Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: 3 basic questions  (Read 1514 times)

0 Members and 1 Guest are viewing this topic.

Kilo

  • Modder
  • member
  • Offline Offline
  • Posts: 548
  • Hold my beer!
    • Sqn. 71 fighter-bombing Silver Wings
3 basic questions
« on: January 05, 2013, 05:52:53 AM »

1. How to make windows for the cockpit (external view)?
2. How to add vertexes?
3. How to map skins to model?
Logged
Fortune favours the bold; disaster even more so

mikoyan99

  • Modder
  • member
  • Offline Offline
  • Posts: 764
  • I'd give up rice fields to fight like you
Re: 3 basic questions
« Reply #1 on: January 05, 2013, 02:33:53 PM »

The windows are added in the skinning/mapping stage I believe - for most games, a specific RGB coded colour will be rendered transparent when loaded in the game. There's a tutorial in the pinned posts above on skinning in 3ds max.
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: 3 basic questions
« Reply #2 on: January 05, 2013, 02:39:14 PM »

Could you post some images of your project?
Logged

Kilo

  • Modder
  • member
  • Offline Offline
  • Posts: 548
  • Hold my beer!
    • Sqn. 71 fighter-bombing Silver Wings
Re: 3 basic questions
« Reply #3 on: January 06, 2013, 03:14:19 AM »





Logged
Fortune favours the bold; disaster even more so

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: 3 basic questions
« Reply #4 on: January 06, 2013, 08:50:39 AM »

1. Windows are simply a texture applied with reduced opacity to make it appear transparent.
See section for material 30 here http://www.smsp.org/il2/3d_modeling_bible/ext_materials.html

2. You do not add vertices directly. Use the "Cut" function to cut existing polys and new vertices will be created at the cut position. The basic component of the model is the poly. The vertices are merely the control points for the host poly. When you add a poly you will get more vertices. Or if you extrude a new poly from a "free" edge you will also get more vertices.

3. Mapping skins to a model is a big subject. IL-2 models generally use UVW Mapping. Some good tutorials here http://waylon-art.com/uvw_tutorial/uvwtut_01.html

Best to complete the 3D model before you start to apply textures otherwise any changes you make to the 3D may distort the textures.

Useful stuff here http://www.smsp.org/il2/3d_modeling_bible/index.html
Logged
Pages: [1]   Go Up
 

Page created in 0.092 seconds with 29 queries.