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Author Topic: Gloster Meteor Mk.III - v2.1  (Read 8650 times)

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LowEndPCGamer100

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Re: Gloster Meteor Mk.III - v2.1
« Reply #12 on: June 28, 2020, 02:34:47 PM »

Thanks m8, other than the fact that you really have to watch your engine temp when taking off, id say this is perfect, and the meteor really completes IL-2 on its own, as it was sorely missed by me at least.
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Vasya

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Re: Gloster Meteor Mk.III - v2.1
« Reply #13 on: June 29, 2020, 08:59:02 AM »

Where is DiffFM? I downloaded last week but it doesnt seem to exist anymore...
What patch do you need diff for?
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Vasya

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Re: Gloster Meteor Mk.III - v2.1
« Reply #14 on: June 29, 2020, 02:53:03 PM »

In patch 4.09, the mission is not loaded.  :-[
This is what the log writes:
Code: [Select]
Hook: _MGUNDump01 not found
com.maddox.il2.engine.ActorException: Hook: _MGUNDump01 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:429)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2784)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2769)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2388)
at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
at com.maddox.il2.game.Mission._load(Mission.java:278)
at com.maddox.il2.game.Mission.access$000(Mission.java:37)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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LowEndPCGamer100

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Re: Gloster Meteor Mk.III - v2.1
« Reply #15 on: June 29, 2020, 03:03:03 PM »

Where is DiffFM? I downloaded last week but it doesnt seem to exist anymore...
What patch do you need diff for?
I only use 4.13.4 so the latest seems to work fine for me, i think its for version 4.09 but much like the ai flyables for modact 5.3 it works just fine with the patch im running. Just one thing though, are the engines for this aircraft supposed to be so unstable, i know that historically, the meteor wasn't the most reliable but my engines will over hear and catch flame very shortly after leaving the runway. maybe I just need to get better at flying, but i cant seem to keep the engines cool even under 60% power it seems. this plane only wants to explode.
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Vasya

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Re: Gloster Meteor Mk.III - v2.1
« Reply #16 on: June 29, 2020, 07:30:17 PM »

Where is DiffFM? I downloaded last week but it doesnt seem to exist anymore...
What patch do you need diff for?
I only use 4.13.4 so the latest seems to work fine for me, i think its for version 4.09 but much like the ai flyables for modact 5.3 it works just fine with the patch im running. Just one thing though, are the engines for this aircraft supposed to be so unstable, i know that historically, the meteor wasn't the most reliable but my engines will over hear and catch flame very shortly after leaving the runway. maybe I just need to get better at flying, but i cant seem to keep the engines cool even under 60% power it seems. this plane only wants to explode.
There is a file with a corrected temperature for patch 4.13.4:
http://forum.aviaskins.com/showpost.php?p=209702&postcount=2805
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