   MacroFX    [ ]  - disabled
[17:39:17] SIMD render [X]
[17:39:17] num channels 64

Now compare the two, the only real difference is the sampling rate. It seems both bizzare and quite illogical that UV3 works in one mod but fails to work in the other, no doubt that there is a logical explanation, but its a matter of finding out what and why.
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